Magazine: Guerilla Radio - May 1993
| Magazine: Guerilla Radio - May 1993 | |
|---|---|
| Class | Recipe Resource |
| Weight | 0.5 |
| Teaches | Make Makeshift Ham Radio |
| Location | Containers |
| Spawn ID | /additem Base.RadioMag3
|
Magazine: Guerilla Radio - May 1993 is an electronics magazine about homemade radio sets. Reading it teaches one recipe, Make Makeshift Ham Radio.
The recipe belongs to the Electrical skill and needs level 3. It builds a Makeshift Ham Radio from salvaged parts, including a Radio Transmitter. It is the bigger of the two Guerilla Radio projects and asks for more parts and more skill.
The magazine is found in loot, mostly in electronics stores. Army storage rooms and pawn shop offices hold it now and then. Reading it also eases boredom and stress.
Uses
Make Makeshift Ham Radio needs Electrical level 3. It takes four Scrap Electronics, an Amplifier, a Light Bulb and a Light Bulb - Green. It also takes a Radio Receiver, a Radio Transmitter, three Electrical Wire and four pieces of aluminum, such as Aluminum Foil or Aluminum Fragments. A screwdriver is needed and kept. The work can be done on any surface.
The Radio Transmitter is the part that sets this build apart from the smaller Makeshift Radio. It is worth saving one when it turns up.
The Electrician occupation starts with the recipe known. Its partner issue, Magazine: Guerilla Radio - June 1993, teaches the simpler Makeshift Radio at Electrical level 1.
Like every magazine, it also counts as paper for armour. Make Magazine Body Armor takes eight magazines and four Duct Tape at Tailoring level 1. Make Magazine Limb Armor takes one magazine and two Duct Tape.
Teaches
Reading the Magazine: Guerilla Radio - May 1993 teaches these recipes.
| Recipe | Output | Image | Station | Spawn ID |
|---|---|---|---|---|
| Make Makeshift Ham Radio | Makeshift Ham Radio | - | /additem Base.HamRadioMakeShift
|
Locations
Electronics stores are the best place to look. Their counters hold it almost one time in five, and their shelves often too. Book store shelves hold it less often. Electronics store metal shelves, army storage rooms, office military crates and pawn shop offices turn one up only rarely.
The places where it spawns, with the rough chance per container. Each tab shows one kind of place.
| Location | Container | Chance |
|---|---|---|
| Electronics store | Counter | 18.3% |
| Electronics store | Shelves | 13.7% |
| Book store | Shelves | 2.5% |
| Electronics store | Metal shelves | 1.3% |
| Pawn shop office | Metal shelves | 1.2% |
| Pawn shop office | Other | 1.2% |
| Pawn shop | Counter | 0.2% |
| Pawn shop | Metal shelves | 0.2% |
| Pawn shop | Shelves | 0.2% |
| Pawnshop storage | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Army storage | Metal shelves | 1.2% |
| Army storage | Military crate | 1.2% |
| Army storage | Other | 1.2% |
| Office | Military crate | 1.2% |
| Storage unit | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Attic | Cardboard box | 0.3% |
| Attic | Crate | 0.3% |
| Attic | Other | 0.3% |
| Closet | Locker | 0.3% |
| Garage storage | Other | 0.3% |
| Hall | Other | 0.3% |
| Living room | Locker | 0.3% |
| Living room | Other | 0.3% |
| Closet | Other | 0.1% |
| Kitchen | Other | 0.1% |
| Location | Container | Chance |
|---|---|---|
| Survivor safehouse | Shelves | 0.1% |
| Survivor safehouse (late game) | Shelves | 0.1% |
| Survivor safehouse (mid game) | Shelves | 0.1% |
Notes
- The build needs a Radio Transmitter and a Light Bulb - Green on top of the usual parts.
- The screwdriver is kept after the build.
- Electrician characters already know the recipe.
- A read copy still serves as Magazine Body Armor material.
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