Conjuration Skill
| Conjuration | |
|---|---|
| Specialisation | Magic |
| Perks | 15 |
| Perk Points To Fill | 16 |
| Governing Stone | The Mage Stone |
| Notable Perk | Twin Souls |
Conjuration is the school of summoning in Skyrim, covering everything called out of Oblivion or raised from a corpse. It has fifteen perks, more than any other tree in the game.
Six Kinds Of Spell
The school is combat-focused but in a different way from Destruction: it puts something else between the caster and the enemy.
- Summon spells call a creature, usually a Daedra, to fight for the caster.
- Reanimation raises the corpse of a dead NPC to do the same.
- Banish returns a summoned Daedra to Oblivion.
- Command places a summoned Daedra under the caster's control.
- Bound weapons conjure an ethereal weapon into the caster's hands.
- Soul Trap fills soul gems, which is what makes this school matter to Enchanting.
One At A Time, Or Two
A caster can keep one summoned creature or one raised corpse active at a time. The Twin Souls perk raises that to two, and it is the single reason most conjurers fill the tree.
Perks
The Conjuration tree has fifteen perks. Each one needs a minimum Conjuration level and the perk before it, and some have several ranks.
| Perk | Rank | Skill Level | Requires | Effect |
|---|---|---|---|---|
| Novice Conjuration | 0 | Cast Novice level Conjuration spells for half magicka. | ||
| Apprentice Conjuration | 25 | Novice Conjuration | Cast Apprentice level Conjuration spells for half magicka. | |
| Adept Conjuration | 50 | Apprentice Conjuration | Cast Adept level Conjuration spells for half magicka. | |
| Expert Conjuration | 75 | Adept Conjuration | Cast Expert level Conjuration spells for half magicka. | |
| Master Conjuration | 100 | Expert Conjuration | Cast Master level Conjuration spells for half magicka. | |
| Conjuration Dual Casting | 20 | Novice Conjuration | Dual casting a Conjuration spell overcharges the spell, allowing it to last longer. | |
| Mystic Binding | 20 | Novice Conjuration | Bound weapons do more damage. | |
| Soul Stealer | 30 | Mystic Binding | Bound weapons cast Soul Trap on targets. | |
| Oblivion Binding | 50 | Soul Stealer | Bound weapons will banish summoned creatures and turn raised ones. | |
| Necromancy | 40 | Novice Conjuration | Greater duration for reanimated undead. | |
| Dark Souls | 70 | Necromancy | Reanimated undead have 100 points more health. | |
| Summoner | 1 | 30 | Novice Conjuration | Can summon atronachs or raise undead twice as far away. |
| Summoner | 2 | 70 | Summoner (Rank 1) | Can summon atronachs or raise undead three times as far away. |
| Atromancy | 40 | Summoner | Double duration for conjured Atronachs. | |
| Elemental Potency | 80 | Atromancy | Conjured Atronachs are 50% more powerful. | |
| Twin Souls | 100 | Dark Souls or Elemental Potency | You can have two atronachs or reanimated zombies. |
Spell Types
Soul Trap is the link to Enchanting.
| Type | Purpose |
|---|---|
| Summon | Calls a creature to fight |
| Reanimation | Raises a corpse |
| Banish | Sends a Daedra back |
| Command | Takes control of a Daedra |
| Bound weapon | Conjures a weapon |
| Soul Trap | Fills soul gems |
Progression
The eighteen skills split three ways. Full list on Skills.
| Specialisation | Stone | This skill |
|---|---|---|
| Magic | The Mage Stone | Yes |
| Combat | The Warrior Stone | - |
| Stealth | The Thief Stone | - |