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Conjuration Skill



Conjuration
Specialisation Magic
Perks 15
Perk Points To Fill 16
Governing Stone The Mage Stone
Notable Perk Twin Souls

Conjuration is the school of summoning in Skyrim, covering everything called out of Oblivion or raised from a corpse. It has fifteen perks, more than any other tree in the game.

Six Kinds Of Spell

The school is combat-focused but in a different way from Destruction: it puts something else between the caster and the enemy.

  • Summon spells call a creature, usually a Daedra, to fight for the caster.
  • Reanimation raises the corpse of a dead NPC to do the same.
  • Banish returns a summoned Daedra to Oblivion.
  • Command places a summoned Daedra under the caster's control.
  • Bound weapons conjure an ethereal weapon into the caster's hands.
  • Soul Trap fills soul gems, which is what makes this school matter to Enchanting.

One At A Time, Or Two

A caster can keep one summoned creature or one raised corpse active at a time. The Twin Souls perk raises that to two, and it is the single reason most conjurers fill the tree.

Perks


The Conjuration tree has fifteen perks. Each one needs a minimum Conjuration level and the perk before it, and some have several ranks.

Perk Rank Skill Level Requires Effect
Novice Conjuration 0 Cast Novice level Conjuration spells for half magicka.
Apprentice Conjuration 25 Novice Conjuration Cast Apprentice level Conjuration spells for half magicka.
Adept Conjuration 50 Apprentice Conjuration Cast Adept level Conjuration spells for half magicka.
Expert Conjuration 75 Adept Conjuration Cast Expert level Conjuration spells for half magicka.
Master Conjuration 100 Expert Conjuration Cast Master level Conjuration spells for half magicka.
Conjuration Dual Casting 20 Novice Conjuration Dual casting a Conjuration spell overcharges the spell, allowing it to last longer.
Mystic Binding 20 Novice Conjuration Bound weapons do more damage.
Soul Stealer 30 Mystic Binding Bound weapons cast Soul Trap on targets.
Oblivion Binding 50 Soul Stealer Bound weapons will banish summoned creatures and turn raised ones.
Necromancy 40 Novice Conjuration Greater duration for reanimated undead.
Dark Souls 70 Necromancy Reanimated undead have 100 points more health.
Summoner 1 30 Novice Conjuration Can summon atronachs or raise undead twice as far away.
Summoner 2 70 Summoner (Rank 1) Can summon atronachs or raise undead three times as far away.
Atromancy 40 Summoner Double duration for conjured Atronachs.
Elemental Potency 80 Atromancy Conjured Atronachs are 50% more powerful.
Twin Souls 100 Dark Souls or Elemental Potency You can have two atronachs or reanimated zombies.

Spell Types

Soul Trap is the link to Enchanting.

Type Purpose
Summon Calls a creature to fight
Reanimation Raises a corpse
Banish Sends a Daedra back
Command Takes control of a Daedra
Bound weapon Conjures a weapon
Soul Trap Fills soul gems

Progression

The eighteen skills split three ways. Full list on Skills.

Specialisation Stone This skill
Magic The Mage Stone Yes
Combat The Warrior Stone -
Stealth The Thief Stone -