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Conjure Dremora Lord



Conjure Dremora Lord
Conjure Dremora Lord
School Conjuration
Level Expert
Magicka Cost 358
Casting Fire and Forget
Delivery Target Location
Effect Summons a Dremora Lord for 60 seconds.
Duration 60 seconds
Perk Expert Conjuration (1)
Spell Tome Spell Tome: Conjure Dremora Lord
Game/DLC Skyrim

Conjure Dremora Lord is an Expert Conjuration spell that summons a Dremora Lord for one minute. The Dremora is an armored warrior who fights up close with a fire-enchanted greatsword. Expel Daedra has no hold on it, so enemy mages cannot banish it.

Conjure Dremora Lord belongs to the late game, once Conjuration reaches the Expert rank. Phinis Gestor at the College of Winterhold is the only merchant who sells the tome.

Spell Tome

Conjure Dremora Lord is learned by reading Spell Tome: Conjure Dremora Lord. Phinis Gestor sells the tome.

How It Plays

The Dremora Lord arrives in full Daedric armor. It carries a Daedric Greatsword of the Inferno, which burns everything it cuts. Its heavy armor and two-handed perks make it a dangerous fighter in close combat.

The Dremora fights only in melee, so it has to walk up to every enemy. Its heavy armor slows it down. The best place to summon it is close to the enemy, so it reaches the fight at once.

Compared with the Atronachs

Conjure Storm Atronach is the other Expert summon, and it costs a little less magicka. The Storm Atronach is an elemental creature, while the Dremora Lord is a Daedric warrior in armor. Conjure Flame Atronach and Conjure Frost Atronach are the Apprentice and Adept summons.

The Elemental Potency perk makes conjured atronachs stronger. The Dremora Lord counts as a Daedra rather than an atronach, so a conjurer who wants the Dremora gains little from that perk. The Master spells Flame Thrall, Frost Thrall and Storm Thrall make an atronach stay until it dies.

Perks and Builds

The Expert Conjuration perk halves the magicka cost of the spell. Atromancy doubles the time the Dremora stays, even though the Dremora is not an atronach. Twin Souls allows two summons at once, so a conjurer can bring two Dremora Lords into the same fight. The Summoner perk lets the Dremora appear much closer to the enemy.

Twin Souls also pairs the Dremora with other allies. A conjured Dremora Lord and a Dead Thrall make a strong pair.

Fortify Conjuration gear lowers the cost of every Conjuration spell. Enough of it makes the summon free to cast. Summoning a creature and letting it fight also trains Conjuration, so the Dremora Lord raises the skill while it kills.

The Sanguine Rose, the Daedric artifact of Sanguine, summons a Dremora from its own charge. It suits a warrior with no skill in Conjuration. The Dremora from the Rose fights in the same way as the one from the spell.

Battle Cries

The Dremora Lord is loud in battle. It shouts "Oblivion take you!", "I honor my Lord by destroying you!" and "Are you prepared for your death?" at its enemies. When the fight is over, it may mutter "Quiet again." before its minute runs out.

Getting the Tome

Phinis Gestor puts the tome on sale once Conjuration reaches 65. It also turns up in boss chests at higher levels, even for a character with little Conjuration skill. A character who finds it early can learn it at once, though the cost of 358 magicka at a skill of zero makes it hard to cast.

Best Uses

The Dremora Lord shines against melee enemies. A bandit chief or a draugr warrior must get past its greatsword and Daedric armor to reach the caster. With Atromancy and Twin Souls, two Dremora Lords fight side by side for two minutes.


Gameplay Tips

  • The Atromancy perk doubles the time the Dremora stays. Twin Souls allows two Dremora Lords at once.
  • The Summoner perk lets the Dremora appear farther away, closer to the enemy.
  • A Dremora Lord may pick up and use a weapon lying nearby.

Notes

The Dremora shouts battle cries in a fight, such as "I will feast on your heart!"


Spell Categories





All Conjuration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Bound Sword Skyrim Bound Sword.webp 93 Fire and Forget Creates a magic sword for 120 seconds. Sheathe it to dispel.
Conjure Familiar Skyrim Conjure Familiar.webp 107 Fire and Forget Summons a Familiar for 60 seconds wherever the caster is pointing.
Raise Zombie Skyrim Raise Zombie.webp 103 Fire and Forget Reanimate a weak dead body to fight for you for 60 seconds.
Bound Dagger Skyrim Bound Dagger.webp 53 Fire and Forget Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Conjure Skeleton Minion Skyrim Conjure Skeleton Minion.webp 106 Fire and Forget Summons a weak Skeleton warrior for 60 seconds.
Conjure Undying Ghost Skyrim Conjure Undying Ghost.webp All available magicka Fire and Forget Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600).
Conjure Zombie Skyrim Conjure Zombie.webp 107 Fire and Forget Summons a Zombie for 60 seconds wherever the caster is pointing.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Bound Battleaxe Skyrim Bound Battleaxe.webp 169 Fire and Forget Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
Conjure Flame Atronach Skyrim Conjure Flame Atronach.webp 150 Fire and Forget Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Flaming Familiar Skyrim Flaming Familiar.webp 57 Fire and Forget Summons a flaming familiar which will charge into battle and explode.
Reanimate Corpse Skyrim Reanimate Corpse.webp 144 Fire and Forget Reanimate a more powerful dead body to fight for you for 60 seconds.
Soul Trap Skyrim Soul Trap.webp 107 Fire and Forget If target dies within 60 seconds, fills a soul gem.
Conjure Boneman Skyrim Conjure Boneman.webp 129 Fire and Forget Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summon Arvak Skyrim Summon Arvak.webp 136 Fire and Forget Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed.
Conjure Foul Zombie Skyrim Conjure Foul Zombie.webp 75 Fire and Forget Summons a Foul Zombie for 60 seconds wherever the caster is pointing.
Conjure Haunting Spirit Skyrim Conjure Haunting Spirit.webp 128 Fire and Forget Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time.
Conjure Skeleton Marksman Skyrim Conjure Skeleton Marksman.webp 132 Fire and Forget Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds.
Soul Split Skyrim Soul Split.webp 96 Fire and Forget Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds.
Summon Daedric Horse Skyrim Summon Daedric Horse.webp 136 Fire and Forget Summons a Daedric Horse to act as your steed.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Banish Daedra Skyrim Banish Daedra.webp 196 Fire and Forget Weaker summoned daedra are sent back to Oblivion.
Bound Bow Skyrim Bound Bow.webp 207 Fire and Forget Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel.
Conjure Frost Atronach Skyrim Conjure Frost Atronach.webp 215 Fire and Forget Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Revenant Skyrim Revenant.webp 183 Fire and Forget Reanimate a powerful dead body to fight for you for 60 seconds.
Conjure Mistman Skyrim Conjure Mistman.webp 193 Fire and Forget Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Conjure Ash Spawn Skyrim Conjure Ash Spawn.webp 186 Fire and Forget Summons an Ash Spawn for 60 seconds wherever the caster is pointing.
Conjure Seeker Skyrim Conjure Seeker.webp 157 Fire and Forget Summons a Seeker for 60 seconds wherever the caster is pointing.
Banish Undead Skyrim Banish Undead.webp 176 Fire and Forget Summoned or raised undead up to level 15 are sent back to the grave.
Conjure Dark Seducer Archer Skyrim Conjure Dark Seducer Archer.webp 75 Fire and Forget Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing.
Conjure Dark Seducer Warrior Skyrim Conjure Dark Seducer Warrior.webp 75 Fire and Forget Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing.
Conjure Golden Saint Archer Skyrim Conjure Golden Saint Archer.webp 75 Fire and Forget Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing.
Conjure Golden Saint Warrior Skyrim Conjure Golden Saint Warrior.webp 75 Fire and Forget Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing.
Conjure Putrid Zombie Skyrim Conjure Putrid Zombie.webp 107 Fire and Forget Summons a Zombie for 60 seconds wherever the caster is pointing.
Conjure Skeleton Champion Skyrim Conjure Skeleton Champion.webp 192 Fire and Forget Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds.
Conjure Tomb Guardian Skyrim Conjure Tomb Guardian.webp 192 Fire and Forget Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy.
Necromancer's Ritual Skyrim Necromancer's Ritual.webp 123 Fire and Forget Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Command Daedra Skyrim Command Daedra.webp 243 Fire and Forget Powerful summoned and raised creatures are put under your control.
Conjure Dremora Lord Skyrim Conjure Dremora Lord.webp 358 Fire and Forget Summons a Dremora Lord for 60 seconds.
Conjure Storm Atronach Skyrim Conjure Storm Atronach.webp 322 Fire and Forget Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Dread Zombie Skyrim Dread Zombie.webp 302 Fire and Forget Reanimate a very powerful dead body to fight for you for 60 seconds.
Expel Daedra Skyrim Expel Daedra.webp 215 Fire and Forget Powerful summoned daedra creatures are sent back to Oblivion.
Conjure Wrathman Skyrim Conjure Wrathman.webp 301 Fire and Forget Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Conjure Ash Guardian Skyrim Conjure Ash Guardian.webp 340 Fire and Forget Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
Conjure Ayleid Lich Skyrim Conjure Ayleid Lich.webp 358 Fire and Forget Summons an Ayleid Lich for 60 seconds.
Conjure Cursed Spectre Skyrim Conjure Cursed Spectre.webp 258 Fire and Forget Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies.
Conjure Malignant Zombie Skyrim Conjure Malignant Zombie.webp 161 Fire and Forget Summons a Malignant Zombie for 60 seconds wherever the caster is pointing.
Conjure Skeleton Warlock Skyrim Conjure Skeleton Warlock.webp 258 Fire and Forget Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds.
Pride of Hirstaang Skyrim Pride of Hirstaang.webp 287 Fire and Forget Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Dead Thrall Skyrim Dead Thrall.webp 1000 Fire and Forget Reanimate a dead body permanently to fight for you. Only works on people.
Flame Thrall Skyrim Flame Thrall.webp 900 Fire and Forget Summons a Flame Atronach permanently.
Frost Thrall Skyrim Frost Thrall.webp 1100 Fire and Forget Summons a Frost Atronach permanently.
Storm Thrall Skyrim Storm Thrall.webp 1200 Fire and Forget Summons a Storm Atronach permanently.
Conjure Ancient Deathpriest Skyrim Conjure Ancient Deathpriest.webp 1004 Fire and Forget Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades.
Conjure Bone Colossus Skyrim Conjure Bone Colossus.webp 1004 Fire and Forget Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Conjure Staada Skyrim Conjure Staada.webp 75 Fire and Forget Summons Staada for 60 seconds wherever the caster is pointing.