Conjure Dremora Lord
| Conjure Dremora Lord | |
|---|---|
| School | Conjuration |
| Level | Expert |
| Magicka Cost | 358 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Summons a Dremora Lord for 60 seconds. |
| Duration | 60 seconds |
| Perk | Expert Conjuration (1) |
| Spell Tome | Spell Tome: Conjure Dremora Lord |
| Game/DLC | Skyrim |
Conjure Dremora Lord is an Expert Conjuration spell that summons a Dremora Lord for one minute. The Dremora is an armored warrior who fights up close with a fire-enchanted greatsword. Expel Daedra has no hold on it, so enemy mages cannot banish it.
Conjure Dremora Lord belongs to the late game, once Conjuration reaches the Expert rank. Phinis Gestor at the College of Winterhold is the only merchant who sells the tome.
Spell Tome
Conjure Dremora Lord is learned by reading Spell Tome: Conjure Dremora Lord. Phinis Gestor sells the tome.
How It Plays
The Dremora Lord arrives in full Daedric armor. It carries a Daedric Greatsword of the Inferno, which burns everything it cuts. Its heavy armor and two-handed perks make it a dangerous fighter in close combat.
The Dremora fights only in melee, so it has to walk up to every enemy. Its heavy armor slows it down. The best place to summon it is close to the enemy, so it reaches the fight at once.
Compared with the Atronachs
Conjure Storm Atronach is the other Expert summon, and it costs a little less magicka. The Storm Atronach is an elemental creature, while the Dremora Lord is a Daedric warrior in armor. Conjure Flame Atronach and Conjure Frost Atronach are the Apprentice and Adept summons.
The Elemental Potency perk makes conjured atronachs stronger. The Dremora Lord counts as a Daedra rather than an atronach, so a conjurer who wants the Dremora gains little from that perk. The Master spells Flame Thrall, Frost Thrall and Storm Thrall make an atronach stay until it dies.
Perks and Builds
The Expert Conjuration perk halves the magicka cost of the spell. Atromancy doubles the time the Dremora stays, even though the Dremora is not an atronach. Twin Souls allows two summons at once, so a conjurer can bring two Dremora Lords into the same fight. The Summoner perk lets the Dremora appear much closer to the enemy.
Twin Souls also pairs the Dremora with other allies. A conjured Dremora Lord and a Dead Thrall make a strong pair.
Fortify Conjuration gear lowers the cost of every Conjuration spell. Enough of it makes the summon free to cast. Summoning a creature and letting it fight also trains Conjuration, so the Dremora Lord raises the skill while it kills.
The Sanguine Rose, the Daedric artifact of Sanguine, summons a Dremora from its own charge. It suits a warrior with no skill in Conjuration. The Dremora from the Rose fights in the same way as the one from the spell.
Battle Cries
The Dremora Lord is loud in battle. It shouts "Oblivion take you!", "I honor my Lord by destroying you!" and "Are you prepared for your death?" at its enemies. When the fight is over, it may mutter "Quiet again." before its minute runs out.
Getting the Tome
Phinis Gestor puts the tome on sale once Conjuration reaches 65. It also turns up in boss chests at higher levels, even for a character with little Conjuration skill. A character who finds it early can learn it at once, though the cost of 358 magicka at a skill of zero makes it hard to cast.
Best Uses
The Dremora Lord shines against melee enemies. A bandit chief or a draugr warrior must get past its greatsword and Daedric armor to reach the caster. With Atromancy and Twin Souls, two Dremora Lords fight side by side for two minutes.
Gameplay Tips
- The Atromancy perk doubles the time the Dremora stays. Twin Souls allows two Dremora Lords at once.
- The Summoner perk lets the Dremora appear farther away, closer to the enemy.
- A Dremora Lord may pick up and use a weapon lying nearby.
Notes
The Dremora shouts battle cries in a fight, such as "I will feast on your heart!"
Spell Categories
All Conjuration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bound Sword | 93 | Fire and Forget | Creates a magic sword for 120 seconds. Sheathe it to dispel. | |
| Conjure Familiar | 107 | Fire and Forget | Summons a Familiar for 60 seconds wherever the caster is pointing. | |
| Raise Zombie | 103 | Fire and Forget | Reanimate a weak dead body to fight for you for 60 seconds. | |
| Bound Dagger | 53 | Fire and Forget | Creates a magic dagger for 120 seconds. Sheathe it to dispel. | |
| Conjure Skeleton Minion | 106 | Fire and Forget | Summons a weak Skeleton warrior for 60 seconds. | |
| Conjure Undying Ghost | All available magicka | Fire and Forget | Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600). | |
| Conjure Zombie | 107 | Fire and Forget | Summons a Zombie for 60 seconds wherever the caster is pointing. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bound Battleaxe | 169 | Fire and Forget | Creates a magic battle axe for 120 seconds. Sheathe it to dispel. | |
| Conjure Flame Atronach | 150 | Fire and Forget | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. | |
| Flaming Familiar | 57 | Fire and Forget | Summons a flaming familiar which will charge into battle and explode. | |
| Reanimate Corpse | 144 | Fire and Forget | Reanimate a more powerful dead body to fight for you for 60 seconds. | |
| Soul Trap | 107 | Fire and Forget | If target dies within 60 seconds, fills a soul gem. | |
| Conjure Boneman | 129 | Fire and Forget | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Summon Arvak | 136 | Fire and Forget | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed. | |
| Conjure Foul Zombie | 75 | Fire and Forget | Summons a Foul Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Haunting Spirit | 128 | Fire and Forget | Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time. | |
| Conjure Skeleton Marksman | 132 | Fire and Forget | Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds. | |
| Soul Split | 96 | Fire and Forget | Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds. | |
| Summon Daedric Horse | 136 | Fire and Forget | Summons a Daedric Horse to act as your steed. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Banish Daedra | 196 | Fire and Forget | Weaker summoned daedra are sent back to Oblivion. | |
| Bound Bow | 207 | Fire and Forget | Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel. | |
| Conjure Frost Atronach | 215 | Fire and Forget | Summons a Frost Atronach for 60 seconds wherever the caster is pointing. | |
| Revenant | 183 | Fire and Forget | Reanimate a powerful dead body to fight for you for 60 seconds. | |
| Conjure Mistman | 193 | Fire and Forget | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Conjure Ash Spawn | 186 | Fire and Forget | Summons an Ash Spawn for 60 seconds wherever the caster is pointing. | |
| Conjure Seeker | 157 | Fire and Forget | Summons a Seeker for 60 seconds wherever the caster is pointing. | |
| Banish Undead | 176 | Fire and Forget | Summoned or raised undead up to level 15 are sent back to the grave. | |
| Conjure Dark Seducer Archer | 75 | Fire and Forget | Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing. | |
| Conjure Dark Seducer Warrior | 75 | Fire and Forget | Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing. | |
| Conjure Golden Saint Archer | 75 | Fire and Forget | Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing. | |
| Conjure Golden Saint Warrior | 75 | Fire and Forget | Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing. | |
| Conjure Putrid Zombie | 107 | Fire and Forget | Summons a Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Skeleton Champion | 192 | Fire and Forget | Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds. | |
| Conjure Tomb Guardian | 192 | Fire and Forget | Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy. | |
| Necromancer's Ritual | 123 | Fire and Forget | Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Command Daedra | 243 | Fire and Forget | Powerful summoned and raised creatures are put under your control. | |
| Conjure Dremora Lord | 358 | Fire and Forget | Summons a Dremora Lord for 60 seconds. | |
| Conjure Storm Atronach | 322 | Fire and Forget | Summons a Storm Atronach for 60 seconds wherever the caster is pointing. | |
| Dread Zombie | 302 | Fire and Forget | Reanimate a very powerful dead body to fight for you for 60 seconds. | |
| Expel Daedra | 215 | Fire and Forget | Powerful summoned daedra creatures are sent back to Oblivion. | |
| Conjure Wrathman | 301 | Fire and Forget | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Conjure Ash Guardian | 340 | Fire and Forget | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile. | |
| Conjure Ayleid Lich | 358 | Fire and Forget | Summons an Ayleid Lich for 60 seconds. | |
| Conjure Cursed Spectre | 258 | Fire and Forget | Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies. | |
| Conjure Malignant Zombie | 161 | Fire and Forget | Summons a Malignant Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Skeleton Warlock | 258 | Fire and Forget | Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds. | |
| Pride of Hirstaang | 287 | Fire and Forget | Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Dead Thrall | 1000 | Fire and Forget | Reanimate a dead body permanently to fight for you. Only works on people. | |
| Flame Thrall | 900 | Fire and Forget | Summons a Flame Atronach permanently. | |
| Frost Thrall | 1100 | Fire and Forget | Summons a Frost Atronach permanently. | |
| Storm Thrall | 1200 | Fire and Forget | Summons a Storm Atronach permanently. | |
| Conjure Ancient Deathpriest | 1004 | Fire and Forget | Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades. | |
| Conjure Bone Colossus | 1004 | Fire and Forget | Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time. | |
| Conjure Staada | 75 | Fire and Forget | Summons Staada for 60 seconds wherever the caster is pointing. |