Conjure Flame Atronach
| Conjure Flame Atronach | |
|---|---|
| School | Conjuration |
| Level | Apprentice |
| Magicka Cost | 150 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. |
| Duration | 60 seconds |
| Perk | Apprentice Conjuration (1) |
| Spell Tome | Spell Tome: Conjure Flame Atronach |
| Game/DLC | Skyrim |
Conjure Flame Atronach is the first of the elemental atronach spells in Conjuration. It calls a Flame Atronach to fight for one minute at the spot where the caster points. Conjure Frost Atronach is the sturdier Adept spell that comes next.
Conjure Flame Atronach belongs to the early game, once Conjuration reaches the Apprentice rank. Most court wizards, Phinis Gestor at the College of Winterhold and Talvas Fathryon on Solstheim sell the tome. A copy also lies in Korvanjund Crypt.
Spell Tome
Conjure Flame Atronach is learned by reading Spell Tome: Conjure Flame Atronach. Calcelmo, Falion, Farengar Secret-Fire, Madena, Nelacar, Phinis Gestor, Sybille Stentor, Wuunferth the Unliving, Wylandriah and Talvas Fathryon sell the tome.
Location
The tome can be made at the Atronach Forge in the Midden, under the College of Winterhold. Place Fire Salts, a Ruined Book, Dragon's Tongue and a Bear Pelt in the offering box.
How It Plays
The Flame Atronach is a fire Daedra that fights from range. It attacks with fire spells and burns anyone who comes close. Its fire makes it a good partner for a mage who stays back.
When the atronach dies, it explodes in a burst of fire. The blast hurts everything nearby, including the caster. A conjurer should keep some distance from a wounded atronach.
The atronach is immune to fire and to paralysis. Frost hurts it more than other attacks.
Compared with the Other Atronachs
The Frost Atronach, an Adept summon, is a slow, tough melee brute. The Storm Atronach, an Expert summon, is the strongest of the three and attacks with lightning. The Flame Atronach is the cheapest of the three and the most fragile.
Each atronach can be made permanent with a Master spell. Flame Thrall summons a Flame Atronach that stays until it dies. It is the first Master Conjuration spell, given by Phinis Gestor as the reward for the Conjuration Ritual Spell quest.
Perks and Builds
The Apprentice Conjuration perk halves the cost of the spell. Atromancy doubles the time the atronach stays, and Elemental Potency makes it 50% more powerful. Summoner lets the caster place it much farther away. Twin Souls allows two atronachs at once.
A Flame Atronach can also train Destruction. A caster can summon one and blast it with frost spells, since the atronach is weak to frost. When it dies, it explodes, so the caster should stand back. Banish Daedra and Expel Daedra send summoned atronachs back to Oblivion, which is worth remembering when an enemy conjurer calls one.
Strengths and Risks
The Flame Atronach floats above the ground, so it can cross water and reach enemies on the far side of a river or a lake. That makes it a good choice against enemies across a stretch of water.
Dragon priests can take control of summoned atronachs with Command Daedra. An atronach conjured in a dragon priest's lair may turn on its master. Flaming Familiar is a safer choice in those fights, since it cannot be turned.
A Spell Absorption effect can swallow the summon itself. With the Atronach Stone or the Atronach perk, the spell may fail and the caster simply absorbs the magicka.
Followers Who Cast It
Brelyna Maryon, a student at the College of Winterhold who can become a follower, summons Flame Atronachs in battle.
Gameplay Tips
- The Atromancy perk doubles the time the atronach stays.
- The Elemental Potency perk summons a stronger atronach.
- Fire spells cast near the atronach leave it unharmed, so Fireball can land right beside it.
Notes
Faralda may ask to see this spell at the gate of the College of Winterhold during First Lessons. She teaches it for 30 gold to anyone who needs it.
Spell Categories
All Conjuration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bound Sword | 93 | Fire and Forget | Creates a magic sword for 120 seconds. Sheathe it to dispel. | |
| Conjure Familiar | 107 | Fire and Forget | Summons a Familiar for 60 seconds wherever the caster is pointing. | |
| Raise Zombie | 103 | Fire and Forget | Reanimate a weak dead body to fight for you for 60 seconds. | |
| Bound Dagger | 53 | Fire and Forget | Creates a magic dagger for 120 seconds. Sheathe it to dispel. | |
| Conjure Skeleton Minion | 106 | Fire and Forget | Summons a weak Skeleton warrior for 60 seconds. | |
| Conjure Undying Ghost | All available magicka | Fire and Forget | Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600). | |
| Conjure Zombie | 107 | Fire and Forget | Summons a Zombie for 60 seconds wherever the caster is pointing. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bound Battleaxe | 169 | Fire and Forget | Creates a magic battle axe for 120 seconds. Sheathe it to dispel. | |
| Conjure Flame Atronach | 150 | Fire and Forget | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. | |
| Flaming Familiar | 57 | Fire and Forget | Summons a flaming familiar which will charge into battle and explode. | |
| Reanimate Corpse | 144 | Fire and Forget | Reanimate a more powerful dead body to fight for you for 60 seconds. | |
| Soul Trap | 107 | Fire and Forget | If target dies within 60 seconds, fills a soul gem. | |
| Conjure Boneman | 129 | Fire and Forget | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Summon Arvak | 136 | Fire and Forget | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed. | |
| Conjure Foul Zombie | 75 | Fire and Forget | Summons a Foul Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Haunting Spirit | 128 | Fire and Forget | Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time. | |
| Conjure Skeleton Marksman | 132 | Fire and Forget | Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds. | |
| Soul Split | 96 | Fire and Forget | Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds. | |
| Summon Daedric Horse | 136 | Fire and Forget | Summons a Daedric Horse to act as your steed. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Banish Daedra | 196 | Fire and Forget | Weaker summoned daedra are sent back to Oblivion. | |
| Bound Bow | 207 | Fire and Forget | Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel. | |
| Conjure Frost Atronach | 215 | Fire and Forget | Summons a Frost Atronach for 60 seconds wherever the caster is pointing. | |
| Revenant | 183 | Fire and Forget | Reanimate a powerful dead body to fight for you for 60 seconds. | |
| Conjure Mistman | 193 | Fire and Forget | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Conjure Ash Spawn | 186 | Fire and Forget | Summons an Ash Spawn for 60 seconds wherever the caster is pointing. | |
| Conjure Seeker | 157 | Fire and Forget | Summons a Seeker for 60 seconds wherever the caster is pointing. | |
| Banish Undead | 176 | Fire and Forget | Summoned or raised undead up to level 15 are sent back to the grave. | |
| Conjure Dark Seducer Archer | 75 | Fire and Forget | Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing. | |
| Conjure Dark Seducer Warrior | 75 | Fire and Forget | Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing. | |
| Conjure Golden Saint Archer | 75 | Fire and Forget | Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing. | |
| Conjure Golden Saint Warrior | 75 | Fire and Forget | Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing. | |
| Conjure Putrid Zombie | 107 | Fire and Forget | Summons a Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Skeleton Champion | 192 | Fire and Forget | Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds. | |
| Conjure Tomb Guardian | 192 | Fire and Forget | Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy. | |
| Necromancer's Ritual | 123 | Fire and Forget | Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Command Daedra | 243 | Fire and Forget | Powerful summoned and raised creatures are put under your control. | |
| Conjure Dremora Lord | 358 | Fire and Forget | Summons a Dremora Lord for 60 seconds. | |
| Conjure Storm Atronach | 322 | Fire and Forget | Summons a Storm Atronach for 60 seconds wherever the caster is pointing. | |
| Dread Zombie | 302 | Fire and Forget | Reanimate a very powerful dead body to fight for you for 60 seconds. | |
| Expel Daedra | 215 | Fire and Forget | Powerful summoned daedra creatures are sent back to Oblivion. | |
| Conjure Wrathman | 301 | Fire and Forget | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Conjure Ash Guardian | 340 | Fire and Forget | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile. | |
| Conjure Ayleid Lich | 358 | Fire and Forget | Summons an Ayleid Lich for 60 seconds. | |
| Conjure Cursed Spectre | 258 | Fire and Forget | Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies. | |
| Conjure Malignant Zombie | 161 | Fire and Forget | Summons a Malignant Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Skeleton Warlock | 258 | Fire and Forget | Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds. | |
| Pride of Hirstaang | 287 | Fire and Forget | Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Dead Thrall | 1000 | Fire and Forget | Reanimate a dead body permanently to fight for you. Only works on people. | |
| Flame Thrall | 900 | Fire and Forget | Summons a Flame Atronach permanently. | |
| Frost Thrall | 1100 | Fire and Forget | Summons a Frost Atronach permanently. | |
| Storm Thrall | 1200 | Fire and Forget | Summons a Storm Atronach permanently. | |
| Conjure Ancient Deathpriest | 1004 | Fire and Forget | Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades. | |
| Conjure Bone Colossus | 1004 | Fire and Forget | Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time. | |
| Conjure Staada | 75 | Fire and Forget | Summons Staada for 60 seconds wherever the caster is pointing. |