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Dead Thrall



Dead Thrall
Dead Thrall
School Conjuration
Level Master
Magicka Cost 1000
Casting Fire and Forget
Delivery Aimed
Effect Reanimate a dead body permanently to fight for you. Only works on people.
Duration 999 days
Perk Master Conjuration (1)
Spell Tome Spell Tome: Dead Thrall
Game/DLC Skyrim

Dead Thrall is the Master spell for raising the dead, and the only one that lasts. It raises a dead person, up to level 40, as a permanent follower. When the thrall falls in battle, its body stays whole and can be raised again. The spell only works on people, such as men, elves and beastfolk.

Dead Thrall is an end game spell. Phinis Gestor sells the tome at the College of Winterhold once the Conjuration Ritual Spell quest is done, and that quest opens when Conjuration reaches 90. The other Master Conjuration spells are the three atronach thralls: Flame Thrall, Frost Thrall and Storm Thrall.

Spell Tome

Dead Thrall is learned by reading Spell Tome: Dead Thrall. Phinis Gestor sells the tome.

How It Plays

Every other raise dead spell lasts a short time. When it ends, the corpse crumbles into a pile of ash and a new body is needed. Dead Thrall breaks that rule. The thrall follows the caster until it is killed, banished or replaced by another summon. When it dies, the body stays whole and can be raised again as often as needed.

This makes the choice of body important. A thrall keeps the skills and spells it had in life. A dead mage throws Destruction spells and uses staves. A dead warrior fights with the weapons placed on its corpse, and it also uses a shield if a hand is free. Many unique characters keep their special powers after death.

Some corpses cannot be raised. A body that was beheaded or turned into ash is gone for good. Perks such as Disintegrate in Destruction can destroy a body that would have made a fine thrall. A careful necromancer saves a promising enemy for a clean kill.

Choosing and Equipping a Thrall

Weapons are easy to change. Place a weapon or shield on the corpse before raising it, and the thrall picks it up. Mage thralls usually prefer their own spells and staves to melee weapons.

Armor works differently. A thrall wears only the exact pieces it died in. A body in a full set of elven or glass armor makes a much tougher thrall than a bandit in fur. Those pieces can be taken off, improved at a forge or enchanted, and then put back on the corpse before raising it.

The level limit of 40 matters as well. The Necromage perk in Restoration raises that limit for bodies that were undead before death, such as vampires. This lets a necromancer raise stronger vampires as permanent servants. Dremora can also be raised with the spell.

Perks and Builds

The Master Conjuration perk halves the large magicka cost of Dead Thrall. The Dark Souls perk gives reanimated undead 100 extra health. The Twin Souls perk allows two thralls at the same time, or a thrall and an atronach together. Summoner lets the caster raise a body from much farther away.

Fortify Conjuration gear lowers the cost of every Conjuration spell. Enough of it makes Dead Thrall free to cast. Since the thrall is permanent, the high cost only matters once for each raising.

Thralls sometimes get lost, just like followers. Waiting or fast travelling usually brings them back, though they may arrive a little later than the caster.

Quest Background

Phinis Gestor teaches Conjuration at the College of Winterhold. Once the caster's skill reaches 90, he says there are spells that can "more closely and more permanently bind creatures to your will." To write them down, he needs a sigil stone from an Oblivion gate. He has no wish to fetch one himself, so he teaches the spell Summon Unbound Dremora instead.

The summoning takes place on the roof of the Hall of Attainment. The first time it appears, the Unbound Dremora shouts "You dare bring me here?" and attacks. It must be beaten and summoned again more than once. Each time it grows a little less defiant. In the end it submits and agrees to fetch a sigil stone.

Summoned one last time, the Dremora hands over the stone with a complaint: "Lord Dagon is less than pleased at its loss." Phinis Gestor borrows the stone, studies it and returns it. He gives Flame Thrall as the reward. After that, he sells the other Master Conjuration tomes, Dead Thrall among them.

Lore

The in-game description says the School of Conjuration governs raising the dead and summoning creations from Oblivion. Dead Thrall is the peak of the necromantic side of that school. Guards who notice a skilled conjurer may say, "Hail, Summoner! Conjure me up a warm bed, would you?"

Strong Thralls

Unique enemies with special powers make some of the best thralls. Orchendor, the Bosmer mage at the heart of Bthardamz in the quest The Only Cure, keeps his teleportation as a thrall. His strong magic resistance comes with him too.

A thrall raised from a dead friend or a quest giver comes back as a silent fighter. It follows and fights, but it never returns to its old life.

Compared with the Ritual Stone

The Ritual Stone east of Whiterun gives a power that raises every corpse nearby once a day. Its thralls fight for a limited time, though their bodies stay whole afterwards. Dead Thrall raises only one body at a time, but that thrall stays until it is killed.

The Dark Souls perk is a strong partner for Dead Thrall, since its extra 100 health goes to a servant that follows the caster until it is killed.


Gameplay Tips

  • Choose the body with care. The thrall only ever wears the armor it died in, so a corpse in heavy armor makes a tougher thrall.
  • To upgrade that armor, take it off the body, improve or enchant it, and put it back before raising the thrall.
  • Enchanted armor on a thrall cancels the extra health from the Dark Souls perk.

Notes

  • Some unique characters keep their special powers as thralls. Ulfric Stormcloak, for example, still uses his shouts.
  • The Twin Souls perk allows two thralls at the same time.


Spell Categories





All Conjuration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Bound Sword Skyrim Bound Sword.webp 93 Fire and Forget Creates a magic sword for 120 seconds. Sheathe it to dispel.
Conjure Familiar Skyrim Conjure Familiar.webp 107 Fire and Forget Summons a Familiar for 60 seconds wherever the caster is pointing.
Raise Zombie Skyrim Raise Zombie.webp 103 Fire and Forget Reanimate a weak dead body to fight for you for 60 seconds.
Bound Dagger Skyrim Bound Dagger.webp 53 Fire and Forget Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Conjure Skeleton Minion Skyrim Conjure Skeleton Minion.webp 106 Fire and Forget Summons a weak Skeleton warrior for 60 seconds.
Conjure Undying Ghost Skyrim Conjure Undying Ghost.webp All available magicka Fire and Forget Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600).
Conjure Zombie Skyrim Conjure Zombie.webp 107 Fire and Forget Summons a Zombie for 60 seconds wherever the caster is pointing.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Bound Battleaxe Skyrim Bound Battleaxe.webp 169 Fire and Forget Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
Conjure Flame Atronach Skyrim Conjure Flame Atronach.webp 150 Fire and Forget Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Flaming Familiar Skyrim Flaming Familiar.webp 57 Fire and Forget Summons a flaming familiar which will charge into battle and explode.
Reanimate Corpse Skyrim Reanimate Corpse.webp 144 Fire and Forget Reanimate a more powerful dead body to fight for you for 60 seconds.
Soul Trap Skyrim Soul Trap.webp 107 Fire and Forget If target dies within 60 seconds, fills a soul gem.
Conjure Boneman Skyrim Conjure Boneman.webp 129 Fire and Forget Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summon Arvak Skyrim Summon Arvak.webp 136 Fire and Forget Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed.
Conjure Foul Zombie Skyrim Conjure Foul Zombie.webp 75 Fire and Forget Summons a Foul Zombie for 60 seconds wherever the caster is pointing.
Conjure Haunting Spirit Skyrim Conjure Haunting Spirit.webp 128 Fire and Forget Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time.
Conjure Skeleton Marksman Skyrim Conjure Skeleton Marksman.webp 132 Fire and Forget Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds.
Soul Split Skyrim Soul Split.webp 96 Fire and Forget Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds.
Summon Daedric Horse Skyrim Summon Daedric Horse.webp 136 Fire and Forget Summons a Daedric Horse to act as your steed.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Banish Daedra Skyrim Banish Daedra.webp 196 Fire and Forget Weaker summoned daedra are sent back to Oblivion.
Bound Bow Skyrim Bound Bow.webp 207 Fire and Forget Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel.
Conjure Frost Atronach Skyrim Conjure Frost Atronach.webp 215 Fire and Forget Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Revenant Skyrim Revenant.webp 183 Fire and Forget Reanimate a powerful dead body to fight for you for 60 seconds.
Conjure Mistman Skyrim Conjure Mistman.webp 193 Fire and Forget Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Conjure Ash Spawn Skyrim Conjure Ash Spawn.webp 186 Fire and Forget Summons an Ash Spawn for 60 seconds wherever the caster is pointing.
Conjure Seeker Skyrim Conjure Seeker.webp 157 Fire and Forget Summons a Seeker for 60 seconds wherever the caster is pointing.
Banish Undead Skyrim Banish Undead.webp 176 Fire and Forget Summoned or raised undead up to level 15 are sent back to the grave.
Conjure Dark Seducer Archer Skyrim Conjure Dark Seducer Archer.webp 75 Fire and Forget Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing.
Conjure Dark Seducer Warrior Skyrim Conjure Dark Seducer Warrior.webp 75 Fire and Forget Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing.
Conjure Golden Saint Archer Skyrim Conjure Golden Saint Archer.webp 75 Fire and Forget Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing.
Conjure Golden Saint Warrior Skyrim Conjure Golden Saint Warrior.webp 75 Fire and Forget Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing.
Conjure Putrid Zombie Skyrim Conjure Putrid Zombie.webp 107 Fire and Forget Summons a Zombie for 60 seconds wherever the caster is pointing.
Conjure Skeleton Champion Skyrim Conjure Skeleton Champion.webp 192 Fire and Forget Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds.
Conjure Tomb Guardian Skyrim Conjure Tomb Guardian.webp 192 Fire and Forget Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy.
Necromancer's Ritual Skyrim Necromancer's Ritual.webp 123 Fire and Forget Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Command Daedra Skyrim Command Daedra.webp 243 Fire and Forget Powerful summoned and raised creatures are put under your control.
Conjure Dremora Lord Skyrim Conjure Dremora Lord.webp 358 Fire and Forget Summons a Dremora Lord for 60 seconds.
Conjure Storm Atronach Skyrim Conjure Storm Atronach.webp 322 Fire and Forget Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Dread Zombie Skyrim Dread Zombie.webp 302 Fire and Forget Reanimate a very powerful dead body to fight for you for 60 seconds.
Expel Daedra Skyrim Expel Daedra.webp 215 Fire and Forget Powerful summoned daedra creatures are sent back to Oblivion.
Conjure Wrathman Skyrim Conjure Wrathman.webp 301 Fire and Forget Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Conjure Ash Guardian Skyrim Conjure Ash Guardian.webp 340 Fire and Forget Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
Conjure Ayleid Lich Skyrim Conjure Ayleid Lich.webp 358 Fire and Forget Summons an Ayleid Lich for 60 seconds.
Conjure Cursed Spectre Skyrim Conjure Cursed Spectre.webp 258 Fire and Forget Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies.
Conjure Malignant Zombie Skyrim Conjure Malignant Zombie.webp 161 Fire and Forget Summons a Malignant Zombie for 60 seconds wherever the caster is pointing.
Conjure Skeleton Warlock Skyrim Conjure Skeleton Warlock.webp 258 Fire and Forget Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds.
Pride of Hirstaang Skyrim Pride of Hirstaang.webp 287 Fire and Forget Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Dead Thrall Skyrim Dead Thrall.webp 1000 Fire and Forget Reanimate a dead body permanently to fight for you. Only works on people.
Flame Thrall Skyrim Flame Thrall.webp 900 Fire and Forget Summons a Flame Atronach permanently.
Frost Thrall Skyrim Frost Thrall.webp 1100 Fire and Forget Summons a Frost Atronach permanently.
Storm Thrall Skyrim Storm Thrall.webp 1200 Fire and Forget Summons a Storm Atronach permanently.
Conjure Ancient Deathpriest Skyrim Conjure Ancient Deathpriest.webp 1004 Fire and Forget Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades.
Conjure Bone Colossus Skyrim Conjure Bone Colossus.webp 1004 Fire and Forget Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Conjure Staada Skyrim Conjure Staada.webp 75 Fire and Forget Summons Staada for 60 seconds wherever the caster is pointing.