Flame Thrall
| Flame Thrall | |
|---|---|
| School | Conjuration |
| Level | Master |
| Magicka Cost | 900 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Summons a Flame Atronach permanently. |
| Duration | 999 days |
| Perk | Master Conjuration (1) |
| Spell Tome | Spell Tome: Flame Thrall |
| Game/DLC | Skyrim |
Flame Thrall is the Master version of Conjure Flame Atronach. It summons a Flame Atronach that stays with the caster until it is killed or banished. One cast gives a fiery companion for the whole journey.
Spell Tome
Flame Thrall is learned by reading Spell Tome: Flame Thrall. The spell is also taught during Conjuration Ritual Spell.
Flame Thrall Map Location
Flame Thrall map location:
Phinis Gestor gives the tome as the reward for Conjuration Ritual Spell, a quest he offers at the College of Winterhold once Conjuration reaches 90. Another copy lies in The Sallow Regent in Apocrypha, next to the Black Book at the end.
Map credit by Map Genie.
How It Plays
Flame Thrall is a Master ritual spell that needs both hands to cast. It takes time to charge, so it is best cast before a fight or while a follower holds the enemy back. Once summoned, the Flame Atronach follows the caster everywhere until it is killed or banished.
The thrall is a stronger version of the atronach from Conjure Flame Atronach. It has more health, and it slowly heals itself between fights. Besides its Firebolt, it also sprays Flames at close range.
The thrall is immune to fire and to paralysis, and it is weak to frost.
Destruction cloak spells harm a thrall that stands close to the caster. A conjurer with a thrall at their side should pick other Destruction spells.
Compared with the Other Thralls
Frost Thrall summons a permanent Frost Atronach, a tough melee fighter. Storm Thrall summons a permanent Storm Atronach that fights from range with lightning. Flame Thrall is the cheapest of the three. Dead Thrall raises a dead person as a permanent servant instead of an atronach.
With the Twin Souls perk, a conjurer can keep two thralls at once. A Flame Thrall and a Dead Thrall make a strong pair, one fighting from range and one in melee.
Perks and Builds
The Master Conjuration perk halves the large magicka cost of the spell. Elemental Potency summons a stronger thrall that deals 50% more damage. Summoner lets the caster place it farther away.
Fortify Conjuration gear can bring the cost down a great deal. The Secret of Arcana power from the Dragonborn DLC makes spells free for 30 seconds, which lets a character without enough magicka still cast the thrall.
Quest Background
Flame Thrall is the reward for the Conjuration Ritual Spell quest. Phinis Gestor offers it at the College of Winterhold once Conjuration reaches 90. He needs a sigil stone from an Oblivion gate to write down his strongest spells.
To get the stone, the caster learns Summon Unbound Dremora and calls the creature on the roof of the Hall of Attainment. The Dremora refuses to serve and must be beaten more than once before it submits. It then brings back a sigil stone, grumbling that Lord Dagon is less than pleased at its loss. Phinis Gestor studies the stone and hands over Flame Thrall. Afterwards, he sells Frost Thrall, Storm Thrall and Dead Thrall.
Strengths and Risks
The spell lasts 999 days, which in practice means the thrall stays until it dies.
The thrall floats, so it can follow the caster across rivers and lakes on the surface. It also wraps itself in a cloak of fire that burns enemies who come close.
Dragon priests can seize summoned atronachs with Command Daedra, and a thrall is no exception. Losing a permanent ally to a dragon priest is a real risk in their lairs. A Spell Absorption effect such as the Atronach Stone can also swallow the summoning itself, so the cast fails.
Gameplay Tips
- The Elemental Potency perk summons a stronger thrall.
- Fire spells leave the thrall unharmed, so Fireball can land right beside it.
Spell Categories
All Conjuration Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bound Sword | 93 | Fire and Forget | Creates a magic sword for 120 seconds. Sheathe it to dispel. | |
| Conjure Familiar | 107 | Fire and Forget | Summons a Familiar for 60 seconds wherever the caster is pointing. | |
| Raise Zombie | 103 | Fire and Forget | Reanimate a weak dead body to fight for you for 60 seconds. | |
| Bound Dagger | 53 | Fire and Forget | Creates a magic dagger for 120 seconds. Sheathe it to dispel. | |
| Conjure Skeleton Minion | 106 | Fire and Forget | Summons a weak Skeleton warrior for 60 seconds. | |
| Conjure Undying Ghost | All available magicka | Fire and Forget | Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600). | |
| Conjure Zombie | 107 | Fire and Forget | Summons a Zombie for 60 seconds wherever the caster is pointing. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Bound Battleaxe | 169 | Fire and Forget | Creates a magic battle axe for 120 seconds. Sheathe it to dispel. | |
| Conjure Flame Atronach | 150 | Fire and Forget | Summons a Flame Atronach for 60 seconds wherever the caster is pointing. | |
| Flaming Familiar | 57 | Fire and Forget | Summons a flaming familiar which will charge into battle and explode. | |
| Reanimate Corpse | 144 | Fire and Forget | Reanimate a more powerful dead body to fight for you for 60 seconds. | |
| Soul Trap | 107 | Fire and Forget | If target dies within 60 seconds, fills a soul gem. | |
| Conjure Boneman | 129 | Fire and Forget | Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Summon Arvak | 136 | Fire and Forget | Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed. | |
| Conjure Foul Zombie | 75 | Fire and Forget | Summons a Foul Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Haunting Spirit | 128 | Fire and Forget | Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time. | |
| Conjure Skeleton Marksman | 132 | Fire and Forget | Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds. | |
| Soul Split | 96 | Fire and Forget | Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds. | |
| Summon Daedric Horse | 136 | Fire and Forget | Summons a Daedric Horse to act as your steed. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Banish Daedra | 196 | Fire and Forget | Weaker summoned daedra are sent back to Oblivion. | |
| Bound Bow | 207 | Fire and Forget | Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel. | |
| Conjure Frost Atronach | 215 | Fire and Forget | Summons a Frost Atronach for 60 seconds wherever the caster is pointing. | |
| Revenant | 183 | Fire and Forget | Reanimate a powerful dead body to fight for you for 60 seconds. | |
| Conjure Mistman | 193 | Fire and Forget | Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Conjure Ash Spawn | 186 | Fire and Forget | Summons an Ash Spawn for 60 seconds wherever the caster is pointing. | |
| Conjure Seeker | 157 | Fire and Forget | Summons a Seeker for 60 seconds wherever the caster is pointing. | |
| Banish Undead | 176 | Fire and Forget | Summoned or raised undead up to level 15 are sent back to the grave. | |
| Conjure Dark Seducer Archer | 75 | Fire and Forget | Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing. | |
| Conjure Dark Seducer Warrior | 75 | Fire and Forget | Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing. | |
| Conjure Golden Saint Archer | 75 | Fire and Forget | Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing. | |
| Conjure Golden Saint Warrior | 75 | Fire and Forget | Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing. | |
| Conjure Putrid Zombie | 107 | Fire and Forget | Summons a Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Skeleton Champion | 192 | Fire and Forget | Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds. | |
| Conjure Tomb Guardian | 192 | Fire and Forget | Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy. | |
| Necromancer's Ritual | 123 | Fire and Forget | Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Command Daedra | 243 | Fire and Forget | Powerful summoned and raised creatures are put under your control. | |
| Conjure Dremora Lord | 358 | Fire and Forget | Summons a Dremora Lord for 60 seconds. | |
| Conjure Storm Atronach | 322 | Fire and Forget | Summons a Storm Atronach for 60 seconds wherever the caster is pointing. | |
| Dread Zombie | 302 | Fire and Forget | Reanimate a very powerful dead body to fight for you for 60 seconds. | |
| Expel Daedra | 215 | Fire and Forget | Powerful summoned daedra creatures are sent back to Oblivion. | |
| Conjure Wrathman | 301 | Fire and Forget | Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing. | |
| Conjure Ash Guardian | 340 | Fire and Forget | Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile. | |
| Conjure Ayleid Lich | 358 | Fire and Forget | Summons an Ayleid Lich for 60 seconds. | |
| Conjure Cursed Spectre | 258 | Fire and Forget | Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies. | |
| Conjure Malignant Zombie | 161 | Fire and Forget | Summons a Malignant Zombie for 60 seconds wherever the caster is pointing. | |
| Conjure Skeleton Warlock | 258 | Fire and Forget | Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds. | |
| Pride of Hirstaang | 287 | Fire and Forget | Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Dead Thrall | 1000 | Fire and Forget | Reanimate a dead body permanently to fight for you. Only works on people. | |
| Flame Thrall | 900 | Fire and Forget | Summons a Flame Atronach permanently. | |
| Frost Thrall | 1100 | Fire and Forget | Summons a Frost Atronach permanently. | |
| Storm Thrall | 1200 | Fire and Forget | Summons a Storm Atronach permanently. | |
| Conjure Ancient Deathpriest | 1004 | Fire and Forget | Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades. | |
| Conjure Bone Colossus | 1004 | Fire and Forget | Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time. | |
| Conjure Staada | 75 | Fire and Forget | Summons Staada for 60 seconds wherever the caster is pointing. |