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Raise Zombie



Raise Zombie
Raise Zombie
School Conjuration
Level Novice
Magicka Cost 103
Casting Fire and Forget
Delivery Aimed
Effect Reanimate a weak dead body to fight for you for 60 seconds.
Duration 60 seconds
Perk Novice Conjuration (1)
Spell Tome Spell Tome: Raise Zombie
Game/DLC Skyrim

Raise Zombie is the first Conjuration spell that brings the dead back to fight. It raises a weak corpse, up to level 6, as an ally for one minute. When the zombie falls again or the spell ends, the body crumbles into a pile of ash. Reanimate Corpse is the next step and can raise stronger bodies.

Raise Zombie is a spell for the first hours of a necromancer's journey. Most court wizards, the Riverwood Trader and Phinis Gestor at the College of Winterhold sell the tome.

Spell Tome

Raise Zombie is learned by reading Spell Tome: Raise Zombie. Calcelmo, Falion, Farengar Secret-Fire, Madena, Nelacar, Phinis Gestor, Riverwood Trader, Sybille Stentor, Wuunferth the Unliving, Wylandriah and Talvas Fathryon sell the tome.

Location

Copies of the tome can be found in Fellglow Keep, Fort Snowhawk and Halldir's Cairn.

How It Plays

Raise Zombie is an aimed fire and forget spell. It needs a corpse within range, and the corpse must be of level 6 or lower. The body rises with whatever weapons it still carries and fights for one minute. Skeevers, wolves and weak bandits are typical targets in the early game.

Raising a fallen enemy turns the enemy's own side against it. A bandit killed at the door of a camp can rise and attack his former friends. The zombie also soaks up blows that would otherwise land on the caster.

Weapons matter. A corpse raised with a good weapon in its pack fights better. A strong weapon can be placed on the body before the cast, then taken back once the zombie turns to ash.

Choosing a Body

Every corpse raised with this spell turns to ash when it dies again, when the spell ends, or when another summon replaces it. The same body cannot be raised twice. A body reduced to ash by shock spells is also lost.

An enemy killed while paralyzed may rise unable to move. Frost spells with the Deep Freeze perk can cause this by accident. Finishing an enemy some other way keeps the body useful.

Perks and Builds

The Novice Conjuration perk halves the cost of Raise Zombie. Necromancy doubles the time the zombie stays, and Dark Souls gives it 100 extra health. Twin Souls allows two raised corpses at once. Summoner lets the caster raise a body from much farther away.

The Necromage perk in Restoration raises the level limit for corpses that were undead before death, such as draugr. A raised zombie trains Conjuration while it fights, as long as an enemy is around.

Stealing Zombies

Enemy necromancers raise the dead too. A body that an enemy is raising can be stolen while it is still rising. A stronger raise dead spell cast on it in that moment turns the zombie into the caster's ally instead.

Cost and Value

Raise Zombie costs 103 magicka at a skill of zero, a little less than Conjure Familiar. It needs a corpse, and the body fights with the weapons it had in life. The Novice Conjuration perk halves the cost.

Raised corpses make good support because they are so easy to replace. A fight that leaves bodies on the floor always offers a fresh zombie for the next room.

Followers and Similar Powers

Serana from the Dawnguard DLC casts Raise Zombie herself when the player character is between levels 12 and 19. At higher levels she moves on to Reanimate Corpse and then Revenant.

The Ritual Stone east of Whiterun gives a power that raises every corpse nearby once a day. It raises a whole group at once, though only once each day.


Gameplay Tips

  • The Necromancy perk keeps the zombie on its feet for longer.
  • The spell only works on whole bodies, so a beheaded corpse stays down.


Spell Categories





All Conjuration Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Bound Sword Skyrim Bound Sword.webp 93 Fire and Forget Creates a magic sword for 120 seconds. Sheathe it to dispel.
Conjure Familiar Skyrim Conjure Familiar.webp 107 Fire and Forget Summons a Familiar for 60 seconds wherever the caster is pointing.
Raise Zombie Skyrim Raise Zombie.webp 103 Fire and Forget Reanimate a weak dead body to fight for you for 60 seconds.
Bound Dagger Skyrim Bound Dagger.webp 53 Fire and Forget Creates a magic dagger for 120 seconds. Sheathe it to dispel.
Conjure Skeleton Minion Skyrim Conjure Skeleton Minion.webp 106 Fire and Forget Summons a weak Skeleton warrior for 60 seconds.
Conjure Undying Ghost Skyrim Conjure Undying Ghost.webp All available magicka Fire and Forget Consumes all magicka and summons an Undying Ghost for 60 seconds. The ghost's attributes are equal to twice the amount of magicka consumed (up to 600).
Conjure Zombie Skyrim Conjure Zombie.webp 107 Fire and Forget Summons a Zombie for 60 seconds wherever the caster is pointing.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Bound Battleaxe Skyrim Bound Battleaxe.webp 169 Fire and Forget Creates a magic battle axe for 120 seconds. Sheathe it to dispel.
Conjure Flame Atronach Skyrim Conjure Flame Atronach.webp 150 Fire and Forget Summons a Flame Atronach for 60 seconds wherever the caster is pointing.
Flaming Familiar Skyrim Flaming Familiar.webp 57 Fire and Forget Summons a flaming familiar which will charge into battle and explode.
Reanimate Corpse Skyrim Reanimate Corpse.webp 144 Fire and Forget Reanimate a more powerful dead body to fight for you for 60 seconds.
Soul Trap Skyrim Soul Trap.webp 107 Fire and Forget If target dies within 60 seconds, fills a soul gem.
Conjure Boneman Skyrim Conjure Boneman.webp 129 Fire and Forget Summons a Boneman Archer from the Soul Cairn for 60 seconds wherever the caster is pointing.
Summon Arvak Skyrim Summon Arvak.webp 136 Fire and Forget Summons Arvak in the Soul Cairn or Tamriel wilderness to act as your steed.
Conjure Foul Zombie Skyrim Conjure Foul Zombie.webp 75 Fire and Forget Summons a Foul Zombie for 60 seconds wherever the caster is pointing.
Conjure Haunting Spirit Skyrim Conjure Haunting Spirit.webp 128 Fire and Forget Summons a Haunting Spirit for 60 seconds. When killed, the spirit steals 10 points from the skills of its killer and transfers them to the caster for a short time.
Conjure Skeleton Marksman Skyrim Conjure Skeleton Marksman.webp 132 Fire and Forget Summons a Skeleton Marksman whose arrows weaken foes for 60 seconds.
Soul Split Skyrim Soul Split.webp 96 Fire and Forget Sacrifice a friendly conjured or reanimated minion to summon 2 Sundered Shades for 60 seconds.
Summon Daedric Horse Skyrim Summon Daedric Horse.webp 136 Fire and Forget Summons a Daedric Horse to act as your steed.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Banish Daedra Skyrim Banish Daedra.webp 196 Fire and Forget Weaker summoned daedra are sent back to Oblivion.
Bound Bow Skyrim Bound Bow.webp 207 Fire and Forget Creates a magic bow and 100 magic arrows for 120 seconds. Sheathe it to dispel.
Conjure Frost Atronach Skyrim Conjure Frost Atronach.webp 215 Fire and Forget Summons a Frost Atronach for 60 seconds wherever the caster is pointing.
Revenant Skyrim Revenant.webp 183 Fire and Forget Reanimate a powerful dead body to fight for you for 60 seconds.
Conjure Mistman Skyrim Conjure Mistman.webp 193 Fire and Forget Summons a Mistman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Conjure Ash Spawn Skyrim Conjure Ash Spawn.webp 186 Fire and Forget Summons an Ash Spawn for 60 seconds wherever the caster is pointing.
Conjure Seeker Skyrim Conjure Seeker.webp 157 Fire and Forget Summons a Seeker for 60 seconds wherever the caster is pointing.
Banish Undead Skyrim Banish Undead.webp 176 Fire and Forget Summoned or raised undead up to level 15 are sent back to the grave.
Conjure Dark Seducer Archer Skyrim Conjure Dark Seducer Archer.webp 75 Fire and Forget Summons a Dark Seducer Archer for 60 seconds wherever the caster is pointing.
Conjure Dark Seducer Warrior Skyrim Conjure Dark Seducer Warrior.webp 75 Fire and Forget Summons a Dark Seducer Warrior for 60 seconds wherever the caster is pointing.
Conjure Golden Saint Archer Skyrim Conjure Golden Saint Archer.webp 75 Fire and Forget Summons a Golden Saint Archer for 60 seconds wherever the caster is pointing.
Conjure Golden Saint Warrior Skyrim Conjure Golden Saint Warrior.webp 75 Fire and Forget Summons a Golden Saint Warrior for 60 seconds wherever the caster is pointing.
Conjure Putrid Zombie Skyrim Conjure Putrid Zombie.webp 107 Fire and Forget Summons a Zombie for 60 seconds wherever the caster is pointing.
Conjure Skeleton Champion Skyrim Conjure Skeleton Champion.webp 192 Fire and Forget Summons a Skeleton Champion that gains +10% attack damage for each nearby enemy (up to 5) for 60 seconds.
Conjure Tomb Guardian Skyrim Conjure Tomb Guardian.webp 192 Fire and Forget Summons a Tomb Guardian for 60 seconds that conjures a Shade when it kills an enemy.
Necromancer's Ritual Skyrim Necromancer's Ritual.webp 123 Fire and Forget Regain 30 health and magicka every time a friendly conjured or reanimated minion dies for 120 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Command Daedra Skyrim Command Daedra.webp 243 Fire and Forget Powerful summoned and raised creatures are put under your control.
Conjure Dremora Lord Skyrim Conjure Dremora Lord.webp 358 Fire and Forget Summons a Dremora Lord for 60 seconds.
Conjure Storm Atronach Skyrim Conjure Storm Atronach.webp 322 Fire and Forget Summons a Storm Atronach for 60 seconds wherever the caster is pointing.
Dread Zombie Skyrim Dread Zombie.webp 302 Fire and Forget Reanimate a very powerful dead body to fight for you for 60 seconds.
Expel Daedra Skyrim Expel Daedra.webp 215 Fire and Forget Powerful summoned daedra creatures are sent back to Oblivion.
Conjure Wrathman Skyrim Conjure Wrathman.webp 301 Fire and Forget Summons a Wrathman from the Soul Cairn for 60 seconds wherever the caster is pointing.
Conjure Ash Guardian Skyrim Conjure Ash Guardian.webp 340 Fire and Forget Creates an Ash Guardian that guards that location until destroyed. Consumes a Heart stone from your inventory, without which it will be hostile.
Conjure Ayleid Lich Skyrim Conjure Ayleid Lich.webp 358 Fire and Forget Summons an Ayleid Lich for 60 seconds.
Conjure Cursed Spectre Skyrim Conjure Cursed Spectre.webp 258 Fire and Forget Summons a Cursed Spectre for 60 seconds that drains health and magicka from enemies.
Conjure Malignant Zombie Skyrim Conjure Malignant Zombie.webp 161 Fire and Forget Summons a Malignant Zombie for 60 seconds wherever the caster is pointing.
Conjure Skeleton Warlock Skyrim Conjure Skeleton Warlock.webp 258 Fire and Forget Summons a Skeleton Warlock that wields powerful shock magic for 60 seconds.
Pride of Hirstaang Skyrim Pride of Hirstaang.webp 287 Fire and Forget Summons a Bear for 60 seconds wherever the caster is pointing. Resist 50% of frost damage for 60 seconds. Health regenerates 50% faster for 60 seconds.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Dead Thrall Skyrim Dead Thrall.webp 1000 Fire and Forget Reanimate a dead body permanently to fight for you. Only works on people.
Flame Thrall Skyrim Flame Thrall.webp 900 Fire and Forget Summons a Flame Atronach permanently.
Frost Thrall Skyrim Frost Thrall.webp 1100 Fire and Forget Summons a Frost Atronach permanently.
Storm Thrall Skyrim Storm Thrall.webp 1200 Fire and Forget Summons a Storm Atronach permanently.
Conjure Ancient Deathpriest Skyrim Conjure Ancient Deathpriest.webp 1004 Fire and Forget Summons an Ancient Deathpriest that wields powerful magic and commands the undead for 60 seconds. When killed, the Deathpriest splits into 3 Tortured Shades.
Conjure Bone Colossus Skyrim Conjure Bone Colossus.webp 1004 Fire and Forget Summons a Bone Colossus for 60 seconds. While active, conjured skeletons regenerate health and you can summon 2 additional skeletons. Only 1 colossus can be summoned at a time.
Conjure Staada Skyrim Conjure Staada.webp 75 Fire and Forget Summons Staada for 60 seconds wherever the caster is pointing.