Skyrim - One-Handed Weapons
One-Handed is a skill in The Elder Scrolls V: Skyrim. One-Handed directly affects the damage dealt with one-handed weapons. The perks obtained in this skill tree only affect one-handed weapons. Due to a glitch, this included the Two-Handed weapons Ebony Blade and Headsman's Axe prior to patch v1.9.
The One-Handed skill tree allows damage output to be increased by wielding two one-handed weapons simultaneously. This is referred to as "dual-wielding." While this potentially doubles damage output, it also removes the ability to block any attacks. It is advisable, though not necessary, to back up a dual-wielding play style with defensive skill trees, such as Heavy Armor or Restoration. An exploit for "dual-wielding" is to hold both attack buttons to perform a power attack but before it is performed press both the attack buttons again, which results in a stamina-free power attack. Alteration can also bring advantages by allowing the use of various forms of mage armor.
Despite not adding towards the One-Handed skill, unarmed attacks do benefit from Dual Flurry. Perks from other skills that affect one-handed weapons (such as the Backstab perk from the Sneak skill) also seem to affect unarmed attacks.
One-handed weapons have a shorter range than two-handed weapons, but one-handed weapons move faster and leave an open hand for spells, a shield, or another weapon.
Daggers
Daggers hit for less than any other weapon, no more than 13 across 28 weapons, and they are the strongest weapon in the game in exactly one situation. With the Assassin's Blade perk a sneak attack with a dagger does fifteen times damage, where every other one-handed weapon does six. That single multiplier is the whole reason the class exists.
Combat
Where it wins
- Fifteen times sneak damage against six for any other one-hander. A 12 damage Dragonbone Dagger opens for 180 before perks, where a 16 damage sword opens for 96.
- Fastest swing speed of any weapon, so the follow-up after a broken sneak lands sooner.
- Lightest weapons in the game, which matters for a stealth build already carrying loot.
- The class holds the two best pre-enchanted weapons a low level character can reach: Blade of Woe and Blade of Sacrifice, both far above their tier.
Where it loses
- Worst damage in the game once the attacker is seen. A dagger in an open fight is the weakest option on the table.
- The multiplier does nothing without Sneak investment, so the class needs a second skill tree before it works at all.
- No dagger reaches 14 damage. The class ceiling is Madness Dagger at 13, below the weakest greatsword.
- Bladesman, the sword crit perk, does not apply. Daggers get no class perk of their own in the One-Handed tree.
Builds
This is a Sneak build that happens to hold a dagger, not a weapon build. Points go into Sneak first and One-Handed second.
- Get to Assassin's Blade. It needs 50 Sneak and it is where the class stops being weak. Nothing else in the tree matters as much.
- Then Armsman in One-Handed, which multiplies the base damage the sneak multiplier is applied to.
- Where the next chunk of damage comes from: not a bigger dagger. Fortify One-Handed enchantments and the Fortify Smithing loop raise base damage, and the fifteen times multiplier applies to all of it.
| Statistic | Lowest | Highest |
|---|---|---|
| Damage | 4 | 13 |
| Weight | 1 (Alessandra's Dagger) | 10 (Nettlebane) |
| Value | - | 800 (Madness Dagger) |
| In the class | 28 weapons | |
Best Daggers
| Weapon | Image | Damage | Weight | Value | Why Take It |
|---|---|---|---|---|---|
| Madness Dagger | 13 | 7 | 800 | Highest damage dagger in the game at 13, from the Saints & Seducers Creation. | |
| Dragonbone Dagger | 12 | 6.5 | 600 | 12 damage from the base game's last smithing perk. The strongest dagger forgeable without a Creation. | |
| Amber Dagger | 12 | 4.5 | 700 | 12 damage, and it needs only Glass Smithing at 70 rather than Dragon at 100. | |
| Daedric Dagger | 11 | 6 | 500 | Highest in class at 11 damage. | |
| Ebony Dagger | 10 | 5 | 290 | Highest in class at 10 damage. |
Notes
- Assassin's Blade needs 50 Sneak and takes the dagger sneak multiplier to fifteen times normal damage.
- The perk applies to daggers only. A sword, mace or war axe stays at six times with the same perk investment.
- Backstab, earlier in the tree, is what takes one-handed sneak attacks to six times in the first place.
- Daggers draw from the One-Handed skill like any other one-hander, so Armsman still raises their damage.
- Dual wielding daggers with Assassin's Blade and Shrouded Gloves takes the sneak attack to a total of thirty times damage.
- Every dagger shares an attack speed of 1.3 and a reach of 0.7 whatever its material, so the only thing that changes between them is damage.
- Being the smallest weapon, a dagger also absorbs the least when blocking.
Unique Daggers
Several daggers exist only once, and many of them come from quests. The Blade of Woe belongs to Astrid, the leader of the Dark Brotherhood. It absorbs Health with each hit. It can be taken from Astrid in three ways: by pickpocketing her, by killing her, or as the reward at the end of Death Incarnate.
Mehrunes' Razor is a Daedric artifact. It is the reward for Pieces of the Past, once Mehrunes Dagon's demands are met and Silus Vesuius is killed. Its enchantment has a small chance to kill a target instantly.
Keening is an ancient Dwarven dagger made by Lord Kagrenac. It belongs with Sunder and Wraithguard, the tools once used on the Heart of Lorkhan. The scholar Arniel Gane uses it in his research during Arniel's Endeavor at the College of Winterhold.
The Blade of Sacrifice is a ceremonial Ebony Dagger. The worshippers of Boethiah carry it during Boethiah's Calling, so several copies can be collected. Nettlebane is an ebony dagger made by hagravens. It is the only blade that can cut the Eldergleam during The Blessings of Nature.
Smaller unique daggers turn up across the province. Bloodthorn lies on an altar at Hag's End and soul traps a target that dies soon after being hit. Valdr's Lucky Dagger is Valdr's reward for clearing Moss Mother Cavern, and it raises the chance of critical hits. Rundi's Dagger and Borvir's Dagger lie beside their dead owners.
A dagger is sometimes the only weapon at hand. In Cidhna Mine, the prison under Markarth, the guards take away all of the hero's equipment. A fellow prisoner, Grisvar the Unlucky, trades his spare Shiv for skooma. The Shiv is a crude blade made from a sharpened scrap of metal. It helps the hero fight through the mine during No One Escapes Cidhna Mine.
The Dragon Priest Dagger is another odd blade. It is tied to the ancient Dragon Cult and turns up in a handful of Nordic tombs, such as Volunruud and Ysgramor's Tomb.
Smithing with Daggers
Daggers are the cheapest weapons to forge. An Iron Dagger needs only one Iron Ingot and one Leather Strips. That makes Iron Daggers a classic way to raise the Smithing Skill early, because the materials are cheap and easy to buy.
As the Smithing perks open new metals, a smith can move on to Steel, Dwarven or Elven daggers.
Daggers are improved at a Grindstone like other weapons. Each improvement uses one ingot of the dagger's metal, such as Steel Ingot for a Steel Dagger or Ebony Ingot for an Ebony Dagger. The matching Smithing perk makes each improvement much stronger.
The forged dagger ladder follows the usual metals. Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony and Daedric daggers come from the base game. The Dawnguard DLC adds the Dragonbone Dagger, and the Dragonborn DLC adds the Stalhrim Dagger and the Nordic Dagger.
Training One-Handed with Daggers
The One-Handed Skill rises with each damaging hit, based on the weapon's base damage. Swing speed then decides how many hits land each second. A fast weapon with good base damage trains the skill quickly, which is why a plain Daedric Dagger is a common training weapon.
Dual wielding can speed this up further, and the Dual Flurry perk makes dual wielded attacks quicker still. Training works only on targets that actually lose Health.
Followers and summoned creatures make safe training targets. A follower does not turn hostile when struck by accident outside a real fight. Conjured creatures can be summoned again after they fall, which also trains Conjuration at the same time.
All Daggers
| Name | Image | Damage | Speed | Weight | Value | Enchantment | Item ID | Level | Upgrade Material | Crafting Perk | Skill | Unique | DLC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Alessandra's Dagger | 5 | 1.3 | 1 | 10 | Cannot be enchanted | 00043E1E | 1+ | Cannot be upgraded | None | One-Handed | Yes | Skyrim | |
| Blade of Sacrifice | 10 | 1.3 | 4 | 144 | Cannot be enchanted | 00079B1D | 1+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Blade of Woe | 12 | 1 | 7 | 880 | Absorb 10 points of health | 0009CCDC | 1+ | Cannot be upgraded | Steel Smithing | One-Handed | Yes | Skyrim | |
| Bloodthorn | 5 | 1.3 | 2.5 | 183 | If the target dies within 3 seconds, it fills a soul gem | 000A4DCE | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Borvir's Dagger | 8 | 1.3 | 4 | 18 | Enchantable | 000ECD54 | 1+ | Refined Moonstone | Elven Smithing | One-Handed | Yes | Skyrim | |
| Daedric Dagger | 11 | 1.3 | 6 | 500 | Enchantable | 000139B6 | 46+ | Ebony Ingot | Daedric Smithing | One-Handed | - | Skyrim | |
| Dragon Priest Dagger | 6 | 1.3 | 5 | 9 | Enchantable | 0001C1FE | 1+ | Cannot be upgraded | None | One-Handed | - | Skyrim | |
| Dragonbone Dagger | 12 | 1.3 | 6.5 | 600 | Enchantable | XX014FCB | 46+ | Dragon Bone | Dragon Smithing | One-Handed | - | Dawnguard | |
| Dwarven Dagger | 7 | 1.3 | 3.5 | 55 | Enchantable | 00013996 | 13+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Ebony Dagger | 10 | 1.3 | 5 | 290 | Enchantable | 000139AE | 37+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Skyrim | |
| Elven Dagger | 8 | 1.3 | 4 | 95 | Enchantable | 0001399E | 20+ | Refined Moonstone | Elven Smithing | One-Handed | - | Skyrim | |
| Glass Dagger | 9 | 1.3 | 4.5 | 165 | Enchantable | 000139A6 | 27+ | Refined Malachite | Glass Smithing | One-Handed | - | Skyrim | |
| Iron Dagger | 4 | 1.3 | 2 | 10 | Enchantable | 0001397E | 1+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Kahvozein's Fang | 6 | 1.3 | 5 | 9 | Yields Dragon Hearthscales | 000D0758 | 1+ | Cannot be upgraded | None | One-Handed | Yes | Skyrim | |
| Keening | 8 | 1.3 | 4 | 5 | Chance to absorb 10 points of health, magicka and stamina on hit | 0006A13C | 1+ | Cannot be upgraded | None | One-Handed | Yes | Skyrim | |
| Mehrunes' Razor | 11 | 1.3 | 3 | 860 | Hits have a small chance to instantly kill | 000240D2 | 1+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Nettlebane | 6 | 1.3 | 10 | 5 | Cannot be enchanted | 0001C492 | 1+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Nordic Dagger | 8 | 1.3 | 3.5 | 115 | Enchantable | XX01CDAE | 1+ | Quicksilver Ingot | Advanced Armors Perk | One-Handed | - | Dragonborn | |
| Orcish Dagger | 6 | 1.3 | 3 | 30 | Enchantable | 0001398E | 7+ | Orichalcum Ingot | Orcish Smithing | One-Handed | - | Skyrim | |
| Rundi's Dagger | 5 | 1.3 | 2.5 | 18 | Cannot be enchanted | 000ECD53 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Shiv | 5 | 1.3 | 2 | 5 | Enchantable | 000426C8 | 1+ | Cannot be upgraded | None | One-Handed | - | Skyrim | |
| Skyforge Steel Dagger | 8 | 1.3 | 2.5 | 25 | Enchantable | 0009F25D | 1+ | Cannot be upgraded | None | One-Handed | - | Skyrim | |
| Stalhrim Dagger | 10 | 1.3 | 4.5 | 395 | Frost Enchants are 25% stronger | XX01CDB5 | 35+ | Stalhrim | Ebony Smithing | One-Handed | - | Dragonborn | |
| Steel Dagger | 5 | 1.3 | 2.5 | 18 | Cannot be enchanted | 00013986 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Valdr's Lucky Dagger | 5 | 1.3 | 2.5 | 15 | 25% chance of a critical hit | 000B994E | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Ancient Nord Dagger | 5 | 1.3 | 3.5 | 5 | Enchantable | XX000E44 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Honed Ancient Nord Dagger | 8 | 1.3 | 9 | 8 | Enchantable | XX08A1ED | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Nord Hero Dagger | 8 | 1.3 | 2 | 55 | Enchantable | XX08A1E4 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Rulnik's Dagger | 8 | 1.3 | 3.5 | 115 | 10 points of extra damage to Spriggans | FEXXXECE | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Creation Club | |
| Fang of Haynekhtnamet | 13 | 1.3 | 6.5 | 1446 | Target takes 25 points of shock damage, and half as much Magicka damage | XX000ED3 | Dragon Bone | Dragon Smithing | One-Handed | Yes | Creation Club | ||
| Madness Dagger | 13 | 1.3 | 7 | 800 | Enchantable | XX000BE6 | 1+ | Madness Ingot | Quest | One-Handed | - | Creation Club | |
| Amber Dagger | 12 | 1.3 | 4.5 | 700 | Enchantable | XX000BDD | 1+ | Amber Ingot | Quest | One-Handed | - | Creation Club | |
| Dark Dagger | 9 | 1.3 | 3 | 105 | Enchantable | XXXXX821 | 1+ | Quicksilver Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Golden Dagger | 8 | 1 | 3 | 105 | Enchantable | XX00080E | 1+ | Gold Ingot | Daedric Smithing | One-Handed | - | Creation Club |
One-Handed Weapon Categories
Swords
Swords are the largest weapon class in Skyrim at 50 weapons, and the fastest one-hander after daggers. They hit for up to 16, one below a war axe of the same material and two below a mace, and they make it back on speed and on the one class perk that works where the others do not.
Combat
Where it wins
- Bladesman is the only weapon perk that works against undead, Dwarven automatons and anything else with no armour and no blood. Maces and war axes both go dead against those.
- Fastest of the three one-handed classes, so damage per second stays competitive despite the lowest damage per hit.
- Deepest class in the game: 50 weapons, which is where most of the named and quest weapons live.
- Lowest stamina cost per power attack of the one-handers, which matters for a dual wielding build burning stamina on both hands.
Where it loses
- Lowest base damage of the three one-handed classes. A Daedric Sword does 14 where the mace does 16.
- Bladesman is a 20 per cent chance of critical damage at rank 3, and critical damage is a fraction of base damage, not of the total. At 100 skill that works out near 3 per cent more damage per swing.
- No armour penetration and no bleed, so against a heavily armoured target the class has no answer where a mace does.
- The class ceiling is 16, one below the strongest war axe and well behind any two-hander.
Builds
The sword build is the generalist one-handed build, and its real strength is dual wielding.
- Armsman first, 5 ranks, which is a flat multiplier on every one-handed swing.
- Dual Flurry and Dual Savagery for a character holding two. Sword speed is what makes dual wielding worth the stamina.
- Bladesman only after those. It is the weakest of the three class perks numerically, and it is worth taking mainly for the undead and automaton coverage the others lack.
- Where the next chunk of damage comes from: smithing, not perks. Tempering raises base damage, and Armsman multiplies it.
| Statistic | Lowest | Highest |
|---|---|---|
| Damage | 1 | 16 |
| Weight | 0 (Phantom Sword) | 20 (Madness Sword) |
| Value | - | 3413 (Goldbrand) |
| In the class | 50 weapons | |
Best Swords
| Weapon | Image | Damage | Weight | Value | Why Take It |
|---|---|---|---|---|---|
| Miraak's Sword | 16 | 3 | 427 | 16 damage and the class ceiling, from Dragonborn. Its tentacle effect also staggers. | |
| Madness Sword | 16 | 20 | 250 | 16 damage, tied for highest in class, from the Saints & Seducers Creation. | |
| Chillrend | 15 | 16 | 1442 | 15 damage with a strong frost enchantment, and it levels with the player, so the version found at level 46 or above is the one worth having. | |
| Dragonbone Sword | 15 | 19 | 1500 | Highest in class at 15 damage. | |
| Goldbrand | 15 | 17 | 3413 | Highest in class at 15 damage. |
Notes
- Bladesman gives swords a 10, 15 or 20 per cent chance of critical damage at 30, 60 and 90 One-Handed.
- It is the only one of the three class perks that functions against armourless and bloodless enemies, which covers draugr, skeletons and Dwarven automatons.
- Critical damage is calculated from the weapon's base damage, so the perk is worth proportionally less the more skill and smithing raise the total.
- Swords, war axes and maces all draw on Armsman equally. The class perks are the only mechanical difference between them.
Daedric and Faction Swords
Dawnbreaker is the sword of the Daedric Prince Meridia. It is the reward for The Break of Dawn. Each hit burns the target with fire, and killing undead with it can set off a fiery explosion that turns other undead nearby.
Several factions hand out signature swords. Karliah gives the Nightingale Blade to the hero during the Thieves Guild quest Hard Answers. It once belonged to Gallus, and it absorbs both Health and Stamina from each target. Chillrend waits in a display case in Mercer Frey's house in Riften during the same questline.
Windshear is a scimitar lodged in the bowsprit of the Katariah. The ship opens only during the Dark Brotherhood quest Hail Sithis. Its enchantment makes bash attacks knock enemies off their feet.
The Dawnguard DLC adds Harkon's Sword, carried by Lord Harkon, the leader of the Volkihar vampires. It can be taken from him by pickpocketing or after his defeat. It looks like a Blades Sword with a golden finish and a guard shaped like bats.
Swords from Quests and Ruins
Many unique swords sit at the end of a quest or a ruin. Dragonbane hangs in Sky Haven Temple, the old base of the Blades. It deals extra damage to dragons and shock damage to other enemies. Its strength depends on the character's level when it is picked up during Alduin's Wall.
Ghostblade is a translucent Ancient Nord Sword from Ansilvund. The spirits of Fjori and Holgeir give it as thanks after Lu'ah Al-Skaven is defeated. The Gauldur Blackblade is held by Mikrul Gauldurson in Folgunthur during Forbidden Legend. It absorbs Health from each target and is leveled as well.
Red Eagle's Fury belonged to Red Eagle, a legendary warrior of the Reach. Recovering the sword and slaying Red Eagle himself turns it into the true blade, Red Eagle's Bane. That sword adds fire damage and turns undead.
Other legendary blades lie hidden across the province. Bolar's Oathblade, the katana of the Blade Acilius Bolar, rests at a Shrine of Talos in Bloated Man's Grotto. Eduj, a Nord Hero Sword, was a favourite weapon of the Nord warrior Kvenel the Tongue, alongside the war axe Okin. The Pale Blade comes from Frostmere Crypt during The Pale Lady and adds frost damage and fear.
Swords for Others
Some swords belong to other people, and returning them earns a reward. Amren in Whiterun asks the hero to recover Amren's Family Sword, a plain Iron Sword, from a dungeon. Bringing it back raises One-Handed and Block.
The ghost who haunts Old Hroldan Inn asks for Hjalti's Sword, an Ancient Nord Sword. Returning it to the ghost also raises One-Handed and Block.
Oengul War-Anvil in Windhelm wants Queen Freydis's Sword, a legendary steel blade. It lies in a cave chosen when the quest starts.
Forging and Special Materials
Forged swords follow the usual metals. Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony and Daedric come from the base game. The Dawnguard DLC adds the Dragonbone Sword, and the Dragonborn DLC adds Stalhrim and Nordic swords.
A few sword materials follow special rules. Silver Swords deal extra damage to undead, and werewolves take the bonus too. The Nord Hero Sword can be forged only at the Skyforge in Whiterun, after the Companions quest Glory of the Dead. The Skyforge Steel Sword comes from Eorlund Gray-Mane, the smith at the Skyforge.
The Dragonborn DLC also adds two cursed scimitars. Bloodscythe and Soulrender belonged to the pirate king Haknir Death-Brand. Both lie in Gyldenhul Barrow on Solstheim, and Bloodscythe grows stronger when it is wielded together with Soulrender.
All Swords
| Name | Image | Damage | Speed | Weight | Value | Enchantment | Item ID | Level | Upgrade Material | Crafting Perk | Skill | Unique | DLC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Akaviri Sword | 11 | 1 | 10 | 300 | Enchantable | XX014555 | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Dragonborn | |
| Amren's Family Sword | 7 | 1 | 9 | 25 | Cannot be enchanted | 000647AC | 1+ | Iron Ingot | None | One-Handed | Yes | Skyrim | |
| Ancient Nord Sword | 8 | 1 | 12 | 13 | Enchantable | 0002C66F | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Blades Sword | 11 | 1 | 10 | 300 | Enchantable | 0003AEB9 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Bloodscythe | 13 | 1 | 10 | 1859 | When wielded with Soulrender, absorbs 15 health and has a chance to lower the target's armor | XX018DDD | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Dragonborn | |
| Bolar's Oathblade | 11 | 1 | 10 | 1014 | Does 25 points of Stamina damage. Creatures and people up to level 12 flee from combat for 30 seconds | 000C1989 | 1+ | Quicksilver Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Ceremonial Sword | 8 | 1 | 12 | 5 | Cannot be enchanted | 0008ADFC | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Chillrend | 15 | 1 | 16 | 1442 | Target takes 30 points of frost damage to Health and Stamina. Chance to paralyze the target for 2 seconds | 000F8318 | Level 46+ | Refined Malachite | Glass Smithing | One-Handed | Yes | Skyrim | |
| Daedric Sword | 14 | 1 | 16 | 1250 | Enchantable | 000139B9 | Level 46+ | Ebony Ingot | Daedric Smithing | One-Handed | - | Skyrim | |
| Dawnbreaker | 12 | 1 | 10 | 740 | Burns for 10–15 points, and if killing undead, a chance to cause a fiery explosion that turns or destroys nearby undead | 0004E4EE | 1+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Dragonbane | 14 | 1 | 14 | 2596 | 40 points of extra damage to dragons, 10 points of shock damage to others | 000F71D0 | Level 46+ | Quicksilver Ingot | Steel Smithing | One-Handed | Yes | Dragonborn | |
| Dragonbone Sword | 15 | 1 | 19 | 1500 | Enchantable | XX014FCE | Level 46+ | Dragon Bone | Dragon Smithing | One-Handed | - | Dawnguard | |
| Drainheart Sword | 11 | 1 | 3 | 73 | Absorb 15 points of stamina | 000F71DD | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Skyrim | |
| Dwarven Sword | 10 | 1 | 12 | 135 | Enchantable | 00013999 | 12+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Ebony Sword | 13 | 1 | 15 | 720 | Enchantable | 000139B1 | 36+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Skyrim | |
| Eduj | 11 | 1 | 9 | 300 | Target takes 10 points of frost damage to Health and Stamina | 0008FFDF | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Elven Sword | 11 | 1 | 13 | 235 | Enchantable | 000139A1 | 19+ | Refined Moonstone | Elven Smithing | One-Handed | - | Skyrim | |
| Falmer Sword | 10 | 1 | 18 | 67 | Enchantable | 0002E6D1 | 1+ | Chaurus Chitin | None | One-Handed | - | Skyrim | |
| Forsworn Sword | 10 | 1 | 13 | 70 | Enchantable | 000CADE9 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Gauldur Blackblade | 11 | 1 | 15 | 1286 | Absorb 25 points of health | 000F5D1D | Level 36+ | Steel Ingot | Dwarven Smithing | One-Handed | Yes | Skyrim | |
| Ghostblade | 8 | 1 | 1 | 300 | Does 3 points of extra damage, ignoring armor | 00094A2B | 1+ | 3 Ectoplasm | None | One-Handed | Yes | Skyrim | |
| Glass Sword | 12 | 1 | 14 | 410 | Enchantable | 000139A9 | Level 27+ | Refined Malachite | Glass Smithing | One-Handed | - | Skyrim | |
| Grimsever | 12 | 1 | 14 | 727 | Target takes 15 points of frost damage to health and stamina | 00053379 | 1+ | Refined Malachite | Glass Smithing | One-Handed | Yes | Skyrim | |
| Harkon's Sword | 8 | 1 | 9 | 1472 | Absorbs 15 points of Health, Magicka, and Stamina if wielded by a vampire | XX0067CF | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Dawnguard | |
| Herebane's Courage | 11 | 1 | 13 | 639 | Burns the target for 25 points. Targets on fire take extra damage | 000F9648 | 1+ | Refined Moonstone | Elven Smithing | One-Handed | Yes | Skyrim | |
| Hjalti's Sword | 8 | 1 | 12 | 13 | Cannot be enchanted | 00068976 | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Skyrim | |
| Honed Ancient Nord Sword | 11 | 1 | 15 | 23 | Enchantable | 0005BF14 | 1+ | Steel Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Honed Falmer Sword | 12 | 1 | 18 | 205 | Enchantable | 0006F6FF | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Imperial Sword | 8 | 1 | 10 | 23 | Enchantable | 000135B8 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Iron Sword | 7 | 1 | 9 | 25 | Enchantable | 00012EB7 | 1+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Iron Sword | 7 | 1 | 9 | 158 | While the moons are out, burns the target for 20 points | 0003B0C4 | Level 6+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Steel Sword | 8 | 1 | 10 | 138 | While the moons are out, burns the target for 20 points | 0003B0BD | Level 8+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Miraak's Sword | 16 | 1 | 3 | 427 | Absorb 15 points of stamina | XX039FB4 | 1+ | Daedra Heart, Ebony Ingot | Dwarven Smithing | One-Handed | Yes | Dragonborn | |
| Nightingale Blade | 14 | 1 | 15 | 1665 | Absorb 25 points of health and stamina | 000F6527 | Level 46+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Nord Hero Sword | 11 | 1 | 9 | 135 | Enchantable | 00068C7B | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Nordic Sword | 11 | 1 | 12 | 290 | Enchantable | XX01CDB1 | 26+ | Quicksilver Ingot | Advanced Armors | One-Handed | - | Dragonborn | |
| Orcish Sword | 9 | 1 | 11 | 75 | Enchantable | 00013991 | Level 6+ | Orichalcum Ingot | Orcish Smithing | One-Handed | - | Skyrim | |
| Phantom Sword | 1 | 1 | 0 | 0 | Cannot be enchanted | 000771B9 | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Queen Freydis's Sword | 8 | 1 | 10 | 45 | Enchantable | 000AB85D | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Red Eagle's Bane | 11 | 1 | 15 | 100 | Undead up to level 13 are set on fire and flee for 30 seconds | 000AB703 | 1+ | Steel Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Red Eagle's Fury | 8 | 1 | 12 | 97 | Burns the target for 5 points. Targets on fire take extra damage | 0009FD50 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Scimitar | 11 | 1 | 10 | 5 | Enchantable | 0007A91A | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Silver Sword | 8 | 1 | 7 | 100 | 20 points of extra damage to undead | 0010AA19 | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Skyforge Steel Sword | 11 | 1 | 10 | 70 | Enchantable | 0009F25C | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Stalhrim Sword | 13 | 1 | 14 | 985 | Frost Enchants are 25% stronger | XX01CDB8 | 35+ | Stalhrim | Ebony Smithing | One-Handed | - | Dragonborn | |
| Steel Sword | 8 | 1 | 10 | 45 | Enchantable | 000557F5 | 2+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Soulrender | 13 | 1 | 10 | 1000 | When wielded with Bloodscythe, absorbs 15 magicka and has a chance to lower the target's magical defenses | XX036689 | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Dragonborn | |
| The Pale Blade | 11 | 1 | 15 | 914 | Creatures and people up to level 16 flee from combat for 30 seconds. Target takes 25 points of frost damage to Health and 50 points of Stamina damage | 000F5D2D | Level 27+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Vilkas's Sword | 11 | 1 | 10 | 70 | Cannot be enchanted | 0009F25C | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Windshear | 11 | 1 | 10 | 40 | Bash attacks made with this weapon have a chance of knocking enemies down | 0006EA8B | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Wooden Sword | 2 | 1 | 3 | 25 | Enchantable | 03004D91 | 1+ | Firewood | None | One-Handed | - | Hearthfire | |
| Dragon's Oath | 14 | 1 | 10 | 3103 | Burns the target for 30 points. Targets on fire take extra damage | FEXXX84F | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Master Sword | 12 | 1 | 12 | 235 | Enchantable | XX00081F | 1+ | Refined Moonstone | Steel Smithing | One-Handed | Yes | Skyrim | |
| Storm-Bear Sword | 14 | 1 | 10 | 3230 | Target takes 30 points of frost damage to Health and Stamina | FEXXXD61 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Torment | 18 | 1 | 16 | 3163 | Burns the target for 30 points. Targets on fire take extra damage | XX000B5F | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Creation Club | |
| Ebony Scimitar | 15 | 1 | 14 | 800 | Enchantable | XX000E38 | 1+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Creation Club | |
| Goldbrand | 15 | 1 | 17 | 3413 | Burns the target for 30 points. Targets on fire take extra damage | FEXXXD61 | 1+ | Gold Ingot | Daedric Smithing | One-Handed | Yes | Creation Club | |
| Sword of the Crusader | 14 | 1 | 13 | Burns the target for 15 points. Targets on fire take extra damage | FEXXX80c | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | ||
| Grand Champion's Sword | 14 | 1 | 12 | 2500 | Enchantable | FEXXX807 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Blackwater Blade | 12 | 1 | 14 | 1949 | Absorb 30 points of stamina. | XX000A4B | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Cyrus' Sabre | 14 | 1 | 6 | 1500 | Enchantable | XX000D63 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Dawnfang/Duskfang | 14 | 1 | 16 | 2449 | In daytime, deals 7 points of fire damage. At night, deals 7 points of frost damage. | FEXXXD63 | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Creation Club | |
| Madness Sword | 16 | 1 | 20 | 250 | Enchantable | XX000BE9 | 1+ | Madness Ingot | Quest | One-Handed | - | Creation Club | |
| Amber Sword | 15 | 1 | 14 | 1600 | Enchantable | XX000BE0 | 1+ | Amber Ingot | Quest | One-Handed | - | Creation Club | |
| Dark Sword | 12 | 1 | 11 | 250 | Enchantable | XX000823 | 1+ | Quicksilver Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Golden Sword | 11 | 1 | 11 | 250 | Enchantable | XX000822 | 1+ | Gold Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Bloodthirst | 14 | 1 | 16 | 1619 | Absorbs 15 points of health. Increases speed by 7%. Targets take additional bleed damage. | FEXXXC92 | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Creation Club | |
| Boneshaver | 11 | 1 | 9.5 | 605 | Attacks cause 3 points of extra bleeding damage for 4 seconds. | FEXXX8D6 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Remnant Scimitar | 12 | 1 | 10.5 | 325 | Enchantable | FEXXX805 | 1+ | Corundum Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Remnant Scimitar of Fire | 12 | 1 | 10.5 | 759 | Burns the target for 20 points. Targets on fire take extra damage. | FEXXXE44 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club |
One-Handed Weapon Categories
Maces
Maces hit for the most of any one-handed class, up to 18, and they carry the one class perk that scales instead of flattening out. Bone Breaker makes mace attacks ignore 25, 50 or 75 per cent of the target's armour, and because that is a multiplier rather than a flat bonus it is worth more the stronger the character gets.
Combat
Where it wins
- Highest damage of the three one-handed classes. Two more per swing than a sword of the same material, one more than a war axe.
- Bone Breaker is the only one-handed class perk that scales with the wielder's damage rather than against it. Against high level bandits the effect reaches around 40 per cent bonus damage.
- The class holds Scourge at 6,569 gold, the most valuable weapon in the game, and it banishes summoned Daedra outright.
- Armour penetration answers the one thing swords cannot: a heavily armoured target.
Where it loses
- Slowest of the three one-handed classes, so the damage per hit advantage partly disappears in damage per second.
- Bone Breaker does nothing against an enemy with no armour rating. Dwarven automatons look armoured and are not, and draugr and skeletons give it nothing either.
- That makes the class weakest exactly inside a Nordic ruin, which is a large share of the game's dungeons.
- No bleed and no critical chance, so against unarmoured targets a mace is a plain damage stick.
Builds
A mace build is a late-blooming one. The class perk is worth little early and a great deal once smithing and enchanting have raised the damage.
- Armsman to 5 before anything else, as with every one-hander.
- Bone Breaker to 3. Unlike Bladesman it gets better as the damage climbs, so it is worth finishing rather than stopping at rank 1.
- Carry a sword for the ruins. Bone Breaker's dead zone is large enough that a second weapon for draugr and automatons is worth the slot.
- Where the next chunk of damage comes from: Fortify One-Handed and smithing, both of which Bone Breaker multiplies rather than competes with.
| Statistic | Lowest | Highest |
|---|---|---|
| Damage | 1 | 18 |
| Weight | 7 (Prelate's Mace) | 23 (Madness Mace) |
| Value | - | 6569 (Scourge) |
| In the class | 27 weapons | |
Best Maces
| Weapon | Image | Damage | Weight | Value | Why Take It |
|---|---|---|---|---|---|
| Scourge | 18 | 22 | 6569 | 18 damage, the most valuable weapon in the game at 6,569 gold, and it banishes summoned Daedra up to level 36 outright. | |
| Madness Mace | 18 | 23 | 2200 | 18 damage, tied for highest in class, from the Saints & Seducers Creation. | |
| Dragonbone Mace | 17 | 22 | 2000 | 17 damage, the strongest mace forgeable in the base game, needing Dragon Smithing. | |
| Ebony Mace CC | 17 | 19 | 1000 | Highest in class at 17 damage. | |
| Amber Mace | 17 | 18 | 2100 | Highest in class at 17 damage. |
Notes
- Bone Breaker makes mace attacks ignore 25, 50 or 75 per cent of armour at 30, 60 and 90 One-Handed.
- It has no effect on an enemy with no armour rating. Dwarven automatons have none despite their metal shells.
- Because it is multiplicative it overtakes the flat perks in the mid game: at 100 damage it adds around 10 where Bladesman adds at most 5.6.
- Maces are the slowest one-handers, so the class trades attack speed for the damage and the penetration.
The Mace of Molag Bal
The Mace of Molag Bal is a Daedric artifact. It is the reward for The House of Horrors, a quest that begins in an abandoned house in Markarth. The mace first appears as a Rusty Mace placed as an offering at the altar of Molag Bal.
Each hit drains twenty five points of both Magicka and Stamina from the target. The mace also casts Soul Trap on the target for three seconds. A target that dies inside that window fills an empty soul gem in the wielder's pack.
Draining Magicka leaves an enemy mage less power for spells. Draining Stamina leaves an enemy warrior less for power attacks. The mace is improved with an Ebony Ingot at a Grindstone.
Other Unique Maces
The Lunar maces come from Silent Moons Camp, home of the Lunar Forge. The Lunar Iron Mace and the Lunar Steel Mace carry the Silent Moons enchantment, which burns the target for a moment with each hit. They are leveled, so their strength follows the character's level when they are found.
The Dragonborn DLC adds Horksbane on Solstheim. This steel mace lies beside the body of its owner, the pirate Saden, on Horker Island.
Two Creations add mace artifacts. Scourge belongs to the Creation The Cause and is wielded by a Dremora in the Deadlands. Its enchantment can banish summoned Daedra. The Mace of the Crusader belongs to the Divine Crusader Creation. It is one of the relics held by bandits at Four Skull Lookout, east of Markarth.
Forging and Upgrades
Forged maces follow the usual metals. Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony and Daedric come from the base game. The Dawnguard DLC adds the Dragonbone Mace, and the Dragonborn DLC adds the Stalhrim Mace and the Nordic Mace.
Every metal above Iron needs its Smithing perk before a mace can be forged from it. Steel Smithing covers Steel. The heavy branch of the tree opens Dwarven, Orcish, Ebony and Daedric, and the light branch opens Elven and Glass. Dragon Armor at the top opens the Dragonbone Mace.
Maces are improved at a Grindstone with one ingot of their metal per step. The matching Smithing perk makes each improvement much stronger. Enchanted maces, including the Mace of Molag Bal, also need the Arcane Blacksmith perk before they can be improved.
Maces and Enchanting
Maces take the same enchantments as any other weapon. Each hit uses some of the stored charge, and a filled soul gem restores it at any time. The enchantment is learned first by disenchanting another weapon that carries it.
Soul Trap is a useful enchantment for a backup weapon. A mace with Soul Trap fills soul gems while the character fights. Those gems then recharge other enchanted weapons or power new enchantments at an Arcane Enchanter.
The Destruction perks also strengthen weapon enchantments. Augmented Flames, Augmented Frost and Augmented Shock raise the fire, frost and shock damage of enchanted weapons. A mace build with points in Destruction gains from them as well.
All Maces
| Name | Image | Damage | Speed | Weight | Value | Enchantment | Item ID | Level | Upgrade Material | Crafting Perk | Skill | Unique | DLC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Daedric Mace | 16 | 0.8 | 20 | 1750 | Enchantable | 000139B8 | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | - | Skyrim | |
| Dragonbone Mace | 17 | 0.8 | 22 | 2000 | Enchantable | XX014FCD | 1+ | Dragon Bone | Dragon Smithing | One-Handed | - | Dawnguard | |
| Dwarven Mace | 12 | 0.8 | 16 | 190 | Enchantable | 00013998 | 12+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Ebony Mace | 16 | 0.8 | 19 | 1000 | Enchantable | 000139B0 | 36+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Skyrim | |
| Elven Mace | 13 | 0.8 | 17 | 330 | Enchantable | 000139A0 | 19+ | Refined Moonstone | Elven Smithing | One-Handed | - | Skyrim | |
| Glass Mace | 14 | 0.8 | 18 | 575 | Enchantable | 000139A8 | 1+ | Refined Malachite | Glass Smithing | One-Handed | - | Skyrim | |
| Horksbane | 10 | 0.8 | 14 | 250 | Especially effective against horkers | XX026490 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Dragonborn | |
| Iron Mace | 9 | 0.8 | 13 | 35 | Enchantable | 00013982 | 1+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Iron Mace | 9 | 0.8 | 13 | 168 | While the moons are out, burns the target for 20 points | 0003B0C1 | 6+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Steel Mace | 10 | 0.8 | 14 | 198 | While the moons are out, burns the target for 20 points | 0003B0BC | 8+ | Steel Ingot | None | One-Handed | - | Skyrim | |
| Mace of Molag Bal | 16 | 0.8 | 18 | 1257 | Deals 25 damage to Stamina and Magicka. If target dies within 3 seconds, fills a soul gem | 000233E3 | 1+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Nordic Mace | 13 | 0.8 | 16 | 410 | Enchantable | XX01CDB0 | 1+ | Quicksilver Ingot | Advanced Armors | One-Handed | - | Dragonborn | |
| Orcish Mace | 11 | 0.8 | 15 | 105 | Enchantable | 00013990 | 1+ | Orichalcum Ingot | Orcish Smithing | One-Handed | - | Skyrim | |
| Prelate's Mace | 13 | 0.8 | 7 | 330 | Cannot be enchanted | 00013990 | 1+ | Refined Moonstone | Elven Smithing | One-Handed | Yes | Dawnguard | |
| Rusty Mace | 7 | 0.8 | 13 | 5 | Cannot be enchanted | 0022F0F | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Skyrim | |
| Stalhrim Mace | 16 | 0.8 | 18 | 1375 | Frost Enchants are 25% stronger | XX01CDB7 | 35+ | Stalhrim | Ebony Smithing | One-Handed | - | Dragonborn | |
| Steel Mace | 10 | 0.8 | 14 | 65 | Enchantable | 00013988 | 2+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Ancient Nord Mace | 10 | 0.9 | 16 | 17 | Enchantable | XX000E46 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Honed Ancient Nord Mace | 13 | 0.9 | 18 | 31 | Enchantable | XX08A1EE | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Light of Day | 16 | 0.9 | 20 | 1614 | 30 points of sun damage, undead targets take triple damage | XX13101E | 1+ | Iron Ingot | None | One-Handed | Yes | Creation Club | |
| Sunder | 15 | 0.9 | 18 | 1720 | Does 5 points of frost, fire, and shock damage each. Does 15 points of damage to stamina and magicka | FEXXX801 | 1+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | Yes | Creation Club | |
| Scourge | 18 | 0.8 | 22 | 6569 | Summoned Daedra up to level 36 are sent back to Oblivion | XX000B5E | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Creation Club | |
| Mace of the Crusader | 16 | 0.8 | 18 | 2501 | Burns the target for 15 points. Targets on fire take extra damage | FEXXX80d | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Ebony Mace CC | 17 | 0.8 | 19 | 1000 | Enchantable | XX000E37 | 1+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Creation Club | |
| Madness Mace | 18 | 0.8 | 23 | 2200 | Enchantable | XX000BE8 | 1+ | Madness Ingot | Quest | One-Handed | - | Creation Club | |
| Amber Mace | 17 | 0.8 | 18 | 2100 | Enchantable | XX000BDF | 1+ | Amber Ingot | Quest | One-Handed | - | Creation Club | |
| Dark Mace | 14 | 0.8 | 15 | 370 | Enchantable | XX000824 | 1+ | Quicksilver Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Golden Mace | 13 | 1 | 15 | 370 | Enchantable | XX000827 | 1+ | Gold Ingot | Daedric Smithing | One-Handed | - | Creation Club |
One-Handed Weapon Categories
War Axes
War axes sit between swords and maces on damage, up to 17 across 33 weapons, and their class perk is the only one of the three that ignores armour entirely by going around it. Hack and Slash adds bleeding damage, which is applied over time and is not reduced by the target's armour rating.
Combat
Where it wins
- Bleeding damage bypasses armour without needing a penetration percentage, so a war axe keeps working against heavily armoured targets that blunt a sword.
- One more damage per swing than a sword of the same material, at a slightly slower speed.
- Bleed keeps ticking after the swing, which suits a hit-and-move style and stacks while the wielder backs off.
- The class carries Okin and Boneshaver, both reachable well before their damage tier suggests.
Where it loses
- One below a mace on damage, and without the mace's scaling penetration.
- Bleed is a damage-over-time effect, so it is wasted on anything that dies to the swing itself, which covers most enemies outside boss fights.
- Hack and Slash does nothing to bloodless enemies, much as Bone Breaker does nothing to unarmoured ones. Skeletons and automatons take no bleed at all.
- The class ceiling of 17 is well below the ceiling of every two-handed class.
Builds
War axes are the middle option and are worth committing to for long fights rather than short ones.
- Armsman to 5 first, as always.
- Hack and Slash to 3 if fights last more than a few swings. Against trash that dies immediately the bleed never lands.
- Pair with Block, because bleed rewards surviving in melee longer rather than killing faster.
- Where the next chunk of damage comes from: the same smithing and enchanting loop as every one-hander. The bleed is a fixed addition and does not scale with it.
| Statistic | Lowest | Highest |
|---|---|---|
| Damage | 1 | 17 |
| Weight | 9.5 (Boneshaver) | 22 (Madness War Axe) |
| Value | - | 1900 (Madness War Axe) |
| In the class | 33 weapons | |
Best War Axes
| Weapon | Image | Damage | Weight | Value | Why Take It |
|---|---|---|---|---|---|
| Madness War Axe | 17 | 22 | 1900 | 17 damage and the class ceiling, from the Saints & Seducers Creation. | |
| Dragonbone War Axe | 16 | 21 | 1700 | 16 damage, the strongest war axe forgeable in the base game. | |
| Amber War Axe | 16 | 16 | 1800 | 16 damage, and it needs only Glass Smithing at 70 rather than Dragon at 100. | |
| Daedric War Axe | 15 | 18 | 1500 | Highest in class at 15 damage. | |
| Ebony War Axe | 15 | 17 | 865 | Highest in class at 15 damage. |
Notes
- Hack and Slash adds bleeding damage to war axe attacks at 30, 60 and 90 One-Handed, in three increasing ranks.
- Bleeding damage is applied after armour, so it is not reduced by a heavily armoured target.
- Bloodless enemies take no bleed, which puts skeletons, draugr and Dwarven automatons outside the perk.
- Maces swing at 0.8, war axes at 0.9 and swords at 1.0, so the sword is the fastest of the three.
Unique War Axes
Okin is a unique war axe from an old Nord legend. It is a Nord Hero War Axe that once belonged to the Nord warrior Kvenel the Tongue. Haman Forgefire forged it for him, to be used alongside the sword Eduj. Both weapons lie with their owner in his tomb at Volunruud.
The Dawnguard DLC adds the Dawnguard Rune Axe. It is the reward for the Dawnguard quest Lost Relic. Its enchantment deals sun damage, and it grows stronger with every undead enemy it kills.
Ulfric's War Axe is a plain Steel War Axe with a story. Ulfric Stormcloak hands it to a hero who joins the Stormcloaks. The axe must be delivered to Jarl Balgruuf in Whiterun as a warning, and that delivery moves the Civil War forward.
Faction and Ruin Axes
The Dawnguard carry their own Dawnguard War Axe in their fight against vampires. Its built in effect deals five extra points of damage to vampires.
Draugr in ancient tombs carry Ancient Nord war axes. At higher levels, they carry Honed Draugr War Axes instead. A honed axe looks the same but deals more damage, weighs more and sells for more.
Forged war axes follow the usual metals. Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony and Daedric come from the base game. The Dawnguard DLC adds the Dragonbone War Axe. The Dragonborn DLC adds the Stalhrim War Axe and the Nordic War Axe, and the Nord Hero War Axe comes from the Skyforge in Whiterun.
Tools That Fight
Some tools in Skyrim count as one-handed weapons. The Woodcutter's Axe chops Firewood at woodcutting blocks across the province. Firewood can then be sold to townspeople for gold during the task Chop Wood.
The Poacher's Axe is a special woodcutter's axe found at Halted Stream Camp. Its enchantment, Huntsman's Prowess, deals extra damage to animals. It still works as a tool for chopping wood.
The Pickaxe mines ore from veins. It can be swung at a vein like a weapon, or the vein can simply be used while the pickaxe is in the pack. The Notched Pickaxe is a unique pickaxe left at the top of the Throat of the World.
The Dragonborn DLC adds the Ancient Nordic Pickaxe. It is the only pickaxe that can mine Stalhrim on Solstheim. Glover Mallory in Raven Rock asks the hero to recover his, and he lets the hero keep it afterwards. Hoarfrost is a named Ancient Nordic Pickaxe carried by Ralis Sedarys at Kolbjorn Barrow.
Crafting and Upgrades
War axes are forged at a Forge with ingots of their metal and Leather Strips. They are improved at a Grindstone, one ingot per improvement. The Smithing perk for the metal makes each improvement much stronger.
The upgrade path for war axes follows the Smithing tree. Steel Smithing covers Steel war axes. The heavy branch then opens Dwarven, Orcish, Ebony and Daedric, and the light branch opens Elven and Glass. Dragon Armor at the top of the tree opens the Dragonbone War Axe.
Enchanted war axes need the Arcane Blacksmith perk before they can be improved. This matters for the Dawnguard Rune Axe and for every war axe that has been enchanted at an Arcane Enchanter.
All War Axes
| Name | Image | Damage | Speed | Weight | Value | Enchantment | Item ID | Level | Upgrade Material | Crafting Perk | Skill | Unique | DLC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ancient Nord War Axe | 9 | 0.9 | 14 | 15 | Enchantable | 0002C672 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Ancient Nordic Pickaxe | 5 | 0.9 | 10 | 500 | Enchantable | XX0398E6 | 1+ | Cannot be Upgraded | None | One-Handed | - | Dragonborn | |
| Balgruuf's War Axe | 9 | 0.9 | 12 | 55 | Cannot be enchanted | 00013983 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Ceremonial Axe | 9 | 0.9 | 14 | 5 | Cannot be enchanted | 0008ABFD | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Daedric War Axe | 15 | 0.9 | 18 | 1500 | Enchantable | 000139B3 | Level 47+ | Ebony Ingot | Daedric Smithing | One-Handed | - | Skyrim | |
| Dawnguard Rune Axe | 11 | 0.9 | 13 | 175 | Does 10+ sun damage to undead where n is the number of undead killed with the axe since the last sunrise | XX01668C | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Dawnguard | |
| Dawnguard War Axe | 11 | 0.9 | 13 | 55 | Enchantable | XX00D098 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Dawnguard | |
| Dragonbone War Axe | 16 | 0.9 | 21 | 1700 | Enchantable | XX014FCF | 1+ | Dragon Bone | Dragon Smithing | One-Handed | - | Dawnguard | |
| Dwarven War Axe | 11 | 0.9 | 14 | 165 | Enchantable | 00013993 | 12+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Ebony War Axe | 15 | 0.9 | 17 | 865 | Enchantable | 000139AB | 36+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Skyrim | |
| Elven War Axe | 12 | 0.9 | 15 | 280 | Enchantable | 0001399B | 19+ | Refined Moonstone | Elven Smithing | One-Handed | - | Skyrim | |
| Falmer War Axe | 11 | 0.9 | 21 | 82 | Enchantable | 000302CD | 1+ | Chaurus Chitin | None | One-Handed | - | Skyrim | |
| Forsworn Axe | 11 | 0.9 | 15 | 90 | Enchantable | 000CC829 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Ghorbash's Ancestral Axe | 8 | 0.9 | 11 | 30 | Cannot be enchanted | 0006A8FD | 1+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Glass War Axe | 14 | 0.9 | 16 | 490 | Enchantable | 000139A3 | Level 27+ | Refined Malachite | Glass Smithing | One-Handed | - | Skyrim | |
| Hoarfrost | 5 | 0.9 | 10 | 946 | Target take 15 points of frost damage to Health and Stamina, and have a small chance of being frozen solid | XX0179C9 | 1+ | Cannot be Upgraded | None | One-Handed | - | Dragonborn | |
| Honed Draugr War Axe | 11 | 0.9 | 16 | 27 | Enchantable | 0005BF15 | 1+ | Steel Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Honed Falmer War Axe | 13 | 0.9 | 21 | 245 | Enchantable | 0006F700 | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Illusory War Axe | 1 | 0.9 | 14 | 15 | Cannot be enchanted | 000E7A31 | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Iron War Axe | 8 | 0.9 | 11 | 30 | Enchantable | 00013790 | 1+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Iron War Axe | 8 | 0.9 | 11 | 163 | While the moons are out, burns the target for 20 points | 0003B0C7 | Level 6+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Steel War Axe | 9 | 0.9 | 12 | 188 | While the moons are out, burns the target for 20 points | 0003B0BE | Level 8+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Nord Hero War Axe | 12 | 0.9 | 11 | 165 | Enchantable | 00068C63 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Nordic War Axe | 12 | 0.9 | 14 | 350 | Enchantable | XX01CDB2 | 26+ | Quicksilver Ingot | Advanced Armors | One-Handed | - | Dragonborn | |
| Notched Pickaxe | 5 | 0.9 | 10 | 303 | Raises the wielder's Smithing abilities, and does 5 shock damage to enemies on hit | 001019D4 | 1+ | Iron Ingot | None | One-Handed | Yes | Skyrim | |
| Okin | 12 | 0.9 | 11 | 320 | Target takes 10 points of frost damage to Health and Stamina | 0008FFDE | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Orcish War Axe | 10 | 0.9 | 13 | 90 | Enchantable | 0001398B | Level 7+ | Orichalcum Ingot | Orcish Smithing | One-Handed | - | Skyrim | |
| Pickaxe | 5 | 0.9 | 10 | 5 | Enchantable | 000E3C16 | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Poacher's Axe | 5 | 0.9 | 10 | 32 | 3 points of extra damage to Animals | 000AE086 | 1+ | Steel Ingot | None | One-Handed | Yes | Skyrim | |
| Skyforge Steel War Axe | 12 | 0.9 | 12 | 80 | Enchantable | 0009F260 | 1+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Stalhrim War Axe | 15 | 0.9 | 16 | 1180 | Frost Enchants are 25% stronger | XX01CDB9 | 35+ | Stalhrim | Ebony Smithing | One-Handed | - | Dragonborn | |
| Steel War Axe | 9 | 0.9 | 12 | 55 | Enchantable | 00013983 | 2+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Ulfric's War Axe | 9 | 0.9 | 12 | 55 | Cannot be enchanted | 00013983 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Skyrim | |
| Woodcutter's Axe | 5 | 0.9 | 10 | 5 | Enchantable | 0002F2F4 | 1+ | Cannot be Upgraded | None | One-Handed | - | Skyrim | |
| Irkngthand War Axe of Fire | 13 | 16 | 699 | Burns the target for 20 points. Targets on fire take extra damage. | XX0009D9 | 1+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Creation Club | ||
| Irkngthand War Axe of Freezing | 13 | 16 | 742 | Target takes 20 points of frost damage to Health and Stamina. | XX04D05E | 1+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Creation Club | ||
| Rocksplinter | 1 | 1.3 | 10 | 5 | Cannot be Enchanted | 0006A707 | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Skyrim | |
| Madness War Axe | 17 | 0.9 | 22 | 1900 | Enchantable | XX000BEA | 1+ | Madness Ingot | Quest | One-Handed | - | Creation Club | |
| Amber War Axe | 16 | 0.9 | 16 | 1800 | Enchantable | XX000BE1 | 1+ | Amber Ingot | Quest | One-Handed | - | Creation Club | |
| Dark War Axe | 13 | 0.9 | 13 | 320 | Enchantable | XX000829 | 1+ | Quicksilver Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Golden War Axe | 12 | 1 | 13 | 320 | Enchantable | XX00080A | 1+ | Gold Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Cleaver of St. Felms | 14 | 0.9 | 17 | 2508 | Burns the target for 30 points. Targets on fire take extra damage. Absorb 25 points of magicka. | XX057384 | 1+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | Yes | Creation Club |
One-Handed Weapon Categories
Subcategories
This category has the following 14 subcategories, out of 14 total.
Pages in category "Skyrim - One-Handed Weapons"
The following 200 pages are in this category, out of 1,700 total.
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- Skyrim:Abecean Longfin
- Skyrim:Adept Hood
- Skyrim:Adept Robes
- Skyrim:Aegisbane
- Skyrim:Aela's Shield
- Skyrim:Aetherial Crown
- Skyrim:Aetherial Shield
- Skyrim:Aetherial Staff
- Skyrim:Aged Flin
- Skyrim:Ahzidal
- Skyrim:Ahzidal's Armor of Retribution
- Skyrim:Ahzidal's Boots of Waterwalking
- Skyrim:Ahzidal's Gauntlets of Warding
- Skyrim:Ahzidal's Helm of Vision
- Skyrim:Ahzidal's Ring of Arcana
- Skyrim:Ahzidal's Ring of Necromancy
- Skyrim:Akaviri Sword
- Skyrim:Ale
- Skyrim:Alessandra's Dagger
- Skyrim:Alik'r Hood
- Skyrim:Alik'ri Fishing Rod
- Skyrim:Alocasia Fruit
- Skyrim:Aloe Vera Leaves
- Skyrim:Alto Wine
- Skyrim:Amber Armor
- Skyrim:Amber Boots
- Skyrim:Amber Dagger
- Skyrim:Amber Gauntlets
- Skyrim:Amber Helmet
- Skyrim:Amber Mace
- Skyrim:Amber Shield
- Skyrim:Amber Sword
- Skyrim:Amber War Axe
- Skyrim:Ambrosia
- Skyrim:Amren's Family Sword
- Skyrim:Amulet of Akatosh
- Skyrim:Amulet of Arkay
- Skyrim:Amulet of Articulation
- Skyrim:Amulet of Bats
- Skyrim:Amulet of Dibella
- Skyrim:Amulet of Julianos
- Skyrim:Amulet of Kynareth
- Skyrim:Amulet of Mara
- Skyrim:Amulet of Stendarr
- Skyrim:Amulet of Talos
- Skyrim:Amulet of the Gargoyle
- Skyrim:Amulet of Zenithar
- Skyrim:Ancestor Moth Wing
- Skyrim:Ancient Falmer Boots
- Skyrim:Ancient Falmer Cuirass
- Skyrim:Ancient Falmer Gauntlets
- Skyrim:Ancient Helmet of the Unburned
- Skyrim:Ancient Nord Amulet
- Skyrim:Ancient Nord Armor
- Skyrim:Ancient Nord Arrow
- Skyrim:Ancient Nord Battleaxe
- Skyrim:Ancient Nord Boots
- Skyrim:Ancient Nord Bow
- Skyrim:Ancient Nord Dagger
- Skyrim:Ancient Nord Gauntlets
- Skyrim:Ancient Nord Greatsword
- Skyrim:Ancient Nord Helmet
- Skyrim:Ancient Nord Mace
- Skyrim:Ancient Nord Sword
- Skyrim:Ancient Nord War Axe
- Skyrim:Ancient Nord Warhammer
- Skyrim:Ancient Nordic Pickaxe
- Skyrim:Ancient Shrouded Armor
- Skyrim:Ancient Shrouded Boots
- Skyrim:Ancient Shrouded Cowl
- Skyrim:Ancient Shrouded Gloves
- Skyrim:Andurs' Amulet of Arkay
- Skyrim:Angelfish
- Skyrim:Angi's Bow
- Skyrim:Angler
- Skyrim:Angler Larvae
- Skyrim:Apple Cabbage Stew
- Skyrim:Apple Dumpling
- Skyrim:Apple Pie
- Skyrim:Apprentice Hood
- Skyrim:Apprentice Robes
- Skyrim:Arcane Blacksmith's Apron
- Skyrim:Archmage's Robes
- Skyrim:Arctic Char
- Skyrim:Arctic Grayling
- Skyrim:Argonian Ale
- Skyrim:Argonian Bloodwine
- Skyrim:Argonian Fishing Rod
- Skyrim:Arm Bandages
- Skyrim:Armor of the Old Gods
- Skyrim:Arniel's Convection
- Skyrim:Ascendant Necromancer Hood
- Skyrim:Ascendant Necromancer Robes
- Skyrim:Asgeir's Wedding Band
- Skyrim:Ash Creep Cluster
- Skyrim:Ash Hopper Jelly
- Skyrim:Ash Hopper Leg
- Skyrim:Ash Hopper Meat
- Skyrim:Ash Rune
- Skyrim:Ash Shell
- Skyrim:Ash Yam
- Skyrim:Ashen Grass Pod
- Skyrim:Ashfire Mead
- Skyrim:Aster Bloom Core
- Skyrim:Auriel's Bow
- Skyrim:Auriel's Shield
- Skyrim:Aversion to Fire
- Skyrim:Aversion to Frost
- Skyrim:Aversion to Magic
- Skyrim:Aversion to Shock
B
- Skyrim:Baked Potatoes
- Skyrim:Balgruuf's Greatsword
- Skyrim:Balgruuf's War Axe
- Skyrim:Balmora Blue
- Skyrim:Banded Iron Armor
- Skyrim:Banded Iron Shield
- Skyrim:Bane of the Undead
- Skyrim:Banish Daedra
- Skyrim:Banish Undead
- Skyrim:Bear Claws
- Skyrim:Bee
- Skyrim:Beef Stew
- Skyrim:Beehive Husk
- Skyrim:Belted Tunic
- Skyrim:Bera's Necklace
- Skyrim:Berit's Ashes
- Skyrim:Bittergreen Petals
- Skyrim:Black Mage Hood
- Skyrim:Black Mage Robes
- Skyrim:Black Robes
- Skyrim:Black-Briar Mead
- Skyrim:Black-Briar Reserve
- Skyrim:Blackguard's Armor
- Skyrim:Blackguard's Boots
- Skyrim:Blackguard's Gloves
- Skyrim:Blackguard's Hood
- Skyrim:Blacksmith's Apron
- Skyrim:Blacksmith's Potion
- Skyrim:Blackwater Blade
- Skyrim:Blade of Sacrifice
- Skyrim:Blade of Woe
- Skyrim:Blades Armor
- Skyrim:Blades Boots
- Skyrim:Blades Gauntlets
- Skyrim:Blades Helmet
- Skyrim:Blades Shield
- Skyrim:Blades Sword
- Skyrim:Bleeding Crown
- Skyrim:Blind Watcher's Eye
- Skyrim:Bliss Bug Thorax
- Skyrim:Blister Pod Cap
- Skyrim:Blisterwort
- Skyrim:Blizzard
- Skyrim:Bloodcursed Elven Arrow
- Skyrim:Bloodgrass
- Skyrim:Bloodscythe
- Skyrim:Bloodskal Blade
- Skyrim:Bloodthirst
- Skyrim:Bloodthorn
- Skyrim:Blue Butterfly Wing
- Skyrim:Blue Dartwing
- Skyrim:Blue Mage Robes
- Skyrim:Blue Mountain Flower
- Skyrim:Blue Robes
- Skyrim:Boar Meat
- Skyrim:Boar Tusk
- Skyrim:Boatswain Clothes
- Skyrim:Boatswain Shoes
- Skyrim:Bog Beacon
- Skyrim:Boiled Creme Treat
- Skyrim:Boiled Netch Leather Armor
- Skyrim:Boiled Netch Leather Helmet
- Skyrim:Bolar's Oathblade
- Skyrim:Bone Hawk Amulet
- Skyrim:Bone Hawk Ring
- Skyrim:Bone Meal
- Skyrim:Bonemold Armor
- Skyrim:Bonemold Boots
- Skyrim:Bonemold Gauntlets
- Skyrim:Bonemold Guard Armor
- Skyrim:Bonemold Helmet
- Skyrim:Bonemold Pauldron Armor
- Skyrim:Bonemold Shield
- Skyrim:Boneshaver
- Skyrim:Boots
- Skyrim:Boots (Arch-Mage)
- Skyrim:Boots of the Crusader
- Skyrim:Boots of the Old Gods
- Skyrim:Borvir's Dagger
- Skyrim:Bound Arrow
- Skyrim:Bound Battleaxe
- Skyrim:Bound Bow
- Skyrim:Bound Dagger
- Skyrim:Bound Sword
- Skyrim:Bow of the Hunt
- Skyrim:Braided Bread
- Skyrim:Brawler's Daedric Gauntlets
- Skyrim:Brawler's Dragonplate Gauntlets
- Skyrim:Brawler's Dragonscale Gauntlets
- Skyrim:Brawler's Dwarven Gauntlets