Skyrim - Warhammers
Warhammers hit harder than anything else in Skyrim, up to 29 damage across 25 weapons, and they carry Skullcrusher, which ignores 25, 50 or 75 per cent of the target's armour. That combination of the highest base damage with the only scaling penetration perk makes this the highest ceiling class in the game against an armoured target.
Combat
Where it wins
- Highest damage per hit of any weapon class. Madness Warhammer reaches 29, three above the best greatsword.
- Skullcrusher's armour penetration is multiplicative, so it grows with the wielder's damage instead of shrinking against it, exactly like Bone Breaker one tier down.
- Highest stagger of any weapon class, which interrupts most enemies outright.
- The class holds Stendarr's Hammer at 28 and Volendrung, both artefact weapons above their material tier.
Where it loses
- Slowest weapon in the game by a wide margin. Damage per second is the worst of the two-handed classes despite the best damage per hit.
- Skullcrusher does nothing against enemies with no armour rating, which is most of what a Nordic ruin holds.
- Heaviest class to carry. Stendarr's Hammer weighs 100, nearly three times the next heaviest warhammer.
- The slow swing means a missed power attack costs more than it does with any other weapon.
Builds
A warhammer build is the anti-armour build, and it is the two-handed class that most needs stamina management.
- Barbarian to 5, then Champion's Stance at 20. The stamina discount matters more here than anywhere else.
- Skullcrusher to 3. Like Bone Breaker it improves as the damage climbs, so it is worth finishing.
- Carry a greatsword for ruins. Skullcrusher's dead zone against draugr and automatons is the same problem maces have.
- Where the next chunk of damage comes from: Fortify Two-Handed and smithing, both multiplied by Skullcrusher rather than competing with it.
| Statistic | Lowest | Highest |
|---|---|---|
| Damage | 18 | 29 |
| Weight | 18 (The Longhammer) | 100 (Stendarr's Hammer) |
| Value | - | 4832 (Akatosh's Talon) |
| In the class | 25 weapons | |
Best Warhammers
| Weapon | Image | Damage | Weight | Value | Why Take It |
|---|---|---|---|---|---|
| Madness Warhammer | 29 | 34 | 4600 | 29 damage, the highest of any weapon in the game, from the Saints & Seducers Creation. | |
| Dragonbone Warhammer | 28 | 33 | 4275 | 28 damage, the strongest warhammer forgeable in the base game. | |
| Stendarr's Hammer | 28 | 100 | 4575 | 28 damage, but it weighs 100 and drains 20 stamina from the wielder on every hit. | |
| Amber Warhammer | 28 | 29 | 4475 | Highest in class at 28 damage. | |
| Daedric Warhammer | 27 | 31 | 4000 | Highest in class at 27 damage. |
Notes
- Skullcrusher makes warhammer attacks ignore 25, 50 or 75 per cent of the target's armour rating at 30, 60 and 90 Two-Handed.
- It has no effect on an enemy with no armour rating, so it is dead against skeletons, most draugr and Dwarven automatons.
- Warhammers have the highest stagger in the game, which is often worth more in practice than the raw damage.
- Warmaster at 100 Two-Handed gives backwards power attacks a 25 per cent chance to paralyse.
Unique Warhammers
Volendrung is a Dwarven warhammer and a Daedric artifact of Malacath. The Orcs of Largashbur ask for help during The Cursed Tribe. The hero takes Shagrol's Warhammer back from a giant and places it on Malacath's shrine. Malacath then turns the hammer into Volendrung. Each hit absorbs fifty points of Stamina from the target.
The Longhammer belonged to the bandit Rahd. It lies beside his body deep in Liar's Retreat, where the Falmer killed him. It is an Orcish warhammer that swings faster than a normal one.
Aegisbane is the ancestral iron warhammer of Clan Shatter-Shield in Windhelm. The bandit Alain Dufont stole it from the family. Defeating him in the Dwarven ruin of Raldbthar during Mourning Never Comes recovers the hammer. Its enchantment adds frost damage and slows the target.
Trollsbane was the signature hammer of the troll hunter Frofnir Trollsbane. It lies on his body in a troll den in the Reach, between Cradle Stone Tower and Valthume. Its fire enchantment works only against trolls.
Add-on and Creation Hammers
The Dawnguard DLC adds the Dawnguard Rune Hammer. It is a reward from the Dawnguard quest Lost Relic. A bash with the hammer places a Fire Rune on the ground. The Dawnguard Warhammer is the plain faction hammer of the vampire hunters.
The Dragonborn DLC adds the Champion's Cudgel. General Falx Carius wields it at Fort Frostmoth on Solstheim. The hammer is taken from him after his defeat in the quest March of the Dead.
Two Creations add famous warhammers. Stendarr's Hammer sits in the Dwemer Museum in Markarth and must be stolen from it. Entering the museum without Calcelmo's permission is a crime. Akatosh's Talon comes from Battle of the Champions in the Civil War Champions Creation. It carries a strong fire enchantment.
Forging and Upgrades
Forged warhammers follow the usual metals. Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony and Daedric come from the base game. The Dawnguard DLC adds the Dragonbone Warhammer, and the Dragonborn DLC adds the Stalhrim Warhammer and the Nordic Warhammer.
Every metal above Iron needs its Smithing perk before a warhammer can be forged from it. Steel Smithing covers Steel. The heavy branch opens Dwarven, Orcish, Ebony and Daedric, and the light branch opens Elven and Glass. Dragon Armor at the top of the tree opens the Dragonbone Warhammer.
Warhammers are improved at a Grindstone with one ingot of their metal per step. The matching Smithing perk makes each improvement much stronger. Enchanted hammers such as Aegisbane also need the Arcane Blacksmith perk first. Stendarr's Hammer needs an Ebony Ingot and a Flawless Sapphire for each improvement.
Enchanting Warhammers
Warhammers take the same enchantments as any other weapon. Each hit uses some of the stored charge, and a filled soul gem restores it. New effects are learned by disenchanting other weapons that carry them.
A warhammer swings slowly, so it lands fewer enchanted hits than faster weapons. Aegisbane shows one useful pairing for a slow weapon, since its enchantment adds frost damage and slows the target.
Charge still runs down over time, so an enchanted hammer needs regular soul gems. The Destruction perks Augmented Flames, Augmented Frost and Augmented Shock raise the damage of elemental weapon enchantments. A two-handed fighter who also takes these Destruction perks deals more enchantment damage with every blow.
All Warhammers
| Name | Image | Damage | Speed | Weight | Value | Enchantment | Item ID | Level | Upgrade Material | Crafting Perk | Skill | Unique | DLC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Aegisbane | 18 | 0.6 | 24 | 180 | Target takes 5 points of Frost damage to Health and Stamina | 000D2AFE | 1+ | Iron Ingot | None | Two-Handed | Yes | Skyrim | |
| Champion's Cudgel | 24 | 0.6 | 27 | 1767 | 50% chance for each element of fire, frost and shock to do 25 points of damage | XX01A578 | 1+ | Cannot be Upgraded | None | Two-Handed | Yes | Dragonborn | |
| Daedric Warhammer | 27 | 0.6 | 31 | 4000 | Enchantable | 000139BA | 47+ | Ebony Ingot | Daedric Smithing | Two-Handed | - | Skyrim | |
| Dawnguard Warhammer | 22 | 0.6 | 26 | 110 | Enchantable | 000139BA | 47+ | Steel Ingot | Steel Smithing | Two-Handed | - | Dawnguard | |
| Dawnguard Rune Hammer | 22 | 0.6 | 26 | 500 | Bashing places a rune on a nearby surface; the rune explodes for 50 points of fire damage when enemies come in contact | 000139BA | 47+ | Steel Ingot | Steel Smithing | Two-Handed | - | Dawnguard | |
| Dragonbone Warhammer | 28 | 0.6 | 33 | 4275 | Enchantable | XX014FD0 | 47+ | Dragon Bone | Dragon Smithing | Two-Handed | - | Dawnguard | |
| Dwarven Warhammer | 22 | 0.6 | 27 | 325 | Enchantable | 0001399A | 13+ | Dwarven Metal Ingot | Dwarven Smithing | Two-Handed | - | Skyrim | |
| Ebony Warhammer | 25 | 0.6 | 30 | 1725 | Enchantable | 000139B2 | 36+ | Ebony Ingot | Ebony Smithing | Two-Handed | - | Skyrim | |
| Elven Warhammer | 23 | 0.6 | 28 | 565 | Enchantable | 000139A2 | 19+ | Refined Moonstone | Elven Smithing | Two-Handed | - | Skyrim | |
| Glass Warhammer | 24 | 0.6 | 29 | 985 | Enchantable | 000139AA | 27+ | Refined Malachite | Glass Smithing | Two-Handed | - | Skyrim | |
| Iron Warhammer | 18 | 0.6 | 24 | 60 | Enchantable | 00013981 | 1+ | Iron Ingot | None | Two-Handed | - | Skyrim | |
| Nordic Warhammer | 23 | 0.6 | 27 | 700 | Enchantable | XX01CDB3 | 26+ | Quicksilver Ingot | Advanced Armors | Two-Handed | - | Dragonborn | |
| Orcish Warhammer | 21 | 0.6 | 26 | 180 | Enchantable | 00013992 | 1+ | Orichalcum Ingot | Orcish Smithing | Two-Handed | - | Skyrim | |
| Shagrol's Warhammer | 21 | 0.6 | 26 | 200 | Cannot be enchanted | 000223FB | 1+ | Orichalcum Ingot | Orcish Smithing | Two-Handed | Yes | Skyrim | |
| Stalhrim Warhammer | 26 | 0.6 | 29 | 2850 | Frost Enchants are 25% stronger | XX01CDBA | 35+ | Stalhrim | Ebony Smithing | Two-Handed | - | Dragonborn | |
| Steel Warhammer | 20 | 0.6 | 25 | 110 | Enchantable | 0001398A | 2+ | Steel Ingot | Steel Smithing | Two-Handed | - | Skyrim | |
| The Longhammer | 21 | 0.6 | 18 | 90 | Can be swung 30% Faster than a regular warhammer | 000AE085 | 1+ | Orichalcum Ingot | Orcish Smithing | Two-Handed | Yes | Skyrim | |
| Trollsbane | 20 | 0.6 | 25 | 121 | Burns Trolls for 15 points | 0006AF63 | 1+ | Steel Ingot | Steel Smithing | Two-Handed | Yes | Skyrim | |
| Volendrung | 25 | 0.6 | 26 | 1843 | Absorb 50 points of Stamina | 0002ACD2 | 1+ | Ebony Ingot | None | Two-Handed | Yes | Skyrim | |
| Ancient Nord Warhammer | 20 | 0.6 | 26 | 42 | Enchantable | XX000E47 | 1+ | Steel Ingot | Steel Smithing | Two-Handed | Yes | Creation Club | |
| Honed Ancient Nord Warhammer | 23 | 0.6 | 29 | 76 | Enchantable | XX08A1EF | 1+ | Steel Ingot | Steel Smithing | Two-Handed | Yes | Creation Club | |
| Nord Hero Warhammer | 23 | 0.6 | 24 | 350 | Enchantable | XX08A1E6 | 1+ | Steel Ingot | Steel Smithing | Two-Handed | Yes | Creation Club | |
| Stendarr's Hammer | 28 | 0.6 | 100 | 4575 | Damages the target for 22 points. Depletes 20 Stamina from wielder per hit | FEXXXD62 | 1+ | Ebony Ingot, Flawless Sapphire | Ebony Smithing | Two-Handed | Yes | Creation Club | |
| Akatosh's Talon | 27 | 0.6 | 31 | 4832 | Burns the target for 50 points. Targets on fire take extra damage | FEXXXD62 | 1+ | Steel Ingot | Steel Smithing | Two-Handed | Yes | Creation Club | |
| Madness Warhammer | 29 | 0.6 | 34 | 4600 | Enchantable | XX000BEB | 1+ | Madness Ingot | Quest | Two-Handed | - | Creation Club | |
| Amber Warhammer | 28 | 0.6 | 29 | 4475 | Enchantable | XX000BE2 | 1+ | Amber Ingot | Quest | Two-Handed | - | Creation Club | |
| Dark Warhammer | 23 | 0.6 | 26 | 620 | Enchantable | XX000828 | 1+ | Quicksilver Ingot | Daedric Smithing | Two-Handed | - | Creation Club | |
| Golden Warhammer | 24 | 1 | 26 | 620 | Enchantable | XX000809 | 1+ | Gold Ingot | Daedric Smithing | Two-Handed | - | Creation Club |
Two-Handed Weapon Categories
Subcategories
This category has the following 5 subcategories, out of 5 total.
Pages in category "Skyrim - Warhammers"
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