Skyrim - Maces
Maces hit for the most of any one-handed class, up to 18, and they carry the one class perk that scales instead of flattening out. Bone Breaker makes mace attacks ignore 25, 50 or 75 per cent of the target's armour, and because that is a multiplier rather than a flat bonus it is worth more the stronger the character gets.
Combat
Where it wins
- Highest damage of the three one-handed classes. Two more per swing than a sword of the same material, one more than a war axe.
- Bone Breaker is the only one-handed class perk that scales with the wielder's damage rather than against it. Against high level bandits the effect reaches around 40 per cent bonus damage.
- The class holds Scourge at 6,569 gold, the most valuable weapon in the game, and it banishes summoned Daedra outright.
- Armour penetration answers the one thing swords cannot: a heavily armoured target.
Where it loses
- Slowest of the three one-handed classes, so the damage per hit advantage partly disappears in damage per second.
- Bone Breaker does nothing against an enemy with no armour rating. Dwarven automatons look armoured and are not, and draugr and skeletons give it nothing either.
- That makes the class weakest exactly inside a Nordic ruin, which is a large share of the game's dungeons.
- No bleed and no critical chance, so against unarmoured targets a mace is a plain damage stick.
Builds
A mace build is a late-blooming one. The class perk is worth little early and a great deal once smithing and enchanting have raised the damage.
- Armsman to 5 before anything else, as with every one-hander.
- Bone Breaker to 3. Unlike Bladesman it gets better as the damage climbs, so it is worth finishing rather than stopping at rank 1.
- Carry a sword for the ruins. Bone Breaker's dead zone is large enough that a second weapon for draugr and automatons is worth the slot.
- Where the next chunk of damage comes from: Fortify One-Handed and smithing, both of which Bone Breaker multiplies rather than competes with.
| Statistic | Lowest | Highest |
|---|---|---|
| Damage | 1 | 18 |
| Weight | 7 (Prelate's Mace) | 23 (Madness Mace) |
| Value | - | 6569 (Scourge) |
| In the class | 27 weapons | |
Best Maces
| Weapon | Image | Damage | Weight | Value | Why Take It |
|---|---|---|---|---|---|
| Scourge | 18 | 22 | 6569 | 18 damage, the most valuable weapon in the game at 6,569 gold, and it banishes summoned Daedra up to level 36 outright. | |
| Madness Mace | 18 | 23 | 2200 | 18 damage, tied for highest in class, from the Saints & Seducers Creation. | |
| Dragonbone Mace | 17 | 22 | 2000 | 17 damage, the strongest mace forgeable in the base game, needing Dragon Smithing. | |
| Ebony Mace CC | 17 | 19 | 1000 | Highest in class at 17 damage. | |
| Amber Mace | 17 | 18 | 2100 | Highest in class at 17 damage. |
Notes
- Bone Breaker makes mace attacks ignore 25, 50 or 75 per cent of armour at 30, 60 and 90 One-Handed.
- It has no effect on an enemy with no armour rating. Dwarven automatons have none despite their metal shells.
- Because it is multiplicative it overtakes the flat perks in the mid game: at 100 damage it adds around 10 where Bladesman adds at most 5.6.
- Maces are the slowest one-handers, so the class trades attack speed for the damage and the penetration.
The Mace of Molag Bal
The Mace of Molag Bal is a Daedric artifact. It is the reward for The House of Horrors, a quest that begins in an abandoned house in Markarth. The mace first appears as a Rusty Mace placed as an offering at the altar of Molag Bal.
Each hit drains twenty five points of both Magicka and Stamina from the target. The mace also casts Soul Trap on the target for three seconds. A target that dies inside that window fills an empty soul gem in the wielder's pack.
Draining Magicka leaves an enemy mage less power for spells. Draining Stamina leaves an enemy warrior less for power attacks. The mace is improved with an Ebony Ingot at a Grindstone.
Other Unique Maces
The Lunar maces come from Silent Moons Camp, home of the Lunar Forge. The Lunar Iron Mace and the Lunar Steel Mace carry the Silent Moons enchantment, which burns the target for a moment with each hit. They are leveled, so their strength follows the character's level when they are found.
The Dragonborn DLC adds Horksbane on Solstheim. This steel mace lies beside the body of its owner, the pirate Saden, on Horker Island.
Two Creations add mace artifacts. Scourge belongs to the Creation The Cause and is wielded by a Dremora in the Deadlands. Its enchantment can banish summoned Daedra. The Mace of the Crusader belongs to the Divine Crusader Creation. It is one of the relics held by bandits at Four Skull Lookout, east of Markarth.
Forging and Upgrades
Forged maces follow the usual metals. Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony and Daedric come from the base game. The Dawnguard DLC adds the Dragonbone Mace, and the Dragonborn DLC adds the Stalhrim Mace and the Nordic Mace.
Every metal above Iron needs its Smithing perk before a mace can be forged from it. Steel Smithing covers Steel. The heavy branch of the tree opens Dwarven, Orcish, Ebony and Daedric, and the light branch opens Elven and Glass. Dragon Armor at the top opens the Dragonbone Mace.
Maces are improved at a Grindstone with one ingot of their metal per step. The matching Smithing perk makes each improvement much stronger. Enchanted maces, including the Mace of Molag Bal, also need the Arcane Blacksmith perk before they can be improved.
Maces and Enchanting
Maces take the same enchantments as any other weapon. Each hit uses some of the stored charge, and a filled soul gem restores it at any time. The enchantment is learned first by disenchanting another weapon that carries it.
Soul Trap is a useful enchantment for a backup weapon. A mace with Soul Trap fills soul gems while the character fights. Those gems then recharge other enchanted weapons or power new enchantments at an Arcane Enchanter.
The Destruction perks also strengthen weapon enchantments. Augmented Flames, Augmented Frost and Augmented Shock raise the fire, frost and shock damage of enchanted weapons. A mace build with points in Destruction gains from them as well.
All Maces
| Name | Image | Damage | Speed | Weight | Value | Enchantment | Item ID | Level | Upgrade Material | Crafting Perk | Skill | Unique | DLC |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Daedric Mace | 16 | 0.8 | 20 | 1750 | Enchantable | 000139B8 | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | - | Skyrim | |
| Dragonbone Mace | 17 | 0.8 | 22 | 2000 | Enchantable | XX014FCD | 1+ | Dragon Bone | Dragon Smithing | One-Handed | - | Dawnguard | |
| Dwarven Mace | 12 | 0.8 | 16 | 190 | Enchantable | 00013998 | 12+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | - | Skyrim | |
| Ebony Mace | 16 | 0.8 | 19 | 1000 | Enchantable | 000139B0 | 36+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Skyrim | |
| Elven Mace | 13 | 0.8 | 17 | 330 | Enchantable | 000139A0 | 19+ | Refined Moonstone | Elven Smithing | One-Handed | - | Skyrim | |
| Glass Mace | 14 | 0.8 | 18 | 575 | Enchantable | 000139A8 | 1+ | Refined Malachite | Glass Smithing | One-Handed | - | Skyrim | |
| Horksbane | 10 | 0.8 | 14 | 250 | Especially effective against horkers | XX026490 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Dragonborn | |
| Iron Mace | 9 | 0.8 | 13 | 35 | Enchantable | 00013982 | 1+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Iron Mace | 9 | 0.8 | 13 | 168 | While the moons are out, burns the target for 20 points | 0003B0C1 | 6+ | Iron Ingot | None | One-Handed | - | Skyrim | |
| Lunar Steel Mace | 10 | 0.8 | 14 | 198 | While the moons are out, burns the target for 20 points | 0003B0BC | 8+ | Steel Ingot | None | One-Handed | - | Skyrim | |
| Mace of Molag Bal | 16 | 0.8 | 18 | 1257 | Deals 25 damage to Stamina and Magicka. If target dies within 3 seconds, fills a soul gem | 000233E3 | 1+ | Ebony Ingot | None | One-Handed | Yes | Skyrim | |
| Nordic Mace | 13 | 0.8 | 16 | 410 | Enchantable | XX01CDB0 | 1+ | Quicksilver Ingot | Advanced Armors | One-Handed | - | Dragonborn | |
| Orcish Mace | 11 | 0.8 | 15 | 105 | Enchantable | 00013990 | 1+ | Orichalcum Ingot | Orcish Smithing | One-Handed | - | Skyrim | |
| Prelate's Mace | 13 | 0.8 | 7 | 330 | Cannot be enchanted | 00013990 | 1+ | Refined Moonstone | Elven Smithing | One-Handed | Yes | Dawnguard | |
| Rusty Mace | 7 | 0.8 | 13 | 5 | Cannot be enchanted | 0022F0F | 1+ | Cannot be Upgraded | None | One-Handed | Yes | Skyrim | |
| Stalhrim Mace | 16 | 0.8 | 18 | 1375 | Frost Enchants are 25% stronger | XX01CDB7 | 35+ | Stalhrim | Ebony Smithing | One-Handed | - | Dragonborn | |
| Steel Mace | 10 | 0.8 | 14 | 65 | Enchantable | 00013988 | 2+ | Steel Ingot | Steel Smithing | One-Handed | - | Skyrim | |
| Ancient Nord Mace | 10 | 0.9 | 16 | 17 | Enchantable | XX000E46 | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Honed Ancient Nord Mace | 13 | 0.9 | 18 | 31 | Enchantable | XX08A1EE | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Light of Day | 16 | 0.9 | 20 | 1614 | 30 points of sun damage, undead targets take triple damage | XX13101E | 1+ | Iron Ingot | None | One-Handed | Yes | Creation Club | |
| Sunder | 15 | 0.9 | 18 | 1720 | Does 5 points of frost, fire, and shock damage each. Does 15 points of damage to stamina and magicka | FEXXX801 | 1+ | Dwarven Metal Ingot | Dwarven Smithing | One-Handed | Yes | Creation Club | |
| Scourge | 18 | 0.8 | 22 | 6569 | Summoned Daedra up to level 36 are sent back to Oblivion | XX000B5E | 1+ | Ebony Ingot | Daedric Smithing | One-Handed | Yes | Creation Club | |
| Mace of the Crusader | 16 | 0.8 | 18 | 2501 | Burns the target for 15 points. Targets on fire take extra damage | FEXXX80d | 1+ | Steel Ingot | Steel Smithing | One-Handed | Yes | Creation Club | |
| Ebony Mace CC | 17 | 0.8 | 19 | 1000 | Enchantable | XX000E37 | 1+ | Ebony Ingot | Ebony Smithing | One-Handed | - | Creation Club | |
| Madness Mace | 18 | 0.8 | 23 | 2200 | Enchantable | XX000BE8 | 1+ | Madness Ingot | Quest | One-Handed | - | Creation Club | |
| Amber Mace | 17 | 0.8 | 18 | 2100 | Enchantable | XX000BDF | 1+ | Amber Ingot | Quest | One-Handed | - | Creation Club | |
| Dark Mace | 14 | 0.8 | 15 | 370 | Enchantable | XX000824 | 1+ | Quicksilver Ingot | Daedric Smithing | One-Handed | - | Creation Club | |
| Golden Mace | 13 | 1 | 15 | 370 | Enchantable | XX000827 | 1+ | Gold Ingot | Daedric Smithing | One-Handed | - | Creation Club |
One-Handed Weapon Categories
Subcategories
This category has the following 7 subcategories, out of 7 total.
Pages in category "Skyrim - Maces"
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