Darts
| Darts | |
|---|---|
| Type | Mechanic |
Darts is the game the pirates run in their hidden cove on Ginger Island, and it is one of the simplest ways on the island to earn Golden Walnuts. The challenge is to land exactly three hundred and one points with a limited handful of throws, against a sight that drifts constantly across the board. Winning pays a Golden Walnut each of the first three times, and the dart allowance shrinks with each win to keep those three prizes honest. After the third win the pirates keep playing for the fun of it with the full set of darts restored. Since the cove only has anyone in it on dry, even-numbered evenings, a farmer chasing the walnuts has to plan the trip around the pirates' hours.
Overview
The whole thing hangs on being in the right place at the right time. The cove sits behind the star-shaped pond that opens up once the Beach Resort has been repaired, reached through a line of planks running into the wall on the pond's right-hand side. Daytime visits find it quiet. The pirates arrive after eight in the evening, and only on even-numbered days of the season with no rain, which leaves a narrow window before the farmer has to be home. The one who takes dart challenges stands towards the top right of the room.
The scoring is unforgiving in one specific way. Every dart that lands adds its wedge's value to the running total, and the game ends the moment that total reads exactly three hundred and one. A throw that would push the total past that figure simply does not count, so nothing is lost beyond the dart itself, and play carries on as long as darts remain. Running out of darts short of the target ends the game as a loss.
The allowance is the difficulty dial. A first attempt comes with twenty darts, which is comfortable. Winning once cuts the next game to fifteen, and winning twice cuts it to ten, which is where the game actually becomes a test. Once three wins are banked and the walnuts have all been handed over, the allowance returns to twenty, so the hardest game is the one with the last prize attached to it.
Aiming is the skill, and success comes from reading the motion rather than reacting to it. The green sighting circle traces a figure-of-eight across the board, over and over, at a steady pace. The centre of that figure, where the two loops cross, is the only point the sight returns to predictably. Lining that crossing point up with the wedge wanted and throwing as the sight passes through it lands darts where they are meant to go far more reliably than chasing the circle around the board.
A sound plan keeps the arithmetic easy. The usual approach is to hammer the sixty and fifty wedges while the total is low, stop once the score sits somewhere between two hundred and eighty-one and three hundred, and then pick out the single number that closes the gap exactly. The numbers from one to twenty occupy large, forgiving wedges, so the last dart of a game is usually the easiest one to place.
Notes
The pirates notice a clean game. Finishing in six darts earns a remark from them, which is the only acknowledgement a perfect run gets, and it is a satisfying thing to chase once the walnuts have stopped coming.
Dart night pays twice over. The same evening visit is a chance to try the bar, which hands a free Mead to any farmer wearing a Pirate Hat, an Eye Patch or a Deluxe Pirate Hat, and the cove's water holds Stingray and Super Cucumber for anyone who brought a rod.
All Mechanics
Every entry in this group, with its key details.