Spinner
| Spinner | |
|---|---|
| Type | Tackle |
| Location | Fish Shop; Crafting |
| Recipe | Fishing (Level 6) |
| Sell Price | 250g |
The Spinner is the first tackle most farmers ever clip onto a rod, and it does one simple job: it cuts down the dead time between a cast and a bite. Two Iron Bars and Fishing level six are all it takes, which puts it within reach at roughly the same moment the Iridium Rod itself becomes affordable. The effect is small on any single cast and large across a day, because fishing is mostly waiting. It shares its slot with nothing else on the Iridium Rod, so the early choice is usually between the Spinner's speed and a Trap Bobber's safety net. Later on the Dressed Spinner does the same job twice as well.
The in-game description reads: The shape makes it spin around in the water. Slightly increases the bite-rate when fishing.
Recipe
These are the ingredients one batch needs.
| Name | Image | Amount |
|---|---|---|
| Iron Bar | 2 |
Use
The Spinner shortens the longest possible wait before a fish takes an interest, trimming just under four seconds off it. That sounds trivial until the arithmetic is done: a rod that would have averaged a bite every few seconds now averages one noticeably sooner, and an afternoon at the pier yields several extra fish for nothing.
It pairs naturally with bait, since the two effects work on different parts of the same wait. Deluxe Bait on the rod and a Spinner in the tackle slot together make fish bite almost as soon as the bobber lands, which is exactly what is wanted on a day spent grinding out a quest count or stocking a Fish Pond.
On an Advanced Iridium Rod a pair of Spinners doubles the saving to roughly seven and a half seconds, matching a single Dressed Spinner. That is rarely the best use of two slots, though, since the second slot usually earns more carrying something that helps with the catch rather than the wait.
Like all tackle it wears down with use and disappears after about twenty bites, so a long session needs spares in the bag.
Upgrades
Fishing level six teaches the recipe, which asks for two Iron Bars. Iron Ore comes freely from the mine floors in the forties, so once a Furnace is running the Spinner costs nothing but time. Willy also sells them at the Fish Shop for five hundred gold from the same level, and the Traveling Cart occasionally offers one at a worse price.
The Dressed Spinner is the straight upgrade, adding a scrap of Cloth to the same two Iron Bars and doubling the time saved. It unlocks two Fishing levels later, so the Spinner covers the gap in between rather than being a dead end.
Crafting a Spinner and selling it turns a small profit over selling the bars, which is barely worth the trouble on its own but does mean a surplus is never wasted. The Blacksmith profession, which raises the value of bars directly, flips that small gain into a loss, so a blacksmith farmer should sell the metal and buy the tackle from Willy instead.
Notes
The Spinner's description talks about the shape making it spin in the water, and the in-game bobber does genuinely change when it is attached, which is a small pleasure on its own.
Speedrunners and anyone racing the Fishing skill to level ten lean on the Spinner hard, because experience comes per fish and the Spinner's only contribution is more fish per hour.
A spare is better kept in a chest by the water than given away as a gift.
All Tackle and Bait
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Bait | - | |
| Bait (item) | 1g | |
| Barbed Hook | 500g | |
| Challenge Bait | 1g | |
| Cork Bobber | 250g | |
| Curiosity Lure | 500g | |
| Deluxe Bait | 1g | |
| Dressed Spinner | 500g | |
| Lead Bobber | 150g | |
| Magic Bait | 1g | |
| Magnet | 15g | |
| Quality Bobber | 300g | |
| Sonar Bobber | 250g | |
| Spinner | 250g | |
| Tackle | - | - |
| Targeted Bait | 0.1 × Fish Price | |
| Trap Bobber | 200g | |
| Treasure Hunter | 250g | |
| Wild Bait | 15g |