Blacksmith
| Blacksmith | |
|---|---|
| Type | Location |
| Address | Across the town's river, to the bottom right |
| Open Hours | 9:00am to 4:00pm |
| Closed | Friday, after Community Center restored and at 10:30 AM Winter 16 |
| Residents | Clint |
The Blacksmith is Clint's shop and home, across the river in the east of Pelican Town and just north of the Museum. Everything in it comes out of the Mines. Clint upgrades the farmer's four main tools, the Pan and the inventory Trash Can, he cracks open geodes for a flat fee, he sells copper, iron, gold and coal over the counter, and he buys gems, minerals, ore and bars back again. His bedroom is behind the shop floor, and the town minecart stands outside the door. The shop shuts in the late afternoon, which is the single most annoying detail about it, because that is roughly when a farmer finishes a day underground.
Area
The front of the building is the shop, with Clint at the counter and the forge behind him, and a shelf by the door carrying a gold node and a copper node as decoration. Clint's own room is at the back.
Opening hours run from the morning to four in the afternoon, and there is a well-known way around the closing time: a farmer already inside when the door locks can keep using the counter, buying ore and dropping off tools, right up until Clint walks away from it an hour later.
The shop closes on festival days except for the Desert Festival, the Trout Derby, SquidFest, the Night Market and the Dance of the Moonlight Jellies. Restoring the Community Center adds a standing closure on Fridays, because Clint spends the whole day over there, though the building itself can still be walked into.
Shops
The counter sells Copper Ore, Iron Ore, Gold Ore and Coal. All four get sharply more expensive from a second year onward, and a letter arrives on the first morning of spring to announce it, so a farmer planning a big smelting run is better off buying in the first year.
Selling works the same way round as it does with Pierre and crops. Gems, minerals, ore and bars can be sold straight to Clint instead of going through the shipping bin, which saves a night's wait. Geodes themselves have to be opened rather than sold.
Tool upgrades are the main business. Each tier needs five bars of the matching metal plus a sum of gold, and the tiers have to be taken in order, so gold quality cannot be reached without paying for steel first. Clint keeps the tool for two days, and a notification appears on the morning it is ready. The rest of the shop keeps working while he has it, so a geode can still be opened on the way past.
Every tier does something concrete. Axe and Pickaxe upgrades cut the number of swings needed and let the farmer break bigger things: logs and stumps for the axe, boulders and meteorites for the pickaxe. Upgraded Hoes and Watering Cans cover several tiles at once when the button is held, and an upgraded can comes back full. A better Pan pulls more out of each panning spot and makes new spots more likely. Trash Can upgrades raise the share of an item's value that is paid back when it is thrown away, up to sixty per cent, and they cost noticeably less than the tool tiers.
Geode cracking is cheap and endless. Geodes, Frozen Geodes, Magma Geodes and Omni Geodes all open for the same small fee, and so do Artifact Troves bought from the Desert Trader, Golden Coconuts from Ginger Island, and Mystery Boxes and Golden Mystery Boxes. Troves and boxes hold artifacts and oddities rather than minerals. The sound gives the result away before the animation finishes: a dull clink means something cheap, and a short melody with a sparkle means something worth keeping.
Notes
Clint is the only occupant. He lives behind his own shop, which is why the building can be entered on days the counter is closed.
Timing a Watering Can upgrade around the weather saves a day of crops. Watering everything, handing the can over, and letting rain cover the following day means the plants are fine on all three days, and the can comes back refilled. The end of a season works just as well, when nothing left in the ground will ripen anyway.
Coal is worth doing the arithmetic on. In a first year, buying Wood from the Carpenter's Shop and running it through a Charcoal Kiln is cheaper than buying coal here. From a second year the price of wood jumps and the comparison flips, so buying coal outright becomes the better deal. Along the same lines, once Mining reaches level seven it is cheaper to buy Iron Ore, smelt it into bars and use the Transmute recipe than to buy Gold Ore at all.
The fenced yard behind the shop hides a secret. A brown box there takes a single Super Cucumber and hands over the ??HMTGF?? statue, one of three such statues hinted at by the unreadable Lost Book in the Museum.
All Shops
Every entry in this group, with its key details.
| Name | Image | Open Hours |
|---|---|---|
| Abandoned House | All Day | |
| Adventurer's Guild | 2:00pm to 2:00am | |
| Blacksmith | 9:00am to 4:00pm | |
| Bookseller | - | |
| Carpenter's Shop | 9:00am to 5:00pm | |
| Casino | 9:00am to 11:50pm | |
| Desert Trader | Always | |
| Fish Shop | 9am to 5pm | |
| Giant Stump | - | |
| Harvey's Clinic | 9:00am to 3:00pm | |
| Ice Cream Stand | 1pm to 5pm during Summer | |
| Island Trader | Always | |
| JojaMart | 9:00am to 11:00pm | |
| Marnie's Ranch | 9:00am to 4:00pm; (Building open 9am to 6pm) | |
| Oasis | 9:00am to 11:50pm | |
| Pierre's General Store | Shop: 9am to 5pm; Building: 9am to 9pm | |
| Qi's Walnut Room | Always | |
| The Stardrop Saloon | 12:00pm to 12:00am | |
| Traveling Cart | 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival | |
| Volcano Dungeon | - | - |
| Wizard's Tower | 6:00am to 11:00pm |