Starfield:AA-99
| AA-99 | |
|---|---|
| Base Damage | |
| Fire Rate | 112 |
| DPS | 31.73 |
| Ammo | 11mm Caseless |
| Mag Capacity | 30 |
| Accuracy | 65.7% |
| Range | 40 |
| Mass | 3 |
| Mod Slots | 8 |
| Base Value | 7865 |
| Type | Ballistic Rifle |
| Item ID | 000476C4 |
| Variants | Desperation, Peacekeeper |
The AA-99 is a ballistic rifle produced by Allied Armaments which means it benefits from the UC Defence Manual Magazine collection that increases magazine size and critical hit capability. The AA-99 uses 11mm Caseless ammo.
Weapon Effects
This weapon can randomly get any effect compatible with its category.
See full breakdown and information of all Weapon Effects.
How to Get Guide
Location/Quest
- You can find this weapon in randomised loot in Starfield.
- You can obtain this weapon from most weapon vendors. It’s possible to reset a vendor’s inventory by waiting 48 hours, this can be done by sleeping or sitting for 24 hours twice and then checking back at the weapon vendor.
Weapon Modification
| Category | Available Mods | Effect |
|---|---|---|
| Barrels | Long Barrel | Increases Accuracy, Recoil Control and Range at the cost of Aim Down Sight speed |
| Barrels | Stabilizing Barrel | Specialized, mag-assisted barrels vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing still |
| Batteries | Armor-Piercing Rounds | More powerful casing can penetrate even the sturdiest armors |
| Batteries | Explosive Rounds | Rounds that explode on contact with a surface |
| Internal | Hair Trigger | Installs a lighter trigger pull for increased Fire Rate |
| Internal | High Powered | Increases Damage done |
| Internal | High Velocity | Internal module that increases accuracy and range |
| Lasers | Laser Sight | Laser Sight attachment to help with target acquisition and increase Accuracy |
| Magazines | Large Magazine | Increases Ammo capacity at the cost of Aim Down Sight speed and Reload speed |
| Magazines | Small Magazine | Increases Aim Down Sight speed and Reload speed at the cost of Ammo Capacity |
| Magazines | Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed |
| Muzzles | Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy |
| Optic | Iron Sights | Standard issue iron sights |
| Optic | Medium Scope | Medium scope for 4x magnified view |
| Optic | Recon Scope | Marks enemies while Aiming |
| Optic | Reflex Sight | Reflex sights for quicker target acquisition and visibility |
| Optic | Short Scope | Short scope or 2x magnified view |
| Receivers | Fully Automatic | Receiver that fires continuously while the trigger is pulled |
| Receivers | Semi-Automatic | Receiver that fires once per trigger pull |
| Stocks | Ergonomic Stock | A comfortable stock that helps increase Accuracy and Aim Down Sights speed |
| Stocks | Stabilizing Stock | Specialized, mag-assisted grips vastly increases Accuracy and Recoil control at the cost of Aim Down Sights speed while standing stil |
| Stocks | Stock | A full stock for better Recoil management |
| Suppressor | Suppressor | Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range |
| Suppressors | Suppressor | Vastly reduces acoustic intensity while increasing Accuracy at the cost of Range |
Weapon Tier Level
Starfield has four weapon tier levels: Base, Calibrated, Refined, Advanced (in ascending order). The higher the tier, the better the damage of the weapon. As you level up, your chances of finding higher tier weapons increase, defeating higher level enemies will also increase the drop chance of best weapons. Note that superior weapons do exist, but they are incorrectly named as advanced weapons despite dealing more damage.
Unique Weapons in Starfield scale in base damage depending on their weapon tier level (Base, Calibrated, Refined, Advanced), but they keep the same unique name without any prefixes being added. You can find out more information on how to get the best version of each unique weapon you come across on the unique weapon tier system page.
Below you can find the stats for each tier level of this unique weapon.
| Tier | Loot Level | Damage Change | Damage | Fire Rate | DPS | Tier ID |
|---|---|---|---|---|---|---|
| Base | 0 | 0.0% | 112 | 31.7 | 0012FD2C | |
| Calibrated | 29 | 47.0% | 112 | 46.6 | 0012FD2D | |
| Refined | 39 | 53.0% | 112 | 71.4 | 0012FD2E | |
| Advanced | 49 | 59.0% | 112 | 113.5 | 0012FD2F |
Weapon Categories
Rifles
Rifles in Starfield are some of the most versatile weapons available ranging from semi-automatic sniper rifles, burst-fire, or even fully automatic rifles. Rifles are also one of the most common weapon types in the game, so if you decide to build a character around using rifles you will be spoilt for weapon options. There are a number of Unique Rifles to collect. Unique Weapons range from; rare, epic, legendary and come with pre-defined rarity modifiers that increase your damage output.
Using the Science Skills: Weapon Engineering you can modify your rifle with the best mods for your playstyle. This will affect the damage, fire rate, magazine capacity, range, mass and accuracy of the weapon. Each gun has a limited number of mod slots to utilise. Below you will find a list of all the common and unique rifle locations in Starfield along with the weapon ID which can be used to add the weapon to your inventory using console commands.
Ballistic Rifles
Ballistic Rifles deal physical damage and ammunition is easy to acquire for most rifles.
You can increase the damage that Ballistic Rifles do by investing skill points into the following Combat Skills: Ballistics, Rifle Certification, Marksmanship, Sniper Certification, Rapid Reloading, Armor Penetration, Crippling and Sharpshooting.
| Name | Image | Damage | Fire Rate | DPS | Ammo | Mag Capacity | Accuracy | Range | Mass | Mod Slots | Value | Item ID | Unique |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| AA-99 | 112 | 31.73 | 11mm Caseless | 30 | 65.7% | 40 | 3 | 8 | 7865 | 000476C4 | - | ||
| Acid Rain | 170 | 8.5 | 7.77mm Caseless | 50 | 70.3% | 17 | 2.4 | 6/8 | 9079 | 002E3E85 | Yes | ||
| Avatar | 19 | 81 | 6.5mm MI Array | 20 | 83.4% | 100 | 13.6 | 4/7 | 744375 | 001AC6B4 | Yes | ||
| Beowulf | 150 | 8.3 | 7.77mm Caseless | 12 | 67.5% | 30 | 0.6 | 6 | 750 | 000476C4 | - | ||
| Davis Wilson's Rifle | 90 | 28.5 | 11mm Caseless | 36 | 68.8% | 40 | 4.65 | 3/6 | 11480 | 00367C5 | Yes | ||
| Desperation | 134 | 38.1 | 11mm Caseless | 15 | 71.9% | 34 | 3.2 | 6/8 | 23594 | 000EC2F1 | Yes | ||
| Despondent Assassin | 40 | 22.6 | 9x39mm Caseless | 12 | 86.8% | 100 | 2.95 | 2/3 | 15228 | 001492OB | Yes | ||
| Drum Beat | 160 | 21.3 | 11mm Caseless | 60 | 65.6% | 39 | 4.3 | 7 | 4922 | 0018DE2C | - | ||
| Feather | 117 | 37.1 | 11mm Caseless | 36 | 78.2% | 48 | 2.19 | 5/6 | 14555 | 002E82A0 | Yes | ||
| Fiscal Quarter | 180 | 15 | 6.5mm CT | 40 | 73.5% | 40 | 2.15 | 5/7 | 3740 | 00019F5 | Yes | ||
| Fury | 150 | 50 | 7.62x39mm | 100 | 68.9% | 44 | 5.15 | 5/7 | 33189 | 0008AF62 | Yes | ||
| Gallow's Reach | 150 | 45 | 7.62x39mm | 30 | 70.6% | 40 | 4.25 | 5/7 | 33189 | 0032046C | Yes | ||
| Grendel | 170 | 8.5 | 7.77mm Caseless | 50 | 66.2% | 20 | 2.56 | 8 | 1402 | 00028A02 | - | ||
| Hard Target | 25 | 48.3 | .50 Caliber Caseless | 5 | 74.2% | 20 | 9.15 | 7 | 20510 | 00028A02 | - | ||
| Head Ranger | 14 | 8.6 | .50 Caliber Caseless | 6 | 79.6% | 48 | 5.5 | 5/6 | 9219 | 002FAD3F | Yes | ||
| Hunterwulf | 120 | 28 | 7.77mm Caseless | 30 | 88.7% | 56 | 5 | 5/8 | 16246 | 002E383 | Yes | ||
| Justifier | 12 | 6.2 | .50 Caliber Caseless | 6 | 82.3% | 58 | 4.55 | 5/6 | 5627 | 001BAA3C | Yes | ||
| Kodama | 170 | 36.8 | 7.77mm Caseless | 30 | 65.7% | 20 | 2.3 | 7 | 5632 | 00253A16 | - | ||
| Lawgiver | 10 | 5.17 | .50 Calibers | 6 | 68% | 40 | 3.6 | 6 | 2395 | 0002D7F4 | - | ||
| Maelstrom | 150 | 10 | 6.5mm CT | 40 | 58.6% | 40 | 3.7 | 5 | 13560 | 0023606 | - | ||
| Magpulse | 17 | 20.12 | 6.5mm MI Array | 40 | 58.6% | 40 | 3.7 | 5 | 13560 | 0002EB3C | - | ||
| Magshear | 300 | 32.75 | .50 MI Array | 75 | 65.5% | 40 | 3.9 | 5 | 17721 | 0002EB3C | - | ||
| Magsniper | 17 | 63.2 | 6.5mm MI Array | 12 | 86.1% | 100 | 9.6 | 6 | 27790 | 0002EB45 | - | ||
| Mindtear | 345 | 74.75 | .50 MI Array | 75 | 66.4% | 50 | 6.9 | 2/5 | 49941 | 002AC049 | Yes | ||
| Old Earth Assault Rifle | 150 | 37.5 | 7.62×39mm | 30 | 64.7% | 40 | 3.5 | 7 | 10582 | 0026ED2A | - | ||
| Old Earth Hunting Rifle | 40 | 20 | 9x39mm Caseless | 20 | 86.8% | 100 | 3.15 | 3 | 5264 | 0021BBCD | - | ||
| Peacekeeper | 112 | 31.7 | 11mm Caseless | 50 | 72.2% | 41 | 4.5 | 4/8 | 18947 | 002A52E5 | Yes | ||
| Peacemaker | 12 | 7.4 | .50 Caliber Caseless | 6 | 82.1% | 56 | 5.9 | 6/6 | 11853 | 000E7ED1 | Yes | ||
| Pirate Legend | 180 | 12 | 6.5mm CT | 70 | 68.0% | 40 | 6.6 | 4/7 | 9095 | 002FAC64 | Yes | ||
| Power Beat | 39 | 42.9 | 11mm Caseless | 60 | 44.5% | 39 | 4.1 | 4/7 | 9298 | 0022A8E1 | Yes | ||
| Revenant | 330 | 77 | .50 MI Array | 150 | 69.8% | 44 | 3.69 | 3/5 | 62022 | 0008AF62 | Yes | ||
| Speechless Fire | 48 | 26.4 | 9x39mm Caseless | 20 | 87.5% | 100 | 3.15 | 3/3 | 11092 | 002E0731 | Yes | ||
| Tempest | 90 | 28.5 | 11mm Caseless | 36 | 68.8% | 40 | 4.65 | 4/6 | 11480 | 003CE4B0 | Yes | ||
| The Buzzcut | 212 | 10.6 | 7.77mm Caseless | 50 | 70.2% | 22 | 2.85 | 6/8 | 4524 | 0020772C | Yes | ||
| The First Shot | 50 | 38.3 | 7.77mm Caseless | 30 | 73.38% | 34 | 3.45 | 6/8 | 17459 | 002E1929 | Yes | ||
| The Last Breath | 25 | 57.9 | .50 Caliber Caseless | 5 | 83.8% | 120 | 10.05 | 4/7 | 53105 | 0022A8E2 | Yes | ||
| Tombstone | 90 | 28.5 | 11mm Caseless | 20 | 72.8% | 40 | 4.2 | 6 | 6150 | 0002EB36 | - | ||
| Vampire's Gift | 120 | 36 | 7.77mm Caseless | 66 | 75.3% | 21 | 4.85 | 6/7 | 18432 | 002FAC66 | Yes |
Laser Rifles
Laser Rifles deal energy damage and mostly share the same ammunition which is relatively easy to acquire from vendors. Energy damage can be more effective against certain enemies who have a lower Energy damage resistance. Compared to Ballistic Rifles there are very few Laser Rifles to choose from.
You can increase the damage that Laser Rifles do by investing skill points into the following Combat Skills: Lasers, Rifle Certification, Marksmanship, Rapid Reloading, Armor Penetration, Crippling and Sharpshooting.
| Name | Image | Damage | Fire Rate | DPS | Ammo | Mag Capacity | Accuracy | Range | Mass | Mod Slots | Value | Item ID | Unique |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Equinox | 50 | 10.8 | 3KV LZR Cartridge | 20 | 70.2% | 50 | 3.2 | 7 | 2408 | 0001BC4F | - | ||
| Orion | 33 | 14.6 | 3KV LZR Cartridge | 35 | 77% | 50 | 5.3 | 7 | 5227 | 002773C8 | - | ||
| Unmitigated Violence | 33 | 35.6 | 3KV LZR Cartridge | 30 | 74.2% | 68 | 6.85 | 4/7 | 12361 | 0011381D | Yes | ||
| Unrestrained Vengeance | 33 | 9.9 | 3KV LZR Cartridge | 30 | 81.2% | 60 | 6.55 | 2/7 | 5227 | 0019F7 | Yes | ||
| Va'ruun Inflictor | 25 | 33.3 | Heavy Particle Fuse | 20 | 70% | 50 | 3.75 | 6 | 22500 | 0026D8A0 | - |
Particle Beam Rifles
Particle Beam Rifles deal both energy damage and Physical Damage combined. The advantages of dealing two damage types are that one of them will still be effective against even the most heavily armoured enemies. The disadvantage is that you will need to spread your character build over multiple Combat Skills: to deal the maximum amount of damage with Particle Beam Rifles.
You can increase the damage that Particle Beam Rifles, do by investing skill points into the following Combat Skills: Particle Beams, Lasers, Ballistics, Rifle Certification, Marksmanship, Rapid Reloading, Armor Penetration, Sniper Certification, Crippling and Sharpshooting.
| Name | Image | Damage | Fire Rate | DPS | Ammo | Mag Capacity | Accuracy | Range | Mass | Mod Slots | Value | Item ID | Unique |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Eternity's Gate | 25 | 27.92 | Heavy Particle Fuse | 20 | 81.6% | 60 | 5.1 | 4/6 | 11249 | 00329ABB | Yes | ||
| Novablast Disruptor | 20 | 33.3 | Heavy Particle Fuse | 5 | 70.2% | 20 | 2.7 | 5 | 5700 | 0026D968 | - | ||
| Reflection | 29 | 86.5 | Heavy Particle Fuse | 20 | 78.0% | 70 | 6.45 | 4/6 | 94500 | 0022A90D | Yes |


