Starfield:The Mutineer
| The Mutineer | |
|---|---|
| Base Damage | |
| Fire Rate | 161 |
| DPS | 485.68 |
| Ammo | .43 MI Array |
| Mag Capacity | 6 |
| Accuracy | 63.1% |
| Range | 30 |
| Mass | 5.2 |
| Mod Slots | 4/6 |
| Base Value | 40967 |
| Type | Ballistic Pistol |
| Item ID | 00CAB0 |
| Variants | Magshot |
The Mutineer is a ballistic pistol in Starfield. It is a Unique version of the Magshot. It has the highest base damage of any pistol in Starfield but cannot be silenced. It uses 43 MI Array ammo.
Weapon Effects
See full breakdown and information of all Weapon Effects.
| Name | Tier | Effect | Description |
|---|---|---|---|
| Space-Adept | 1 | +30% damage while in space, and -15% damage while on a planet | - |
How to Get Guide
Location/Quest
To find the Mutineer unique pistol location which can be easily missed you can either start the 4th main quest Into the Unknown where you acquire your first power. After speaking to Vladmir to start the quest you will have an option to ask him about his past in the Crimson Fleet, after selecting this dialog option he will invite you to visit his secret villa and mark it on your map. Alternatively you can travel straight to Vlad’s Villa which is located on the Moon Syrma VII-A in the Syrma System. Vladimir’s Villa will already be marked on your map and you can land directly at the location. Once inside the Villa head down to the lower levels and you’ll find a locked door with an advanced lock (requires rank 1 Security Skill to unlock), on the desk inside this room is the unique pistol the Mutineer along with some other legendary weapons.
Weapon Modification
Pre-Attached
| Category | Available Mods | Effect |
|---|---|---|
| Barrels | Magnetic Rails | Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed |
| Batteries | Depleted Uranium Rounds | Built using depleted Uranium, these rounds can penetrate any armor |
| Muzzles | Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy |
| Receivers | Fully Automatic | Receiver that fires continuously while the trigger is pulled |
Compatible Mods
| Category | Available Mods | Effect |
|---|---|---|
| Barrels | Long Barrel | Increases Accuracy, Recoil Control and Range at the cost of Aim Down Sight speed |
| Barrels | Magnetic Rails | Increases the Rate of Fire and Damage at the cost of Aim Down Sights speed |
| Barrels | Standard Barrel | Standard issue barrel |
| Batteries | Armor-Piercing Rounds | More powerful casing can penetrate even the sturdiest armors |
| Batteries | Depleted Uranium Rounds | Built using depleted Uranium, these rounds can penetrate any armor |
| Internal | Hair Trigger | Installs a lighter trigger pull for increased Fire Rate |
| Internal | High Velocity | Internal module that increases accuracy and range |
| Lasers | Recon Laser Sight | Marks enemies while Aiming and greatly increases Accuracy |
| Magazines | Tactical Magazine | Lighter mag that vastly increases Aim Down Sight speed and Reload speed |
| Muzzles | Compensator | Increases Stability and Hip-Fire accuracy at the cost of long-range Accuracy |
| Muzzles | Muzzle Brake | Increases long-range Accuracy and Stability at the cost of Hip-Fire Accuracy |
| Muzzles | Shock Charge Band | Electrified device that attaches an electric burst of energy to rounds passed through it |
| Receivers | Fully Automatic | Receiver that fires continuously while the trigger is pulled |
| Receivers | Semi-Automatic | Receiver that fires once per trigger pull |
Weapon Tier Level
Starfield has four weapon tier levels: Base, Calibrated, Refined, Advanced (in ascending order). The higher the tier, the better the damage of the weapon. As you level up, your chances of finding higher tier weapons increase, defeating higher level enemies will also increase the drop chance of best weapons. Note that superior weapons do exist, but they are incorrectly named as advanced weapons despite dealing more damage.
Unique Weapons in Starfield scale in base damage depending on their weapon tier level (Base, Calibrated, Refined, Advanced), but they keep the same unique name without any prefixes being added. You can find out more information on how to get the best version of each unique weapon you come across on the unique weapon tier system page.
Below you can find the stats for each tier level of this unique weapon.
| Tier | Loot Level | Damage Change | Damage | Fire Rate | DPS | Tier ID |
|---|---|---|---|---|---|---|
| Base | 0 | 0.0% | 25 | 22.1 | 0012FFAB | |
| Calibrated | 27 | 49.0% | 25 | 32.9 | 001301E7 | |
| Refined | 37 | 55.0% | 25 | 51.0 | 001301E8 | |
| Advanced | 47 | 66.0% | 25 | 84.7 | 001301E9 |
Weapon Categories
Unique Pistols
Unique Weapons in Starfield have a unique name, visual appearance, weapon mods and Depending on the unique weapon rarity weapon rarity (Rare, Epic or Legendary), it can have 1-3 pre-defined weapon effects that further enhance damage capabilities. For example, it may do double damage to targets who are full health.
Unlike the low chance of finding legendary weapons in loot, unique weapons have guaranteed locations where they can be found. This means you can prioritise on finding the best unique weapon location for your character build early on in your playthrough.
Below you will find a list of all the unique pistol locations in Starfield along with the weapon ID which can be used to add the weapon to your inventory using console commands.
| Name | Image | Damage | Fire Rate | DPS | Ammo | Mag Capacity | Accuracy | Range | Mass | Mod Slots | Value | Item ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ace Sidearm | 40 | 10 | .27 Caliber | 17 | 72.0% | 20 | 1.7 | 5/7 | 9468 | 002E073B | ||
| Ambassador | 109 | 63.6 | .43 Ultramag | 8 | 75.2% | 28 | 2 | 4/7 | 13127 | 001EEE4F | ||
| Deadeye | 12 | 12.2 | 7.5mm Whitehot | 6 | 68.9% | 31 | 2.4 | 0/3 | 11130 | 001BBF2A | ||
| Elegance | 109 | 8.2 | 7.77mm Caseless | 8 | 73.7% | 17 | 1.5 | 5/7 | 18244 | 002E0725 | ||
| Ember | 25 | 5 | 1.5KV LZR Cartridge | 16 | 73.6% | 24 | 2.9 | 7/7 | 2735 | 002F99FF | ||
| Haphazard Handgun | 67 | 44.6 | .45 Caliber ACP | 9 | 70.8% | 24 | 1.6 | 4/5 | 29111 | 008AF5D | ||
| Keelhauler | 140 | 123.7 | .43 MI Array | 6 | 70.1% | 24 | 3.5 | 4/6 | 43244 | 008d850 | ||
| Marathon | 33 | 21.45 | .43 Ultramag | 7 | 71.4% | 18 | 0.49 | 5/7 | 17280 | 002E82A2 | ||
| Memento Mori | 40 | 11.3 | .27 Caliber | 17 | 69.% | 20 | 0.49 | 4/7 | 3917 | 00316416 | ||
| Radburn | 114 | 15.2 | 7.77mm Caseless | 12 | 67.9% | 20 | 0.65 | 4/6 | 2099 | 00207711 | ||
| Short Circuit | 29 | 4.8 | 1.5KV LZR Cartridge | 22 | 75.8% | 32 | 4.5 | 3/7 | 8742 | 002E7C9C | ||
| Sir Livingstone's Pistol | 67 | 31.3 | 45. Caliber ACP | 15 | 69.2% | 24 | 1.8 | 2/4 | 7612 | 001F27F5 | ||
| Solace | 30 | 19.5 | .43 Ultramag | 7 | 73% | 24 | 3.15 | 6/7 | 10320 | 00AF68 | ||
| Street Sweeper | 180 | 9 | 6.5mm MI Array | 25 | 74.7% | 24 | 2.85 | 3/6 | 1723 | 002F3B1A | ||
| Terror Inflictor | 34 | 48.7 | Light Particle Fuse | 12 | 71.7% | 47 | 2.8 | 4/7 | 55662 | 0022A90C | ||
| The Mutineer | 161 | 485.68 | .43 MI Array | 6 | 63.1% | 30 | 5.2 | 4/6 | 40967 | 00CAB0 | ||
| The Prime | 12 | 12.2 | 7.5mm Whitehot | 6 | 69.8% | 31 | 3.6 | 5/8 | 21730 | 002DFD41 | ||
| The Spacer | 25 | 16.25 | Light Particle Fuse | 12 | 70.2% | 36 | 3.05 | 5/7 | 15207 | 001AC6C0 | ||
| The Zapper | 104 | 20.8 | .27 Caliber | 28 | 71.6% | 24 | 2.85 | 6/7 | 9284 | 002D7913 | ||
| Trickshot | 34 | 38.1 | .43 MI Array | 6 | 63.6% | 30 | 5.1 | 4/7 | 37554 | 001AC6B1 | ||
| Unfair Advantage | 75 | 63.8 | 7.5mm Whitehot | 6 | 63.3% | 36 | 2.05 | 6/8 | 16430 | 003CE4B1 | ||
| Vampire's Sidearm | 80 | 37.3 | .45 Caliber ACP | 15 | 68.5% | 18 | 1.75 | 3/4 | 207739 | 0207739 |


