Counter-A-Hack
| Counter-A-Hack | |
|---|---|
| Class | Intelligence Perk |
| Attribute | Intelligence |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Hack Queue |
Counter-A-Hack lets V hack back. When an enemy netrunner targets V, they can be quickhacked through walls and cover, and the counter costs less RAM than a normal hack. It sits in the netrunning branch of the Intelligence tree. It turns the most dangerous enemy in a camp into the easiest.
Effect
An enemy netrunner is normally a problem because they can be anywhere. They hack from behind cover, out of sight, and the only answer is to find them.
This perk removes the search. The act of being targeted exposes them, walls stop mattering, and the counter is cheap enough to fire without planning for it.
How to Unlock Counter-A-Hack
It sits behind the Pro gate of the Intelligence tree and is bought from Hack Queue.
Perk Tree
Counter-A-Hack is bought from Hack Queue in the Intelligence tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Hack Queue | Pro (9) | +1 Max RAM. |
Character Builds
It belongs to a netrunner fighting other netrunners, which in practice means Militech and corporate locations and much of Dogtown.
Buy it at the Pro gate from Hack Queue, with Copy-Paste in mind. The counter is cheap and ignores walls, and Copy-Paste then spreads it to the netrunner's whole squad, which turns the enemy's opening move into V's.
Notes
Copy-Paste spreads that counter to the netrunner's allies, which is how one incoming hack becomes an attack on the whole group.
Encryption lower in the tree makes V harder to trace in the first place.
All Intelligence Perks