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Doomlauncher



Doomlauncher
Doomlauncher
Class Technical Ability Perk
Attribute Technical Ability
Tier Phenom (15)
Levels 1
Requires Friendlier Fire, Ambidextrous

Doomlauncher rebuilds the Projectile Launch System into a grenade launcher with a supply to match. It adds a charge, speeds up every kind of recharge, hands charges back on kills and gives the arm the same stack exchange grenades get. It is one of the deepest picks in the Technical Ability tree and it needs more than one perk bought first. An arm cyberware build is what it finishes.

Effect


The Projectile Launch System is an arm implant that fires explosives, and its limit has always been how rarely it is ready. This perk attacks that from every direction at once.

There is an extra charge, a faster base recharge, a further boost when the charges are empty, a very large boost out of combat, and a slice returned on each kill. On top of that a full set of explosion stacks can be spent to replenish a charge the way it can for grenades.

How to Unlock Doomlauncher


It sits behind the Phenom gate of the Technical Ability tree and is unusual in needing more than one perk ahead of it. Friendlier Fire and Ambidextrous both come first.

Perk Tree


Doomlauncher is bought from Ambidextrous and Friendlier Fire in the Technical Ability tree.

Name Image Tier Effect
Ambidextrous Ambidextrous Phenom (15) Unlocks a new cyberware slot for your Hands.
Friendlier Fire Friendlier Fire Phenom (15) +50% resistance to damage and effects from explosions you cause.

Character Builds


The build is an arm cyberware Technical Ability build carrying the Projectile Launch System, which this perk turns into a real weapon rather than an occasional one.

Buy it at the Phenom gate once Friendlier Fire and Ambidextrous are both in place, which means the explosives and cyberware branches have both been invested in. Jailbreak and Launch Capacity Override in the Relic tree add an overcharged burst and another charge, so a serious launcher build spends points in both trees.

Notes


The Projectile Launch System is what the Technical Ability attribute improves alongside grenades and Tech weapons.

Jailbreak in the Relic tree lets the same arm fire an overcharged burst, and Launch Capacity Override adds another charge again.

All Technical Ability Perks