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Launch Capacity Override



Launch Capacity Override
Launch Capacity Override
Class Relic Perk
Attribute Relic
Cost 1 Relic point
Levels 1
Affects Requires Jailbreak and Projectile Launch System

Launch Capacity Override gives the Projectile Launch System another charge. One more shot before the implant has to recharge is a large increase for a weapon that fires so rarely. It is the Projectile Launch System pick in the Relic tree. Two shots in a row changes what the arm can be used for.

Effect


The implant's limit has always been how few charges it holds. A single shot per recharge means it is saved for the one target that justifies it.

A second charge turns it into something that can be used twice in the same fight, which is enough to open with it and still have an answer in reserve.

How to Unlock Launch Capacity Override


It is bought with a Relic point. Jailbreak has to be bought first, and the Projectile Launch System has to be installed.

Character Builds


The build is a Projectile Launch System build, which means Technical Ability for the explosives branch and the Relic tree for the arm itself.

Buy it once Jailbreak is in place. Doomlauncher in the Technical Ability tree adds another charge and speeds up every recharge, so a build with both perks has a launcher that is available often enough to be a primary weapon.

Notes


Jailbreak lets the same arm fire an overcharged burst that covers a wider area.

Doomlauncher in the Technical Ability tree adds another charge again and speeds up every kind of recharge, so a build can stack both.

All Relic Perks



Every relic perk in the game is listed below.

Name Image Cost Requires Effect
Data Tunneling Data Tunneling 1 Relic point - When an enemy is affected by a Monowire-uploaded quickhack, normal Monowire attacks which hit that enemy and other enemies simultaneously, will spread the quickhack to them.
Emergency Cloaking Emergency Cloaking - - Improves Optical Camo cyberware. Activating Optical Camo during combat will cause enemies to lose track of you, giving you a chance to exit combat. Note: To use this ability you must have Optical Camo equipped to your Combat Gadget quickslot.
Jailbreak Jailbreak 3 Relic points - Unlocks new abilities for Arm cyberware: Mantis Blades, Gorilla Arms, Projectile Launch System and Monowire.
Launch Capacity Override Launch Capacity Override 1 Relic point - Increases the number of Projectile Launch System charges by 1.
Limiter Removal Limiter Removal 1 Relic point - The shockwave from a charged Gorilla Arms attack now knocks down all enemies within range.
Machine Learning Machine Learning 1 Relic point - Destroying an enemy's Vulnerability grants: +10% Frequency of new Vulnerabilities appearing. +5% Crit Damage against Vulnerabilities. Duration: 25 sec. Effect and duration can stack 5 times. Reaching max stacks doubles these effects.
Sensory Protocol Sensory Protocol 1 Relic point - When crouched, being detected by an enemy will temporarily slow down time. Dodge or Dash out of the enemy's line of sight to immediately exit combat. Cooldown: 120 sec.
Spatial Mapping Spatial Mapping 1 Relic point - All Leap Attacks with Mantis Blades now cripple enemies and increase dismemberment chance against those same enemies for 10 sec.
Vulnerability Analytics Vulnerability Analytics 3 Relic points - During combat, you can now detect Vulnerabilities in enemy Armor and cyberware. Hitting Vulnerabilities gives: 100% Crit Chance. +25% Armor penetration. Weakspot damage bonuses. Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3m.