Finisher: Savage Sling
| Finisher: Savage Sling | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Legend (20) |
| Levels | 1 |
| Requires | Quake |
| Affects | Only affects Blunt Weapons |
Finisher: Savage Sling is the blunt weapon finisher of the Body tree. A wounded enemy can be killed outright, which returns a fifth of V's health, or picked up and thrown into the others. It sits at the very top of the blunt weapon branch. It is the move the whole branch has been building towards.
Effect
The finisher is available when an enemy's health is low, and a stunned enemy is easier to catch with it. Landing it heals V, which makes it a way to recover as well as a way to kill.
Holding the button changes the ending. Instead of a finishing blow the enemy is thrown, and they damage whatever they land among, so one body clears a little of the room on the way down.
How to Unlock Finisher: Savage Sling
It sits behind the Legend gate of the Body tree, which takes almost everything V has to spend on one attribute. Quake must be fully bought first.
Perk Tree
Finisher: Savage Sling is bought from Quake in the Body tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Quake | Phenom (15) | -15% Stamina cost for attacks with Blunt Weapons. |
Character Builds
The build is a blunt weapon Body build that has spent nearly everything on the attribute. A hammer is the weapon, Clapback below should already be stunning enemies with counterattacks, and Quake should be fully bought.
Buy it as the Legend gate opens. The health it returns is what makes a melee build able to finish a long fight, and throwing the body instead is how it clears the space around itself. Nothing in the tree is bought from it, so it is an end rather than a step.
Notes
Clapback lower in the branch makes counterattacks stun, and stunned enemies are the ones this finisher catches most easily.
Blunt weapons are what it applies to, and the Body attribute is what improves them.
All Body Perks
Every body perk in the game is listed below.
| Name | Image | Tier | Requires | Effect |
|---|---|---|---|---|
| Army Of One | Rookie (4) | Painkiller | +10% Health Regen Rate for each nearby enemy. | |
| Comeback Kid | Rookie (4) | Painkiller | +1% Health Regen Rate for each percent of missing Health. | |
| Dorph-Head | Rookie (4) | Painkiller | When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%). | |
| Fury Road | Rookie (4) | - | In vehicle collisions: +50% damage to enemy vehicles and their occupants. -50% damage to your vehicles. You take no damage as a vehicle occupant in collisions. | |
| Painkiller | Rookie (4) | - | Unlocks slow Health Regen in combat. | |
| Speed Junkie | Rookie (4) | Painkiller | +60% Health Regen Rate while sprinting. | |
| Breakthrough | Pro (9) | - | -40% enemy Armor for 7 sec. after hitting them with a strong attack. | |
| Bullet Ballet | Pro (9) | Die! Die! Die! | -25% bullet spread when moving. | |
| Clapback | Pro (9) | - | +100% Knockdown chance with defensive attacks. Cooldown: 10 sec. +100% Stun chance with counterattacks. | |
| Die! Die! Die! | Pro (9) | - | +12.5% Crit Chance at low Stamina. | |
| Don't Stop Me Now | Pro (9) | Die! Die! Die! | When below 33% Stamina: +15% Mitigation Chance,. +5% Mitigation Strength. | |
| Fly Swatter | Pro (9) | - | -40% incoming ranged damage when blocking with Blunt Weapons. | |
| Kinetic Absorption | Pro (9) | - | Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec. | |
| Like A Feather | Pro (9) | Die! Die! Die! | No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns. | |
| Wrecking Ball | Pro (9) | - | -15% Stamina cost for attacks with Blunt Weapons. | |
| Adrenaline Rush | Phenom (15) | Painkiller | +35 max Health | |
| Aftershock | Phenom (15) | Quake | +30 Stamina for each enemy hit with Quake. | |
| Bloodlust | Phenom (15) | - | When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy. | |
| Calm Mind | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay. | |
| Close-Quarters Carnage | Phenom (15) | Spontaneous Obliteration | Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%). | |
| Dread | Phenom (15) | Spontaneous Obliteration | -15% enemy Armor when using ranged attacks. Dismembering spreads the effect to nearby enemies. | |
| Epicenter | Phenom (15) | Quake | When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance. | |
| Juggernaut | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: +20% movement speed,. +10% damage. | |
| Quake | Phenom (15) | Wrecking Ball | -15% Stamina cost for attacks with Blunt Weapons. | |
| Ripple Effect | Phenom (15) | Aftershock, Calm Mind | +15% Health for each enemy hit by Quake. | |
| Rush Of Blood | Phenom (15) | Spontaneous Obliteration | +20% reload speed for 8 sec. after dismembering an enemy. | |
| Skullcracker | Phenom (15) | Spontaneous Obliteration | Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina) | |
| Spontaneous Obliteration | Phenom (15) | - | +12.5% Crit Chance at low Stamina. | |
| Unstoppable Force | Phenom (15) | Adrenaline Rush | When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc. | |
| Finisher: Savage Sling | Legend (20) | Quake | Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land. | |
| Onslaught | Legend (20) | Spontaneous Obliteration | +20% ammo refill after neutralizing an enemy with a Light Machine Gun. | |
| Pain To Gain | Legend (20) | Adrenaline Rush | When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy. | |
| Rip And Tear | Legend (20) | Spontaneous Obliteration | +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun. +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack. |