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Finisher: Savage Sling



Finisher: Savage Sling
Finisher: Savage Sling
Class Body Perk
Attribute Body
Tier Legend (20)
Levels 1
Requires Quake
Affects Only affects Blunt Weapons

Finisher: Savage Sling is the blunt weapon finisher of the Body tree. A wounded enemy can be killed outright, which returns a fifth of V's health, or picked up and thrown into the others. It sits at the very top of the blunt weapon branch. It is the move the whole branch has been building towards.

Effect


The finisher is available when an enemy's health is low, and a stunned enemy is easier to catch with it. Landing it heals V, which makes it a way to recover as well as a way to kill.

Holding the button changes the ending. Instead of a finishing blow the enemy is thrown, and they damage whatever they land among, so one body clears a little of the room on the way down.

How to Unlock Finisher: Savage Sling


It sits behind the Legend gate of the Body tree, which takes almost everything V has to spend on one attribute. Quake must be fully bought first.

Perk Tree


Finisher: Savage Sling is bought from Quake in the Body tree.

Name Image Tier Effect
Quake Quake Phenom (15) -15% Stamina cost for attacks with Blunt Weapons.

Character Builds


The build is a blunt weapon Body build that has spent nearly everything on the attribute. A hammer is the weapon, Clapback below should already be stunning enemies with counterattacks, and Quake should be fully bought.

Buy it as the Legend gate opens. The health it returns is what makes a melee build able to finish a long fight, and throwing the body instead is how it clears the space around itself. Nothing in the tree is bought from it, so it is an end rather than a step.

Notes


Clapback lower in the branch makes counterattacks stun, and stunned enemies are the ones this finisher catches most easily.

Blunt weapons are what it applies to, and the Body attribute is what improves them.

All Body Perks



Every body perk in the game is listed below.

Name Image Tier Requires Effect
Army Of One Army Of One Rookie (4) Painkiller +10% Health Regen Rate for each nearby enemy.
Comeback Kid Comeback Kid Rookie (4) Painkiller +1% Health Regen Rate for each percent of missing Health.
Dorph-Head Dorph-Head Rookie (4) Painkiller When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).
Fury Road Fury Road Rookie (4) - In vehicle collisions: +50% damage to enemy vehicles and their occupants. -50% damage to your vehicles. You take no damage as a vehicle occupant in collisions.
Painkiller Painkiller Rookie (4) - Unlocks slow Health Regen in combat.
Speed Junkie Speed Junkie Rookie (4) Painkiller +60% Health Regen Rate while sprinting.
Breakthrough Breakthrough Pro (9) - -40% enemy Armor for 7 sec. after hitting them with a strong attack.
Bullet Ballet Bullet Ballet Pro (9) Die! Die! Die! -25% bullet spread when moving.
Clapback Clapback Pro (9) - +100% Knockdown chance with defensive attacks. Cooldown: 10 sec. +100% Stun chance with counterattacks.
Die! Die! Die! Die! Die! Die! Pro (9) - +12.5% Crit Chance at low Stamina.
Don't Stop Me Now Don't Stop Me Now Pro (9) Die! Die! Die! When below 33% Stamina: +15% Mitigation Chance,. +5% Mitigation Strength.
Fly Swatter Fly Swatter Pro (9) - -40% incoming ranged damage when blocking with Blunt Weapons.
Kinetic Absorption Kinetic Absorption Pro (9) - Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec.
Like A Feather Like A Feather Pro (9) Die! Die! Die! No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns.
Wrecking Ball Wrecking Ball Pro (9) - -15% Stamina cost for attacks with Blunt Weapons.
Adrenaline Rush Adrenaline Rush Phenom (15) Painkiller +35 max Health
Aftershock Aftershock Phenom (15) Quake +30 Stamina for each enemy hit with Quake.
Bloodlust Bloodlust Phenom (15) - When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.
Calm Mind Calm Mind Phenom (15) Adrenaline Rush When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.
Close-Quarters Carnage Close-Quarters Carnage Phenom (15) Spontaneous Obliteration Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%).
Dread Dread Phenom (15) Spontaneous Obliteration -15% enemy Armor when using ranged attacks. Dismembering spreads the effect to nearby enemies.
Epicenter Epicenter Phenom (15) Quake When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance.
Juggernaut Juggernaut Phenom (15) Adrenaline Rush When Adrenaline Rush is active: +20% movement speed,. +10% damage.
Quake Quake Phenom (15) Wrecking Ball -15% Stamina cost for attacks with Blunt Weapons.
Ripple Effect Ripple Effect Phenom (15) Aftershock, Calm Mind +15% Health for each enemy hit by Quake.
Rush Of Blood Rush Of Blood Phenom (15) Spontaneous Obliteration +20% reload speed for 8 sec. after dismembering an enemy.
Skullcracker Skullcracker Phenom (15) Spontaneous Obliteration Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)
Spontaneous Obliteration Spontaneous Obliteration Phenom (15) - +12.5% Crit Chance at low Stamina.
Unstoppable Force Unstoppable Force Phenom (15) Adrenaline Rush When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc.
Finisher: Savage Sling Finisher: Savage Sling Legend (20) Quake Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land.
Onslaught Onslaught Legend (20) Spontaneous Obliteration +20% ammo refill after neutralizing an enemy with a Light Machine Gun.
Pain To Gain Pain To Gain Legend (20) Adrenaline Rush When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy.
Rip And Tear Rip And Tear Legend (20) Spontaneous Obliteration +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun. +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.