Quake
| Quake | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Phenom (15) |
| Levels | 3 |
| Requires | Wrecking Ball |
| Affects | Only affects Blunt Weapons |
Quake is the blunt weapon payoff of the Body tree. The first two levels make swings cheaper and faster, and the third hands V a ground slam that damages and staggers everything standing close. A whole branch is bought through it. Hammer and club builds treat it as the goal rather than a step.
Effect
The first level cuts the stamina cost of blunt attacks, which stacks with the same cut lower in the branch and makes a heavy weapon genuinely sustainable. The second raises attack speed, turning slow swings into something closer to a rhythm.
The third is a move of its own. V slams the ground, damaging and staggering nearby enemies with a chance to knock them down, and it can also be triggered on the way down from a height. It runs on a short cooldown, so it is an opener or a reset rather than a rotation.
| Level | Effect |
|---|---|
| 1 | -15% Stamina cost for attacks with Blunt Weapons. |
| 2 | +20% attack speed with Blunt Weapons. |
| 3 | Violently slam the ground, damaging and staggering nearby enemies with a chance of Knockdown. Quake can also be performed from midair (a Superhero Landing). Cooldown: 10 sec. |
How to Unlock Quake
It sits behind the Phenom gate of the Body tree. Wrecking Ball is bought first, and all three levels have to be paid for before the slam appears.
Perk Tree
Quake is bought from Wrecking Ball in the Body tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Wrecking Ball | Pro (9) | -15% Stamina cost for attacks with Blunt Weapons. |
Buying Quake opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Aftershock | Phenom (15) | +30 Stamina for each enemy hit with Quake. | |
| Epicenter | Phenom (15) | When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance. | |
| Finisher: Savage Sling | Legend (20) | Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land. |
Character Builds
The build is the blunt weapon Body build at full strength. A heavy hammer is the weapon, Gorilla Arms are the alternative, and the healing branch below should already be bought.
Buy all three levels at the Phenom gate, then add Aftershock and Ripple Effect, then Epicenter. The finisher at the Legend gate closes the branch. A build that stops at the first two levels has a cheaper, faster club and none of the ground slam that the rest of the branch reads.
Notes
Several perks read the slam. Aftershock returns stamina for each enemy caught, Epicenter scales it with the height it is dropped from, and the tree's blunt weapon finisher is bought from it.
Clapback, Fly Swatter and Kinetic Absorption all read blocking, which is the other half of how this branch fights.
All Body Perks