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Melee Weapons



Agaou

Melee weapons are for fights at arm's length. They come in three kinds: blades, blunt weapons and throwables. Blades are fast and deadly. Blunt weapons hit hard and leave enemies alive. Knives and axes can be thrown, and they come back afterwards. Each kind uses its own attribute. Blades go with Reflexes, blunt weapons with Body, and thrown knives with Cool.


Combat


Pros

  • Blades work well for assassinations and stealth kills, and also in open close combat.
  • Blunt weapons are non-lethal. They knock enemies out instead of killing them, which helps in jobs that ask for a target alive.
  • Throwable knives and axes return to the user after a short recovery. They return at once when the user is in melee range.
  • Melee perks add finishers that restore Health, so a melee build heals itself in the fight.
  • Some Iconic melee weapons hit through heavy Armor. Sasquatch's Hammer carries 75% armor penetration.

Cons

  • A melee fighter has to get close before landing a hit, while ranged enemies keep shooting.
  • Attacks use Stamina, so a long fight wears a melee build down.
  • Heavy weapons such as Hammer and Sasquatch's Hammer reduce movement speed and jump height.
  • Sasquatch's Hammer also blocks sprinting, dodging and dashing. It drains a lot of Stamina too.

Weapon Categories




Best Melee Weapons


Name Image Why
Sasquatch's Hammer Sasquatch's Hammer 75% armor penetration, top of the class
Satori Satori Katana paired with Nehan for hemorrhaging
Nehan Nehan Thrown knife that drains Health from bleeding enemies
Errata Errata Leaps at enemies, crits on burning targets
Murphy's Law Murphy's Law Hits several enemies, faster on downed ones
Butcher's Cleaver Butcher's Cleaver Faster and cheaper on bleeding enemies
Agaou Agaou Thrown crits release a shockwave
Knife Knife +200% headshot damage when thrown

Sasquatch's Hammer has the highest armor penetration in the class. Knife has the highest headshot damage of the throwables.

Character Builds


Reflexes perks improve blades, Body perks improve blunt weapons, and Cool perks improve throwables.

  • Blades. Lead And Steel cuts the Stamina cost of blade attacks and lets a blade block bullets. Bullet Deflect then sends blocked bullets back where the crosshair points. Finisher: Bladerunner adds blade attack speed and a finisher that restores 25% Health. Slaughterhouse makes every attack apply Bleeding.
  • Blunt weapons. Wrecking Ball cuts the Stamina cost of blunt attacks. It also lets the user ram into enemies while sprinting and blocking. Quake adds attack speed and a ground slam that staggers nearby enemies. Fly Swatter cuts incoming ranged damage by 40% while blocking with a blunt weapon. Finisher: Savage Sling adds a blunt finisher that restores 20% Health.
  • Throwables. Scorpion Sting makes crits and headshots with thrown weapons apply Poison. Juggler adds headshot damage with throwables. It also resets their cooldown after a kill by headshot, crit or Poison. After a thrown knife or axe is picked back up, Pay It Forward gives +200% damage to the next melee attack with it.

Melee cyberware helps a lot too. A Berserk turns the user into a melee-only fighter while it lasts. During that time, attacks cost no Stamina and attack speed goes up. Stabber adds crit chance with blades and throwables, and Microrotors add melee attack speed. Adrenaline Booster restores Stamina on every melee kill. Handle Wrap adds crit chance with throwables for a few seconds after equipping or throwing one. Among mods, Bleedout raises the crit chance of Bleeding damage from a blade.

Notes


  • Nehan applies Bleeding with a throw. It causes hemorrhaging on an enemy already bleeding from Satori. Hemorrhaging drains the enemy's Health and restores the user's.
  • Saburo Arasaka drops Nehan during The Heist. Satori leans against a seat in his AV on the rooftop landing pad.
  • Errata waits at the forge inside the Electric Corporation Power Plant during Disasterpiece.
  • Sasquatch's Hammer comes from the fight with Sasquatch in I Walk the Line.
  • Herold Lowe at the EBM Petrochem Stadium in Dogtown sells most missed Iconic melee weapons.
  • Jinchu-Maru is looted from Sandayu Oda in Play It Safe. Tsumetogi comes from Hiromi Sato or from its display stand in Pisces.
  • Scalpel is the reward of Big in Japan.
  • Baby Boomer adds crit chance with every attack in a row during a combo. Lina leaves it behind during Dazed and Confused.
  • Cottonmouth lies on a coffee table in Fingers' clinic during The Space in Between.
  • A throw with Fang cripples the target, so it cannot run. Close-combat attacks with Fang gain damage as they continue.
  • Standard katanas carry 25% armor penetration. The Cut-O-Matic chainsword and the Electric Baton Beta and Gamma carry 50%.
  • Black Unicorn and Gwynbleidd are GOG rewards that appear in the stash automatically.
  • Mantis Blades, Gorilla Arms and Monowire are arm cyberware rather than melee weapons. A ripperdoc installs them.

All Melee Weapons



Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.

Iconic Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Agaou Agaou Axe +125% 25% Dogtown
BFC 9000 BFC 9000 One-Handed Club Rancho Coronado
Baby Boomer Baby Boomer Two-Handed Club 25%
Baseball Bat x-MOD2 Baseball Bat x-MOD2 Two-Handed Club Dogtown
Black Unicorn Black Unicorn Katana 25%
Blue Fang Blue Fang Knife +150% Badlands South
Butcher's Cleaver Butcher's Cleaver Knife 25% Coastview
Byakko Byakko Katana 25% Little China
Caretaker's Spade Caretaker's Spade Hammer 25% Corpo Plaza
Claw x-MOD2 Claw x-MOD2 Axe
Cocktail Stick Cocktail Stick Katana 25% Japantown
Cottonmouth Cottonmouth One-Handed Club 25% Japantown
Crowbar Crowbar One-Handed Club
Cut-o-Matic x-MOD2 Cut-o-Matic x-MOD2 Chainsword Dogtown
Errata Errata Katana 25% Arroyo
Fang Fang Knife +50%
Gold-Plated Baseball Bat Gold-Plated Baseball Bat Two-Handed Club 25% North Oak
Gwynbleidd Gwynbleidd Sword
Headhunter Headhunter Knife +150% West Wind Estate
Jinchu-Maru Jinchu-Maru Katana 25% Japantown
Murphy's Law Murphy's Law One-handed Club 50% Dogtown
Nehan Nehan Knife +150% Arasaka Waterfront
Sasquatch's Hammer Sasquatch's Hammer Hammer 75% Coastview
Satori Satori Katana 25% Arasaka Waterfront
Scalpel Scalpel Katana 25% Northside
Sir John Phallustiff Sir John Phallustiff Blunt 25% Kabuki
Stinger Stinger Knife +150% Badlands East
Tinker Bell Tinker Bell One-Handed Club 50% Badlands East
Tsumetogi Tsumetogi Katana 25% Japantown
Volkodav Volkodav Machete 25% Dogtown

Standard Melee Weapons

Name Image Weapon Headshot Armor Pen Location
Baseball Bat Baseball Bat Two-Handed Club 25%
Chef's Knife Chef's Knife Knife +150%
Claw Claw Axe +125% 25%
Cut-O-Matic Cut-O-Matic Chainsword 50%
Electric Baton Alpha Electric Baton Alpha One-Handed Club Rancho Coronado
Electric Baton Beta Electric Baton Beta One-Handed Club 50%
Electric Baton Gamma Electric Baton Gamma One-Handed Club 50%
Hammer Hammer Hammer 25%
Kaiken Kaiken Knife +150%
Kanabo Kanabo Two-Handed Club 25%
Katana Katana Katana 25%
Knife Knife Knife +200%
Kukri Kukri Machete 25%
Machete Machete Machete 25%
Neurotoxin Knife Neurotoxin Knife Knife +150%
Punknife Punknife Knife +150%
Razor Razor Machete 25%
Steel Pipe Steel Pipe One-Handed Club 25%
Tire Iron Tire Iron One-Handed Club 25%
Tomahawk Tomahawk Axe +125% 25%