Flash And Thunderclap
| Flash And Thunderclap | |
|---|---|
| Class | Reflexes Perk |
| Attribute | Reflexes |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Mad Dash, Seeing Double |
| Affects | Only affects Blades |
Flash And Thunderclap turns a strong blade attack into a leap. V crosses the gap to the enemy automatically, from the ground or from midair, and the leap hits harder the further it travels. It is one of the deepest picks in the blade branch of the Reflexes tree and it needs more than one perk bought first. Distance stops being a problem.
Effect
The leap replaces the approach. A strong attack aimed at an enemy within range carries V to them, so the walk that used to happen under fire no longer happens at all.
The bonus damage scales with how far the leap went, which means the perk pays most for the longest gaps. From a height the same move becomes a drop onto the target.
How to Unlock Flash And Thunderclap
It sits behind the Pro gate of the Reflexes tree and is unusual in needing more than one perk ahead of it. Mad Dash and Seeing Double both come first.
Perk Tree
Flash And Thunderclap is bought from Mad Dash and Seeing Double in the Reflexes tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Mad Dash | Pro (9) | +100% Dash range toward enemies. | |
| Seeing Double | Pro (9) | Increased damage and Stun chance with counterattacks. |
Character Builds
The build is a blade Reflexes build that has invested in both the movement and the blade branches, since this perk needs one perk from each. A katana is the weapon and a Sandevistan the usual implant.
Buy it at the Pro gate once Mad Dash and Seeing Double are both in place. The leap replaces the approach entirely, which means the build no longer needs cover between itself and the enemy, and the strong attacks it rides on are what Breakthrough in the Body tree would also read.
Notes
Mad Dash doubles dash range towards an enemy, so a build with both can cross a room in two moves.
Blades are the only weapons this applies to, and strong attacks are what trigger it.
All Reflexes Perks
Every reflexes perk in the game is listed below.
| Name | Image | Tier | Requires | Effect |
|---|---|---|---|---|
| Multitasker | Rookie (4) | Slippery | Allows you to shoot while sprinting, sliding and vaulting. | |
| Muscle Memory | Rookie (4) | Slippery | Allows you to reload weapons while sprinting, sliding and vaulting. | |
| Parkour! | Rookie (4) | Slippery | Increased vaulting and climbing speed. | |
| Power Slide | Rookie (4) | Slippery | Increased slide distance. | |
| Slippery | Rookie (4) | - | The faster you move, the more difficult for enemies to shoot you. Effect increases when Dashing, dodging, sliding, sprinting and vaulting. | |
| Stuntjock | Rookie (4) | - | Unlocks preem new ways to exit vehicles: Jump out. Slide out. You can also draw and fire weapons during these stunts. While driving: No bullet spread penalty from movement. -50% bullet spread overall | |
| Bullet Deflect | Pro (9) | Lead And Steel | When your Stamina is above 33%, blocking projectiles will Deflect them to wherever your reticle is aimed. Well-timed blocking just before being hit increases the damage you deal with deflected bullets. | |
| Bullet Time | Pro (9) | Bullet Deflect | Whenever time is slowed, Bullet Deflect does not consume Stamina and deflections automatically hit enemies for Crit Damage. | |
| Can't Touch This | Pro (9) | Dash | +100% Mitigation Chance when performing a Dash. Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%). | |
| Dash | Pro (9) | Slippery | -20% Stamina cost for dodging and dashing. | |
| Flash And Thunderclap | Pro (9) | Mad Dash, Seeing Double | When performing Strong Attacks, you now automatically leap to enemies within range. These Leap Attacks can be also performed from midair and deal additional damage that scales with the distance of the leap (max +50%). | |
| Lead And Steel | Pro (9) | Slippery | -15% Stamina cost attacks with Blades. | |
| Mad Dash | Pro (9) | Dash | +100% Dash range toward enemies. | |
| Mean Streak | Pro (9) | Dash | +40% Stamina after neutralizing an enemy while Dashing. | |
| Mind Over Matter | Pro (9) | Ready, Rested, Reloaded | -25% Recoil when aiming. | |
| Ready, Rested, Reloaded | Pro (9) | - | -10% Stamina cost for shooting AR and SMGs. | |
| Seeing Double | Pro (9) | Lead And Steel | Increased damage and Stun chance with counterattacks. | |
| Spice Of Life | Pro (9) | Ready, Rested, Reloaded | +15% weapon swap speed,. -30% bullet spread briefly after swapping weapons. | |
| Steady Grip | Pro (9) | Dash | Allows you to shoot while Dashing. | |
| Tunnel Vision | Pro (9) | Ready, Rested, Reloaded | +20% Effective range and accuracy. | |
| Aerial Acrobat | Phenom (15) | Air Dash | Improves midair maneuverability. | |
| Aerodynamic | Phenom (15) | Air Dash | +30% Mitigation Strength while in midair. | |
| Air Dash | Phenom (15) | Dash | -20% Dash Stamina cost. | |
| Air Kerenzikov | Phenom (15) | - | Activating Kerenzikov in mid-air keeps you suspended in the air and extends its duration. | |
| Finisher: Bladerunner | Phenom (15) | Lead And Steel | -15% Stamina cost attacks with Blades. | |
| Flash Of Steel | Phenom (15) | Finisher: Bladerunner | +25% Movement Speed and Attack Speed for 6 sec. after performing a Finisher. | |
| Going The Distance | Phenom (15) | Finisher: Bladerunner | +100% Finisher range. | |
| Gundancer | Phenom (15) | Sharpshooter | Aiming no longer slows movement. Allows you to shoot while vaulting. | |
| Opportunist | Phenom (15) | Finisher: Bladerunner | Enemies affected by Stagger, Stun, Blinding and Bleeding are more susceptible to Finishers. | |
| Practice Makes Perfect | Phenom (15) | - | +7% Crit Chance and Crit Damage per stack of Sharpshooter. | |
| Sharpshooter | Phenom (15) | Ready, Rested, Reloaded | +15% aim speed. | |
| Shoot To Chill | Phenom (15) | Sharpshooter | +4% Armor Penetration for automatic weapons per stack of Sharpshooter. | |
| Spray And Pray | Phenom (15) | Sharpshooter | -10% Stamina cost for hip-firing. | |
| Salt In The Wound | Legend (20) | Sharpshooter | Shooting the same target 7 consecutive times deals bonus damage equal to 100% of the total damage from those shots. | |
| Slaughterhouse | Legend (20) | Finisher: Bladerunner | All attacks, counterattacks and deflected bullets apply Bleeding, which increases dismemberment chance. Bleeding cannot kill enemies, but does make them more susceptible to Finishers. +25 Stamina from dismembering. | |
| Submachine Fun | Legend (20) | Sharpshooter | Swapping Submachine Guns is faster and automatically reloads them, +22% fire rate after swapping to an SMG. Normal reloading ends the effect. | |
| Tailwind | Legend (20) | Air Dash | +25 Stamina from performing Air Dashes and Double Jumps. |