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Gag Order



Gag Order
Gag Order
Class Cool Perk
Attribute Cool
Tier Rookie (4)
Levels 1
Requires Killer Instinct

Gag Order buys V time when a stealth approach goes wrong. Hitting an enemy immediately after they spot V delays everyone else noticing. It is an early pick in the Cool tree. It is the perk that saves a run rather than one that wins a fight.

Effect


Being seen is normally the end of a stealth attempt, because the enemy who spots V shouts and the rest of the camp turns around.

Striking first interrupts that. The alarm is delayed long enough for V to finish the enemy and get out of sight, which means a mistake costs a body rather than the whole approach.

How to Unlock Gag Order


It sits behind the Rookie gate of the Cool tree and is bought from Killer Instinct.

Perk Tree


Gag Order is bought from Killer Instinct in the Cool tree.

Name Image Tier Effect
Killer Instinct Killer Instinct Rookie (4) +25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of the estimated damage.

Character Builds


It belongs to a stealth build that expects to be spotted occasionally, which is every stealth build in practice.

Buy it at the Rookie gate from Killer Instinct. Quick Getaway below loses all its stacks on detection, so this perk protects that investment, and Shadowrunner in the Intelligence tree does the same job for a netrunner's trace.

Notes


Quick Getaway speeds V up after an undetected kill, which is what the delay this perk buys is best spent on.

Shadowrunner in the Intelligence tree wipes a netrunner's trace after a quiet takedown, which is the same idea applied to hacking.

All Cool Perks



Every cool perk in the game is listed below.

Name Image Tier Requires Effect
Blind Spot Blind Spot Rookie (4) Feline Footwork When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you.
Feline Footwork Feline Footwork Rookie (4) - When crouched: +15% Movement Speed. +15% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%.)
Gag Order Gag Order Rookie (4) Killer Instinct Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies.
Killer Instinct Killer Instinct Rookie (4) - +25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of the estimated damage.
Quick Getaway Quick Getaway Rookie (4) Killer Instinct +10% Movement Speed after neutralizing an enemy while undetected. Duration: 30 sec. or until detected. Stacks 2 times. New stacks reset duration. All stacks removed when duration ends.
Road Warrior Road Warrior Rookie (4) - Allows you to use Sandevistan to slow time while driving. Allows Kerenzikov to be activated when aiming and handbraking simultaneously. +25% weapon damage when your vehicle is drifting or airborne.
Small Target Small Target Rookie (4) Feline Footwork +20% Mitigation Chance when crouched and not moving.
Unexposed Unexposed Rookie (4) Feline Footwork +20% Mitigation Chance when aiming from cover.
Accelerated Toxin Absorption Accelerated Toxin Absorption Pro (9) Scorpion Sting Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects.
Corrosion Corrosion Pro (9) Scorpion Sting Allows you to apply Poison to mechs, robots, drones and turrets.
Deep Breath Deep Breath Pro (9) Head To Head Time slows by 25% for you and enemies when Focus is active.
Focus Focus Pro (9) - +10% Headshot and Weakspot damage
Head To Head Head To Head Pro (9) Focus While Focus is active, neutralizing an enemy with a ranged attack resets its duration.
Neurotoxin Neurotoxin Pro (9) Scorpion Sting Applying Poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec.
No Sweat No Sweat Pro (9) Focus -50% Stamina cost from Focus for each enemy neutralized while it was active.
Parasite Parasite Pro (9) Scorpion Sting +15 Health on Crit Hit and headshots with thrown weapons.
Pull! Pull! Pro (9) Focus When Focus is active, shooting grenades out of the air is easier and the blast is more powerful.
Rinse And Reload Rinse And Reload Pro (9) Focus +10% Reload speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to 0 whenever you start aiming.
Scorpion Sting Scorpion Sting Pro (9) - -15% recovery time for throwable weapons.
California Reaper California Reaper Phenom (15) Deadeye +30% Stamina after neutralizing an enemy via headshot or weak spot.
Creeping Death Creeping Death Phenom (15) Ninjutsu While Optical Camo is active or you are undetected, neutralizing an enemy grants: +15% Health, +15% Stamina, and +10% Movement Speed for 6 sec.
Deadeye Deadeye Phenom (15) - +10% headshot and weak spot damage.
Finisher: Act Of Mercy Finisher: Act Of Mercy Phenom (15) Juggler Unlocks a Throwable Weapon Finisher. Can be used on low enemy Health. Automatically activates Juggler. Restores 25% Health.
High Noon High Noon Phenom (15) Deadeye When Deadeye is active: +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot. Effect available for 3 sec. Slows time by 50% during reload.
Juggler Juggler Phenom (15) Scorpion Sting -15% recovery time for throwable weapons.
Long Shot Long Shot Phenom (15) Deadeye When Deadeye is active, your shots always deal full damage regardless of distance.
Ninjutsu Ninjutsu Phenom (15) Feline Footwork +15% Movement Speed.
Pay It Forward Pay It Forward Phenom (15) Juggler After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage.
Pounce Pounce Phenom (15) Finisher: Act Of Mercy Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon. Each successful throw also makes them more susceptible to Finishers. Finishers can be performed when an enemy's Health is low.
Quick Draw Quick Draw Phenom (15) Deadeye +30% weapon swap speed when swapping to pistols, revolvers, precision rifles, and sniper rifles, +30% Stamina when swapping during combat.
Serpentine Serpentine Phenom (15) Ninjutsu +30% Mitigation Chance when crouch-sprinting.
Shinobi Sprint Shinobi Sprint Phenom (15) Ninjutsu -75% Stamina cost for crouch-sprinting during combat.
Sleight Of Hand Sleight Of Hand Phenom (15) Juggler +20% Crit Damage for 8 sec. whenever Juggler is activated. Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends.
Vanishing Act Vanishing Act Phenom (15) Creeping Death Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding.
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Legend (20) Deadeye When Deadeye is active: guaranteed critical hits for headshots and weak spots, increased damage as distance increases (max +25%).
Run 'N' Gun Run 'N' Gun Legend (20) Deadeye Hip-firing does not consume Stamina. When Focus is active +25% Movement Speed.
Style Over Substance Style Over Substance Legend (20) - Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing. No movement speed penalty when aiming a throwable weapon.