Killer Instinct
| Killer Instinct | |
|---|---|
| Class | Cool Perk |
| Attribute | Cool |
| Tier | Rookie (4) |
| Levels | 1 |
Killer Instinct makes V's quiet weapons lethal before a fight starts. Knives, axes and silenced guns hit much harder out of combat, and the game shows an estimate of the damage before the attack lands. It is an early pick in the Cool tree. It is how a stealth build clears a camp one body at a time.
Effect
The damage increase only applies while nobody is alerted, which makes it an opening bonus rather than a combat one.
The damage preview is the quieter half and arguably the more useful. Knowing whether a thrown knife will kill outright decides whether the throw is taken at all, and a failed opener is what turns a stealth run into a firefight.
How to Unlock Killer Instinct
It sits behind the Rookie gate of the Cool tree and needs nothing bought ahead of it.
Perk Tree
Buying Killer Instinct opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Gag Order | Rookie (4) | Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies. | |
| Quick Getaway | Rookie (4) | +10% Movement Speed after neutralizing an enemy while undetected. Duration: 30 sec. or until detected. Stacks 2 times. New stacks reset duration. All stacks removed when duration ends. |
Character Builds
The build is a stealth assassin, carrying a silenced pistol, a knife or an axe and intending to open every fight before it starts.
Buy it at the Rookie gate, where nothing has to be bought ahead of it, then Gag Order and Quick Getaway for what happens after a kill. Scorpion Sting at the Pro gate is the start of the throwing branch, and the Headhunter skill's reduced visibility rewards the same approach.
Notes
Gag Order and Quick Getaway are bought from it, and both are about what happens immediately after a kill.
Silencers are the muzzle attachments that make a gun quiet, and throwing knives and axes are the throwable weapons the Cool tree improves.
All Cool Perks