Sleight Of Hand
| Sleight Of Hand | |
|---|---|
| Class | Cool Perk |
| Attribute | Cool |
| Tier | Phenom (15) |
| Levels | 1 |
| Requires | Juggler |
| Affects | Only affects throwable weapons |
Sleight Of Hand stacks critical damage every time Juggler fires. Each reset adds to the total, the stacks climb to a ceiling, and a run of precise kills ends with the damage far above where it started. It sits in the throwable weapon branch of the Cool tree. It is the branch's damage curve.
Effect
The stacks are earned by the thing the branch does anyway, which is killing with an accurate throw. Nothing extra has to be set up.
Each new stack resets the timer, so a chain of kills holds the whole set. A pause loses all of it at once, which makes the perk a reward for clearing a room without stopping.
How to Unlock Sleight Of Hand
It sits behind the Phenom gate of the Cool tree and is bought from Juggler.
Perk Tree
Sleight Of Hand is bought from Juggler in the Cool tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Juggler | Phenom (15) | -15% recovery time for throwable weapons. |
Character Builds
The build is a throwing build chaining precise kills, since the stacks come from Juggler firing and fall away in a pause.
Buy it at the Phenom gate from Juggler. Cool raises critical damage per point spent and this perk multiplies the same number, so a tall Cool build sees the largest figures, and Style Over Substance guarantees the critical hits it applies to.
Notes
Cool raises critical damage for every point spent in it, and this perk multiplies the same number.
Style Over Substance guarantees the critical hits that this damage applies to, so the two are a pair.
All Cool Perks