Beggar's Garb
| Beggar's Garb | |
|---|---|
| Weight | 0.05 |
| Buy Price | - |
| Type | Quest Item |
Beggar's Garb is the cloak of a beggar who told grand tales on the streets of Vernworth. It is a quest item, and the person who receives it decides how A Beggar's Tale ends.
It lies inside Albert's house in the common quarter of Vernworth, which opens once he has left in noble clothes. Picking it up also starts the quest.
The mantle of a beggar who told epic tales on the city's streets. Cannot be equipped or worn as a change of dress.
How to Get Beggar's Garb
- Speak to Benton by the fountain in Vernworth to start A Beggar's Tale, or take the garb straight from Albert's house.
- Follow Albert home and wait for him to leave in noble clothes.
- Take the garb from inside the house, then give it to Celina, Hilda or Albert.
The garb lies inside Albert's house, a building with a reddish brown roof along the wall of the common quarter in Vernworth, away from the slums. Following Albert home during A Beggar's Tale and waiting a few minutes until he leaves in different clothes opens the way in. Stumbling on the unlocked house and taking the garb without following him starts the quest as well.
Beggar's Garb Map Location and Quest Guide
A Beggar's Tale is a side quest given by Benton, a beastren listening to the beggar Albert by the fountain in Vernworth. Taking the Beggar's Garb from Albert's house also starts it. The garb goes to one of three people, and each choice ends the quest differently.
- Listen to Albert by the fountain, then speak to Benton nearby to take the quest.
- Follow Albert when he leaves the plaza. He stops at Walter's Tavern, then heads to a house in the common quarter.
- Wait for Albert to leave the house in noble clothes, then go inside and take the Beggar's Garb.
- Give the garb to one of three people: Celina at Walter's Tavern, Hilda at Baldwin's Estate, or Albert himself outside the house.
- Pass a day or two after giving the garb to Celina or Hilda, then return to learn how the story ends.
Rewards: 900 XP, with 3,000 G and a Noonbloom from Celina's ending, Onyx from Hilda's, or 5,000 G from Albert's.
Outcomes:
- Give the garb to Celina: she confronts Albert, and the couple are later found dead.
- Give the garb to Hilda: she deals with Albert herself.
- Return the garb to Albert: he pays to keep his double life a secret.
Item Categories
All Valuables