Martyr's Bolt
| Martyr's Bolt | |
|---|---|
| Vocation | Magick Archer |
| Type | Maister |
| Weapon | Magick Bow |
Martyr's Bolt is the Maister skill of the Magick Archer vocation, taught by Cliodhna. It fires the ultimate magickal bolt by giving up part of the archer's maximum Health for a while. Cliodhna hands over the tome Spellbow's Paradox, which teaches it.
Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging.
How to Unlock Martyr's Bolt
Cliodhna teaches it through the tome Spellbow's Paradox, earned in Put a Spring in Thy Step. The quest starts in Agamen Volcanic Island.
How to Use Martyr's Bolt
The more Health is given up, the stronger the bolt. The loss gauge fills while the bolt charges. The tome is earned through the quest Put a Spring in Thy Step. The skill reaches its full strength only at a high enough Vocation Rank.
Put a Spring in Thy Step Quest Guide
- Pass through Drabnir's Grotto to reach Agamen Volcanic Island.
- Talk to Gautstafr, an old dwarf with a bad back, on the road.
- Give him three wildflowers, such as Morningtide.
- Follow him to Windwalker's Home and meet his wife, Cliodhna.
- Talk to Gautstafr and offer to escort him to the hot spring.
- Escort him to Geyser Hamlet in the Volcanic Island Camp. Keep monsters off him on the way.
- At the hot spring Cliodhna appears. The quest ends and the Magick Archer vocation unlocks.
- Talk to Cliodhna again to receive Spellbow's Paradox, which teaches Martyr's Bolt.
All Magick Archer Skills
Magick Archer Core Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Climactic Arrow | 1 | 150 | Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn. | |
| Conversion | 1 | 0 | Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target—OR Rivet Shot that attacks a single target or one point on a target. | |
| Pinpoint Volley | 1 | 0 | Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving. | |
| Protracting Arrow | 4 | 600 | After the user employs a fire, ice, or lightning weapon skill, that element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time. | |
| Quickfire | 1 | 0 | Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target. | |
| Rivet Shot | 1 | 0 | Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving. | |
| Scopic Sight | 2 | 250 | Extends lock-on range when using Pinpoint Volley or Rivet Shot. | |
| Tracker's Sight | 3 | 400 | Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot. |
Magick Archer Weapon Skills
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Arctic Bolt | 7 | 2,000 | An advanced form of Hailstone Bolt that inflicts greater harm when fully charged. | |
| Bartizan | 6 | 1,800 | Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed. | |
| Blazefang Arrow | 7 | 2,000 | An advanced form of Flamefang Arrow with an extended effective range. | |
| Boltchain Stake | 8 | 2,500 | An advanced form of Sparkchain Stake that extends the effect's duration. | |
| Candescent Orb | 4 | 1,000 | An advanced form of Irradiant Orb that extends the effect's duration. | |
| Flamefang Arrow | 3 | 450 | Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed. | |
| Fortalice | 8 | 2,500 | An advanced form of Bartizan that extends the barrier's duration. | |
| Frosthunter Bolt | 4 | 1,000 | An advanced form of Frostseeker Bolt that extends the effect's duration. | |
| Frostseeker Bolt | 1 | 0 | Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite. | |
| Hailstone Bolt | 4 | 700 | Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes. | |
| Irradiant Orb | 1 | 200 | Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time. | |
| Lifetaking Arrow | 6 | 1,600 | An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets. | |
| Recovery Arrow | 5 | 1,300 | An advanced form of Remedy Arrow that requires less time to charge. | |
| Remedy Arrow | 1 | 200 | Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes. | |
| Ricochet Hunter | 5 | 1,300 | An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect. | |
| Ricochet Seeker | 2 | 300 | Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters. | |
| Sagittate Avalanche | 9 | 3,000 | An advanced form of Sagittate Downpour that increases the number of conjurable arrows. | |
| Sagittate Downpour | 7 | 2,500 | Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target. | |
| Sedative Bolt | 2 | 300 | Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective. | |
| Soporific Bolt | 6 | 1,600 | An advanced form of Sedative Bolt that requires less time to charge. | |
| Sparkchain Stake | 5 | 1,100 | Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes. | |
| Vimtaking Arrow | 3 | 450 | Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered. |
Magick Archer Maister Skill
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Martyr's Bolt | - | - | Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging. |
Magick Archer Augments
| Name | Image | Rank | Cost | Description
|
|---|---|---|---|---|
| Amelioration | 9 | 5,000 | Reduces the amount of time taken for fallen pawns to revive. | |
| Ascendancy | 8 | 3,000 | Augments the Strength and Magick of pawns in your party. | |
| Prolificity | 6 | 1,800 | Increases the likelihood that smaller targets will drop items. | |
| Sustainment | 2 | 300 | Augments the physical Defense and Magick Defense of pawns in your party. | |
| Voracity | 4 | 900 | Recovers a small amount of Stamina when you deliver the killing blow to a target. |