The Magick Archer stands out with its focus on long-range magickal combat, utilizing enchanted arrows that never miss their mark. This vocation specializes in targeting enemies' weaknesses with elemental arrows, providing both offensive and supportive capabilities. Magick Archers can launch powerful area attacks at the cost of their health, making them versatile allies in any fight. Their ability to combine archery with magick makes them a powerful force on the battlefield, excelling in precision and adaptability.
Fires an arrow of magickal flame that explodes on impact. Can control the arrow's trajectory after it is loosed.
Blazefang Arrow
7
2000
An advanced form of Flamefang Arrow with an extended effective range.
Irradiant Orb
1
200
Fires an orb of searing flame that illuminates the area and may cause targets within to catch fire. Orb adheres to walls and hostile targets on contact. Effect duration depends on charge time.
Candescent Orb
4
1000
An advanced form of Irradiant Orb that extends the effect's duration.
Frostseeker Bolt
1
0
Fires a bolt of magickal ice that pursues hostile targets of its own accord and can inflict frostbite.
Frosthunter Bolt
4
1000
An advanced form of Frostseeker Bolt that extends the effect's duration.
Hailstone Bolt
4
700
Fires a clump of ice that grows in size the longer it is charged and delivers a solid blow to foes it strikes.
Arctic Bolt
7
2000
An advanced form of Hailstone Bolt that inflicts greater harm when fully charged.
Sparkchain Stake
5
1100
Looses a stake imbued with magickal lightning, piercing a hostile target or the ground. If stakes land near to each other, crackling bolts spark between them, dealing damage to foes.
Boltchain Stake
8
2500
An advanced form of Sparkchain Stake that extends the effect's duration.
Ricochet Seeker
2
300
Looses a magickal arrow that flies wildly about, increasing in power as it ricochets off walls. Effective in cramped quarters.
Ricochet Hunter
5
1300
An advanced form of Ricochet Seeker that extends the duration of the magickal arrow's effect.
Vimtaking Arrow
3
450
Looses an arrow hexed with magick that saps the Health of hostile targets in the line of fire and grants it to allied pawns. The more targets the arrow hits, the more Health will be recovered.
Lifetaking Arrow
6
1600
An advanced form of Vimtaking Arrow that extends the effective range when absorbing Health from hostile targets.
Remedy Arrow
1
200
Looses an arrow blessed with magick that revives fallen pawns when fully charged. If loosed too early, the arrow will instead restore the Health of any allies it strikes.
Recovery Arrow
5
1300
An advanced form of Remedy Arrow that requires less time to charge.
Bartizan
6
1800
Erects a barrier around an ally, blocking incoming attacks and dealing damage to the attacker. The stronger the attack received, the more powerful the counterattack unleashed.
Fortalice
8
2500
An advanced form of Bartizan that extends the barrier's duration.
Sedative Bolt
2
300
Fires a magickal bolt that adds to target's sleep value on impact. Amount added increases the longer the bolt is charged, but as the sleep value is variable, firing multiple bolts is most effective.
Soporific Bolt
6
1600
An advanced form of Sedative Bolt that requires less time to charge.
Sagittate Downpour
7
2500
Conjures and fires a multitude of magickal arrows. Arrows can be concentrated on a single target or on a single point on a target.
Sagittate Avalanche
9
3000
An advanced form of Sagittate Downpour that increases the number of conjurable arrows.
Martyr's Bolt
Spellbow's Paradox
Spellbow's Paradox
Fires the ultimate magickal bolt in exchange for a temporary decrease to the user's maximum Health. Reduced amount determines the bolt's potency. The loss gauge accumulates while charging.
All Magick Archer Core Skills
Name
Image
Rank
Cost
Vocation
Description
Quickfire
0
0
Fires a trio of magickal arrows that disperse in a forward direction. Can be employed while moving. Pierces target with arrow directly if employed while clinging to or pinning down a target.
Pinpoint Volley
0
0
Takes aim at multiple targets or multiple points on a target before firing with precision. Can be employed while moving.
Conversion
0
0
Alters ability of user's magickal arrows. Choose: Pinpoint Volley that strikes multiple targets or multiple points on a target or Rivet Shot that attacks a single target or one point on a target.
Rivet Shot
0
0
Takes aim at a single target or a single point on a target before firing with precision. Can be employed while moving.
Scopic Sight
2
250
Extends lock-on range when using Pinpoint Volley or Rivet Shot
Tracker's Sight
3
400
Increases the maximum number of lock-on targets when using Pinpoint Volley or Rivet Shot.
Climactic Arrow
1
150
Increases harm inflicted with Pinpoint Volley and Rivet Shot if loosed the instant the bow is fully drawn
Protracting Arrow
4
600
After the user employs a fire, ice, or lightning weapon skill, the element is conferred to arrows loosed with Quickfire, Pinpoint Volley, and Rivet Shot. The effect persists for a short time.
All Magick Archer Augments
Name
Image
Rank
Cost
Vocation
Description
Ascendancy
8
3000
Augments the Strength and Magick of pawns in your party.
Amelioration
9
5000
Reduces the amount of time taken for fallen pawns to revive.
Sustainment
2
300
Augments the physical Defense and Magickal Defense of pawns in your party.
Voracity
4
900
Recovers a small amount of Stamina when you deliver the killing blow to a target
Prolificity
6
1800
Increases the likelihood that smaller targets will drop items.