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Keg Productivity


Keg Productivity
Type Artisan Good

Keg Productivity sets every item a Keg will accept against the drink it becomes, then divides the gain by the time the barrel stays busy. The ranking that falls out surprises most farms, because the Keg does not run on one clock. A cup of Coffee is finished inside a morning, while a bottle of Wine occupies the barrel for most of a week. The gold on a single item therefore says very little about what a row of barrels earns across a season. Read by the day instead, cheap crops with quick brews stand level with expensive fruit, quality produce turns out to be the worst thing to pour in, and a few inputs come out worth less than they went in.


Making


Machine time in the valley is not the same as time on the clock. Each hour from six in the morning until two at night counts as sixty minutes of processing, and each hour of the small hours counts as a hundred. A full day therefore gives a machine sixteen hundred minutes of work, and every gold a day figure on this page rests on that total.

The brewing times then spread very widely. Coffee from five Coffee Beans and Green Tea from Tea Leaves are both done inside a morning. Honey brewed into Mead and Rice soured into Vinegar each occupy the barrel for roughly half a day. Beer from Wheat runs a little past a day, and Pale Ale from Hops about a day and a half. Juice needs close to four days. Wine is the slowest of the lot at nearly seven.

A short brew only earns its headline rate when somebody keeps emptying and refilling the barrel. Coffee heads the per-minute ranking because it can finish more than a dozen times in a day, and that is exactly how the figure is worked out. One visit a morning turns the same barrel into a single cup and nothing more. The Coffee line also measures one bean against the finished cup, while the barrel swallows five beans for each cup, so the real gain behind that row is a good deal thinner than it looks.

A long brew behaves in the opposite way, and that is its quiet advantage. Wine finishes on its own while the farmer is down the Mines or out on the pier, and it asks for nothing in between. One bottle takes about as long as an Ancient Fruit plant needs to swell its next fruit, so a Greenhouse of Ancient Fruit and a matching count of barrels runs with neither side waiting. Hops push the other way. A vine gives a fresh harvest every morning while its Pale Ale needs a day and a half, so two barrels to each vine are wanted to keep the daily pick moving.

Idle time is the cost the table cannot show. A barrel that finishes at three in the afternoon and gets emptied after the next breakfast has stood still through an evening and a night, and the shorter the brew, the larger that loss looms. Gathering the barrels into one block and walking the row once a day is what keeps the printed figures honest, and it is the main reason brewing farms build in tight ranks rather than scattering machines about the fields.

Prices


Wine is worth three times the base price of its fruit, and Juice a little over twice the base price of its vegetable, so both climb with the crop. Beer, Pale Ale, Mead, Coffee, Green Tea and Vinegar each carry one fixed price instead. That fixed price is why Wheat and Hops look so strong here: a crop worth a few gold leaves the barrel worth a few hundred.

The barrel also throws quality away. Every drink comes out at normal quality whatever went in, so the gain is simply the drink's price less whatever the input would have fetched on its own. Gold produce already sells for half again as much as plain produce, and iridium for double, which means the iridium line of any crop is always the weakest of its four. The plain harvest belongs in the barrels and the starred harvest belongs in the shipping bin.

Tiller works against the Keg for that same reason. It lifts the raw crop and leaves the drink where it was, so every gain in the table narrows. Artisan does the reverse, adding two fifths to the finished drink while the crop stays put, which widens every gain on the page and carries the weakest lines back into profit. For a farm built on barrels, that single choice at Farming level ten moves more gold than any change of crop.

A few inputs are better left out. Blackberries and Salmonberries sell for three times as much once the bear in the Secret Woods has had its Maple Syrup, and that bonus stops at the fruit, because the drink keeps its ordinary price. A tripled berry is worth more in the bin than in the barrel, and the higher its star, the heavier the loss.

Every input a keg takes, with what it adds at regular quality.

Input Image Price Value Per Day Value (Artisan) Per Day (Artisan)
Amaranth Amaranth 150g 187g 50g 306g 82g
Ancient Fruit Ancient Fruit 550g 1100g 176g 1705g 274g
Apple Apple 100g 200g 32g 310g 50g
Apricot Apricot 50g 100g 16g 155g 26g
Artichoke Artichoke 160g 200g 53g 328g 88g
Banana Banana 150g 300g 48g 465g 75g
Beet Beet 100g 125g 34g 205g 54g
Blackberry Blackberry 20g 40g 6g 62g 10g
Blackberry with Bear's Knowledge - 60g 0g 0g 18g 3g
Blueberry Blueberry 50g 100g 16g 155g 26g
Bok Choy Bok Choy 80g 100g 27g 164g 43g
Cactus Fruit Cactus Fruit 75g 150g 24g 233g 37g
Cauliflower Cauliflower 175g 218g 58g 358g 96g
Carrot Carrot 35g 43g 11g 71g 19g
Cherry Cherry 80g 160g 26g 248g 40g
Coconut Coconut 100g 200g 32g 320g 51g
Coffee Bean Coffee Bean 75g 75g 1000g 75g 1000g
Corn Corn 50g 62g 16g 101g 27g
Cranberries Cranberries 75g 150g 24g 233g 37g
Crystal Fruit Crystal Fruit 150g 300g 48g 480g 77g
Eggplant Eggplant 60g 75g 21g 216g 58g
Fiddlehead Fern Fiddlehead Fern 90g 112g 30g 183g 50g
Garlic Garlic 60g 75g 21g 123g 34g
Grape Grape 80g 160g 26g 248g 40g
Green Bean Green Bean 40g 50g 13g 82g 22g
Honey - Blue Jazz - 200g 100g 267g 140g 373g
Honey - Fairy Rose - 680g -380g -1013g -532g -1419g
Honey - Poppy - 380g -80g -213g -112g -299g
Honey - Summer Spangle - 280g 20g 53g 28g 75g
Honey - Sunflower - 260g 40g 106g 56g 149g
Honey - Tulip - 160g 140g 373g 196g 523g
Honey - Wild - 100g 200g 533g 280g 747g
Hops Hops 25g 275g 195g 393g 280g
Hot Pepper Hot Pepper 40g 80g 13g 124g 19g
Kale Kale 110g 137g 37g 224g 59g
Mango Mango 130g 260g 42g 403g 64g
Melon Melon 250g 500g 80g 775g 125g
Orange Orange 100g 200g 32g 310g 50g
Parsnip Parsnip 35g 43g 11g 71g 19g
Peach Peach 140g 280g 45g 434g 69g
Pineapple Pineapple 300g 600g 96g 930g 149g
Pomegranate Pomegranate 140g 280g 45g 434g 69g
Potato Potato 80g 100g 27g 164g 43g
Pumpkin Pumpkin 320g 400g 107g 656g 174g
Qi Fruit Qi Fruit 1g 2g 0g 3g 0g
Radish Radish 90g 112g 30g 183g 50g
Red Cabbage Red Cabbage 260g 325g 86g 533g 142g
Rhubarb Rhubarb 220g 440g 70g 682g 109g
Rice Rice 100g 100g 267g 100g 267g
Salmonberry Salmonberry 5g 10g 2g 16g 3g
Salmonberry with Bear's Knowledge - 15g 0g 0g 5g 2g
Spice Berry Spice Berry 80g 160g 26g 256g 42g
Starfruit Starfruit 750g 1500g 240g 2325g 373g
Strawberry Strawberry 120g 240g 38g 372g 59g
Taro Root Taro Root 100g 125g 34g 205g 54g
Tea Leaves Tea Leaves 50g 50g 445g 85g 755g
Tomato Tomato 60g 75g 21g 123g 34g
Unmilled Rice Unmilled Rice 30g 37g 10g 60g 16g
Wheat Wheat 25g 175g 160g 253g 232g
Wild Plum Wild Plum 80g 160g 26g 256g 42g
Yam Yam 160g 200g 53g 328g 88g

Notes


The table is read two different ways depending on what a farm is short of. A farm with more harvest than machines wants the top of the gold a day column, because the barrels are the bottleneck and each one has to turn over fast. A farm with more barrels than harvest wants the increase in value column instead, since the crop is the scarce thing and every item should go wherever it gains most. The two orders are not the same, which is why two careful players can argue about Ancient Fruit and both be right.

Space and supply set the real ceiling. Barrels are bulky, and a serious brewing operation covers a shed floor, the Quarry or a stretch of Ginger Island. The crop has to keep pace as well. A single Hops trellis or Ancient Fruit plant keeps a barrel supplied all season, while a one-off field of Melons fills the row once and leaves it standing empty for weeks.

Some produce should never reach the table at all. Gold-quality crops are what the Quality Crops Bundle in the Pantry asks for, and a fruit a villager loves buys friendship that gold cannot. Wine, Beer, Pale Ale and Mead all have a second life in a Cask afterwards, so the drink at the top of the per-day ranking is not always the one worth brewing. A bottle destined to age for two seasons is chosen for what it will become, not for what it is worth the morning it leaves the barrel.

All Artisan Goods


Every entry in this group, with its key details.

Name Image Machine Time
Aged Roe Aged Roe Preserves Jar 4000m (3-4 days)
Beer Beer Keg 1750m (≈29h)
Cask Productivity - - -
Caviar Caviar Preserves Jar 6000m (4 days)
Cheese Cheese Cheese Press 200min (3.3h)
Cloth Cloth Loom 240m (≈4h)
Coffee Coffee Keg 120m (2h)
Dinosaur Mayonnaise Dinosaur Mayonnaise Mayonnaise Machine 3h
Dried Fruit Dried Fruit Dehydrator 1750m (≈1d)
Dried Mushrooms Dried Mushrooms Dehydrator 1750m (≈1d)
Duck Mayonnaise Duck Mayonnaise Mayonnaise Machine 3h
Goat Cheese Goat Cheese Cheese Press 200m (≈3h)
Green Tea Green Tea Keg 180m (3h)
Honey Honey Bee House 6100m (≈4d)
Jellies and Pickles - - -
Juice Juice Keg 6000m (≈4d)
Keg Productivity - - -
Maple Syrup Maple Syrup Tapper; Heavy Tapper 9 or 4 days
Mayonnaise Mayonnaise Mayonnaise Machine 3h
Mead Mead Keg 10h
Mystic Syrup Mystic Syrup Tapper; Heavy Tapper 7 or 3 days
Oak Resin Oak Resin Tapper; Heavy Tapper 7 or 3 days
Oil Oil Oil Maker Varies by ingredient
Pale Ale Pale Ale Keg 2250m (37.5h)
Pine Tar Pine Tar Tapper; Heavy Tapper 5 or 2 days
Preserves Jar Productivity - - -
Raisins Raisins Dehydrator 1750m (≈29h)
Smoked Fish Smoked Fish Fish Smoker 50m
Truffle Oil Truffle Oil Oil Maker 360m (6h)
Void Mayonnaise Void Mayonnaise Mayonnaise Machine 3h
Wine Wine Keg 10,000m (≈7d)