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Greenhouse


Greenhouse
Greenhouse
Type Building
Cost 35,000g
Size 7x6 + 3x2

The Greenhouse is already standing on the farm when a save begins, slumped and broken and useless, and repairing it is one of the two or three genuine turning points of a playthrough. Once the glass is back in, season stops mattering: anything can be planted inside at any time of year, crows never touch it, lightning never strikes it, and a crop that regrows keeps regrowing forever instead of dying at the season's end. That last point is what makes the room so valuable. A planting of Ancient Fruit put in once pays out indefinitely, through Winter and through every year after, which is why the Greenhouse floor tends to be the single most profitable patch of ground a farm owns.


Construction


There is no way to order the repair from Robin, and no gold price on the ruin itself. It opens by one of two routes. Completing every bundle in the Pantry at the Community Center sends the Junimos to rebuild it overnight. A farm that took the other path and let JojaMart replace the Community Center can instead buy the Greenhouse option from the Joja Community Development Form for 35,000g, and a Joja crew puts it up.

Once it is working, it can be moved. Robin's build menu will pick the whole Greenhouse up and set it down elsewhere, which is worth doing early, because on the Standard Farm the decorative grass underneath is destroyed permanently the first time the building shifts and cannot be restored.

Use


Inside is a planting bed ten rows deep and twelve columns across. Crops grown there ignore the calendar entirely, and no Scarecrow is needed because the birds cannot get in. Watering is still required, and still required on rainy days, since the rain does not reach inside either. A trough along the north wall refills the watering can without a trip outdoors.

A one-tile wooden border runs around the planting bed. Sprinklers set on that border water the soil within their reach without eating into the growing space, which is the single most useful thing to know about the room.

Beyond the border, a two-tile strip runs up to the glass walls, scattered with decorative plants, barrels and tools. Crops will not grow there, but fruit trees will, on any tile not already occupied, as long as two tiles separate each tree. The corners are the exception and will not take a tree at all. Neither the wall nor the wooden border counts as an obstruction for a growing tree, though anything a farmer has placed nearby does, so a sprinkler set down next to a sapling will stall it.

Fertiliser behaves differently indoors. On a crop that gives repeat harvests it never disappears, and neither does the crop, so fertiliser applied once lasts for good. On a bed that is being replanted, planting something cheap such as wheat or parsnips keeps the fertiliser alive between seasons rather than losing it.

Upgrades


The room cannot be made bigger, so the only real progression is in how it is watered and what fills it.

Sprinkler choice decides how much soil is lost. The bed is too wide for any sprinkler to reach the middle from an edge, and its twelve-by-ten shape does not divide neatly into square watering patterns, so a few sprinklers always end up standing in the soil. Plain sprinklers cost twenty-four planting tiles and leave room for ninety-six plants. Quality Sprinklers cost twelve tiles and leave a hundred and eight. Iridium Sprinklers cost only four tiles and leave a hundred and sixteen, and adding Pressure Nozzles trims that to a single lost tile and a hundred and nineteen plants.

Deluxe Retaining Soil skips the problem completely. It keeps a tile watered overnight without fail, which removes the need for sprinklers at all and hands back every tile they would have taken. It only has to be applied once, so it is cheap over a long save.

A full house of fruit trees is the other end-state. Eighteen trees fit around the edge alongside six Iridium Sprinklers, and eighteen trees yield fifty-four fruit every three days, which is enough to keep a shed of kegs busy on its own.

Notes


Three things that work outdoors do not work in here. Bee Houses produce no honey inside, Giant Crops never form, and the shadow cast on the left-hand side of the building cannot be tilled even though it looks like ordinary ground.

Fruit trees indoors always show their Summer sprite, whatever the season outside, which is a small giveaway that the room is running on its own calendar.

The crops worth the space are the ones that regrow. Ancient Fruit, Strawberries, Blueberries and Cranberries all keep producing without replanting, and so do Corn, Eggplants and Hot Peppers. The trellis crops, Green Beans, Hops and Grapes, qualify too but are more awkward, since a trellis cannot be walked through and a packed trellis bed becomes hard to reach.

All Buildings


Every entry in this group, with its key details.

Name Image Cost
Barn Barn -
Cabin Cabin 100g
Coop Coop -
Farmhouse Farmhouse -
Fish Pond Fish Pond 5,000g
Gold Clock Gold Clock 10,000,000g
Greenhouse Greenhouse 35,000g
Junimo Hut Junimo Hut 20,000g
Mill Mill 2,500g
Pet Bowl Pet Bowl 5,000g
Shed Shed -
Silo Silo 100g
Slime Hutch Slime Hutch 10,000g
Stable Stable 10,000g
Well Well 1,000g
Witch's Hut Witch's Hut -