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Secret Woods


Secret Woods
Secret Woods
Type Location
Residents Old Master Cannoli

The Secret Woods is a small clearing tucked behind a fallen log in the north-west corner of Cindersap Forest, and the log will not move for anything less than a Steel Axe. Inside is the most productive patch of ground on the mainland for its size. Six Large Stumps regrow every night and pay out Hardwood, the pond in the south-west is the only mainland water that holds Woodskip, and the forage includes mushrooms and ferns that grow nowhere else. Slimes wander the clearing and drop Mahogany Seeds when killed. In the ruins stands Old Master Cannoli, a statue that trades a Stardrop for a Sweet Gem Berry, and behind the fallen column a quiet shop sells back the unique items a save has lost.


Area


The entrance is the gap where the log used to be, west of the spot where the Traveling Cart parks and a short way north of the Wizard's Tower. Cutting the log takes a Steel Axe, which makes the woods the first real reward for upgrading that tool.

The clearing comes in two parts. Four of the Large Stumps stand in the upper area along with the ruins and the statue. The other two are in a smaller lower section reached through one of two covered passages: one cuts through the trees a little south-east of the upper stumps and runs straight, and the other starts just south of the entrance, a few tiles right of a bush, and bends south, then west, then south again. Both are easy to walk past for a whole first year without noticing.

No villager ever walks through the Secret Woods, so anything left lying or placed here stays exactly where it was put. That makes the clearing a safe spot for a chest, which is useful given how often a farmer comes back with a full bag.

Shops


The Lost Items Shop is the clearing's oddest feature. It appears overnight behind the fallen column once a save has managed to lose a one-off item, and it exists to sell that item back. Everything on the counter costs ten thousand gold, however trivial or however precious.

What it stocks is the list of things the game otherwise gives out only once. The arcade cabinets from The Stardrop Saloon are there, along with Sam's Boombox, the Sewing Machine, Emily's magic boots, hat and shirt, Leah's Sculpture, the Soda Machine from the Joja route and the Stardew Hero Trophy. So are the museum's reward pieces: the paintings, the Bear Statue, the Obsidian Vase, the Singing Stone, the Skeleton Statue and all three parts of the Sloth Skeleton. Gil's Hat, the Golden Helmet, a Junimo Plush, Solid Gold Lewis and the Statue Of True Perfection round it out. In a shared save it does not matter who lost the item, because any player can buy it back.

Foraging


The ground here grows a different list in every season, and two of the entries are the reason collectors come. Spring is mostly Wild Horseradish with Morels and Common Mushrooms mixed in. Summer is almost entirely Fiddlehead Fern, which hardly appears anywhere else and is wanted for cooking, with the occasional Red Mushroom. Fall brings Common Mushrooms, Chanterelles and more Red Mushrooms. Winter strips it back to Holly and nothing else.

Forage appears at roughly one item a night through most of the year and a little faster in Winter, so a daily walk through is worth the trip rather than a weekly sweep.

Digging is a different story. Artifact spots here never turn up artifacts: they give Clay, Stone, a Lost Book, and in Winter the Winter Root and Snow Yam. Through spring, summer and fall only a handful of tiles near the pond can produce a spot at all, which makes them almost unheard of. Winter changes that completely and spots become common across the clearing, so Winter is the season to come with a hoe.

Fishing


The pond in the south-west holds Woodskip, and on the mainland this is the only water it swims in, which puts the Secret Woods on every fish collection route. Carp bite here too, and Catfish can be caught on rainy days in any season, including Summer, when Catfish are otherwise out of reach.

The pond also gives up a Wall Basket, which is a piece of furniture rather than a fish and comes out of the water like treasure.

Notes


The stumps are the economic heart of the place. Six of them regrow every night and together they hand over a dozen Hardwood a day, which is the only renewable supply of it outside the farm's own hardwood stumps. Anyone building a Mill, a Deluxe Barn or a stack of casks will be walking out here every morning for a season.

A grizzly bear lives in the trees and can be bargained with. After reading one of the valley's Secret Notes, the Strange Note quest begins, and walking into the Secret Woods on a sunny day with Maple Syrup in the bag triggers a scene where the bear takes the syrup and shares what he knows about berries. That knowledge is permanent and it triples the price of blackberries and salmonberries, which turns two free seasonal forages into real money.

Old Master Cannoli stands in the ruins and says only that he is still searching for the sweetest taste. The answer is a Sweet Gem Berry, grown from a Rare Seed, and handing one over earns a Stardrop. It happens once per save, and in a shared game a single berry gives every player their Stardrop.

There is a well-known way past the log for the impatient. Standing below it and placing a chair on the far side lets a farmer sit down, stand up and end up on the other side, and the same move in reverse gets them out again. A bench works for getting in but not for getting back.

All Locations


Every entry in this group, with its key details.

Name Image Open Hours
1 River Road 1 River Road 8am to 8pm
1 Willow Lane 1 Willow Lane 9:00am - 8:00pm
2 Willow Lane 2 Willow Lane 9:00am - 8:00pm
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Backwoods - -
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Bus Stop Bus Stop 10am to 5pm
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Cindersap Forest - -
Community Center Community Center Always
Dark Shrine of Memory Dark Shrine of Memory -
Dark Shrine of Night Terrors Dark Shrine of Night Terrors -
Dark Shrine of Selfishness Dark Shrine of Selfishness -
Desert Trader Desert Trader Always
Dog Pen Dog Pen Always
Elliott's Cabin Elliott's Cabin 10am to 6pm
Farm Pond - -
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Ginger Island Ginger Island -
Graveyard Graveyard Always
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Farmhouse Island Farmhouse -
Island Field Office Island Field Office Always
Island Trader Island Trader Always
Joja Warehouse Joja Warehouse Always
JojaMart JojaMart 9:00am to 11:00pm
Leah's Cottage Leah's Cottage 10am to 6pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Mastery Cave Mastery Cave -
Mayor's Manor Mayor's Manor 8:30am - 10pm
Minecart - -
Movie Theater Movie Theater 9:00am to 9:00pm
Museum Museum 8:00am to 6:00pm
Mutant Bug Lair Mutant Bug Lair -
Oasis Oasis 9:00am to 11:50pm
Pelican Town Pelican Town -
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
Quarry Quarry -
Quarry Mine - -
Railroad - -
Secret Woods Secret Woods -
Skull Cavern - -
Spa Spa All Day
Tent Tent 6am to 2am
The Beach - -
The Cave - -
The Desert - -
The Farm The Farm -
The Mines The Mines -
The Mountain The Mountain -
The Sewers The Sewers Always
The Shrine of Illusions - -
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
The Summit The Summit -
The Tunnel - -
Trailer Trailer 9:00am - 8:00pm
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Treehouse Treehouse -
Volcano Dungeon - -
Witch's Swamp - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm