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Pantry Bundles


Pantry Bundles
Type Bundle
Location Community Center
Bundles 6
Reward Greenhouse

The Pantry is the scroll room on the left of the Community Center, and it opens the moment any single bundle anywhere in the building is filled. Where the Crafts Room lives on what the valley grows by itself, the Pantry wants what a farm grows on purpose: a sample of each season's harvest, the first gold-quality produce a farmer manages, the milk and eggs of a stocked barn and coop, and the output of the machines those animals make possible. Finishing it restores the ruined greenhouse beside the farmhouse, a roofed plot where crops, fruit trees and ordinary trees keep growing through Winter and out of season. That single building is why most players chase this room first: a greenhouse full of Ancient Fruit or Starfruit turns the dead season into the most profitable one. Repairing it also sets off the chain that ends with a raccoon moving into Cindersap Forest, so the Pantry quietly opens content far beyond the farm fence.


Overview


The Pantry asks for one full year and a fair amount of gold, but it never asks for anything rare. Three of its scrolls simply want one of each major crop of a season, and those three can be filled with seeds bought from Pierre in the week they are planted. A farmer who buys one extra of every seed packet in Spring, Summer and Fall has three bundles done by the end of the first year with no planning at all.

The other three scrolls are where the room sits and waits. The Quality Crops Bundle needs gold-quality produce, and gold quality arrives more often as Farming skill rises, which makes a first-Spring attempt the hardest one. The Animal Bundle needs Large Milk and large eggs, which only come from animals kept happy, and it needs at least one barn upgrade behind it. The Artisan Bundle needs processed goods and tree fruit, and fruit saplings take most of a season in the ground before they bear anything at all.

For a farm in its first few days, then, the honest answer is that the Pantry is a year-long project with a cheap start. Buy the spare seeds immediately, plant fruit saplings as soon as there is gold for them, and treat the barn as the real investment. Many players close the room in late Fall of the first year once the pumpkins come in, and plenty more finish it in the first Winter, which is still early enough for the greenhouse to pay for itself many times over.

Bundles


The three seasonal crop scrolls are the quick ones and should be filled the week each season's harvest lands. Quality Crops is slow but not difficult, because it spreads across three seasons and because one of the four options can be left out entirely. The Animal Bundle is gated by buildings rather than by skill. The Artisan Bundle looks like the hardest in the room and is in fact the one that solves itself, because the rewards from the other Pantry scrolls are the very machines it needs.

That last point is worth planning around. Filling the Fall Crops scroll hands over a Bee House, filling Quality Crops hands over a Preserves Jar, and filling the Animal scroll hands over a Cheese Press. Honey, Jelly, Cheese and Goat Cheese are four of the twelve items the Artisan scroll will accept, and only six are needed. Doing the Artisan Bundle last therefore costs almost nothing extra.

Spring Crops Bundle

This is the cheapest scroll in the Community Center. Parsnip, Green Bean, Cauliflower and Potato are all first-Spring seeds on Pierre's shelf, and the starting Parsnip Seeds cover one slot before the farm has made any money at all. The only thing that can go wrong is selling the harvest whole, which happens easily on the first big shipping day.

Green Bean is the one to watch, because it grows on a trellis and keeps producing rather than being pulled up, so it is easy to leave in the ground and forget. Cauliflower is the slowest of the four and wants planting in the first days of the season to come in before Summer. A single plant of each in a corner of the field, left unharvested until the scroll is read, removes all of the risk.

The reward is a stack of Speed-Gro. Spread on soil before planting, it shortens the growing time of what goes in that square, which matters most for the crops that only just fit inside a season. Saving it for Summer melons or a late Fall pumpkin is better than spreading it on parsnips.

The bundle wants all four items below.

Item Image Location
Parsnip Parsnip Spring Crops
Green Bean Green Bean Spring Crops
Cauliflower Cauliflower Spring Crops
Potato Potato Spring Crops

Summer Crops Bundle

Summer is the money season, and that is exactly the problem: Tomato, Hot Pepper, Blueberry and Melon are the crops a first-year farmer sells by the crate. Blueberry in particular is the backbone of most first Summers, and the bushes keep yielding, so the scroll's single berry is the easiest thing in the world to set aside and the easiest to forget.

Melon is the slot with real timing on it. Melon seeds are expensive, melons take most of the season to ripen, and a farmer who plants them late has nothing to donate until the next Summer. Planting a melon bed early serves two scrolls at once, because the Quality Crops scroll also wants gold-quality melons, and a larger bed gives more chances at gold.

The reward is a Quality Sprinkler, which waters the eight squares around it in a neat block each morning. Crafting one normally waits on Farming level six and a Gold Bar, so claiming it from the scroll puts the first real piece of automation on the farm far earlier than the skill tree would allow. One sprinkler in the middle of a nine-square patch is a morning of watering saved every day for the rest of the run.

The bundle wants all four items below.

Item Image Location
Tomato Tomato Summer Crops
Hot Pepper Hot Pepper Summer Crops
Blueberry Blueberry Summer Crops
Melon Melon Summer Crops

Fall Crops Bundle

Fall is the kindest season for this room. Eggplant keeps producing from one planting, Yam and Pumpkin are straightforward, and Corn spans both Summer and Fall, so a Summer corn planting covers the slot before Fall even starts. Yam also drops from the Duggies in the upper floors of The Mines, which gives a mining farmer a second route to it.

Corn being a two-season crop is the detail that matters most here. It keeps producing through both seasons from one planting, which means a Summer corn bed quietly stockpiles the gold-quality corn the Quality Crops scroll wants while also covering this one. Planting corn in Summer rather than Fall is the single best piece of sequencing in the whole room.

The reward is a Bee House. Set outdoors, it fills with honey every four days in any season but Winter, and the honey takes its value from whichever flower is blooming nearby, with Fairy Rose giving the richest. A Bee House parked next to a Fall flower bed is a steady income with no daily work, and its honey also fills a slot on the Artisan scroll.

The bundle wants all four items below.

Item Image Location
Corn Corn Summer / Fall Crops
Eggplant Eggplant Fall Crops
Pumpkin Pumpkin Fall Crops
Yam Yam Fall Crops, dropped by Duggies on floors 6-29 of The Mines (3%)

Quality Crops Bundle

This is the scroll that holds the Pantry up, and the reason is quality rather than quantity. The junimos will not take ordinary produce here: every crop handed over has to be gold-starred or better, and gold stars come from luck weighted by Farming skill and by fertiliser in the soil. A farmer with low Farming skill can harvest a whole field and find barely a gold star in it.

The saving grace is that only three of the four options are needed. Parsnip is the awkward one, because the obvious time to grow parsnips is the first Spring, when Farming skill is at its lowest. Skipping parsnips and using melons, pumpkins and corn instead moves the whole scroll into Summer and Fall, by which time the skill has climbed and quality fertiliser is affordable. Pumpkins are the friendliest of the three, since they are large, valuable and grown in quantity anyway.

Fertiliser is the lever worth pulling. Quality fertiliser spread before planting raises the odds of gold on every square, and a stack of it comes back from one of the Vault scrolls, so a farmer working both rooms at once can feed the Pantry with the Vault's reward. The reward here is a Preserves Jar, which turns fruit into jelly and vegetables into pickles at roughly double the crop's value plus a fixed bonus. That formula favours cheap, high-volume crops, so corn and tomatoes belong in a jar while expensive fruit belongs in a keg. The jar also works far faster than a keg, which is why it usually earns more per day early on.

The bundle has three slots, and any three of the four items below fill it.

Item Image Amount Location
Parsnip Parsnip 5 Gold quality Spring Crops
Melon Melon 5 Gold quality Summer Crops
Pumpkin Pumpkin 5 Gold quality Fall Crops
Corn Corn 5 Gold quality Summer / Fall Crops

Animal Bundle

This scroll is about buildings, not farming. A plain coop covers two of the slots immediately, because white and brown chickens lay the two large eggs between them, and a farmer who buys only white chickens will sit stuck on a slot that no amount of waiting fixes. Ducks need the coop upgraded once. Goats need the barn upgraded once. Wool comes from either sheep, which need the barn upgraded twice, or rabbits, which need the coop upgraded twice.

Because only five of the six items are needed, one of those upgrades can be skipped entirely. The usual choice is to run chickens and ducks in an upgraded coop and a cow and a goat in an upgraded barn, which fills five slots without ever buying sheep or rabbits. Large milk and large eggs are the other half of the puzzle: an animal only gives the large version when it is well fed, petted daily and allowed outdoors, so a neglected barn produces ordinary milk forever.

Gold can cover a gap. The Traveling Cart stocks animal products from time to time, and a Large Goat Milk bought from the cart saves a barn upgrade on a tight first year. The reward is a Cheese Press, which turns milk into cheese and Goat Milk into Goat Cheese. Cheese is one of the most useful foods in the game for a farmer heading into the mines, and both cheeses count towards the Artisan scroll, so this reward pays twice.

The bundle has five slots, and any five of the six items below fill it.

Item Image Location
Large Milk Large Milk Cows
Large Egg (Brown) - Brown Chickens
Large Egg Large Egg White Chickens
Large Goat Milk Large Goat Milk Goats
Wool Wool Sheep, Rabbits
Duck Egg Duck Egg Ducks

Artisan Bundle

The list here is the longest in the Community Center and the demand is the lightest: half the shown items are enough. Six of the twelve are tree fruit, and that is the part with a clock on it. Fruit saplings sit in the ground for most of a season before they bear, and each tree only fruits in its own season, so a sapling bought in Summer is the one that produces apples in Fall. Buying two or three saplings in the first Spring is the difference between finishing this scroll in year one and waiting for year two.

The Farm Cave is the lazy alternative. A cave of fruit bats drops apples, apricots, oranges, peaches, pomegranates and cherries on its floor over time with no planting and no watering, which can cover the fruit side of this scroll by itself while the farmer is busy elsewhere.

The machine items are easier than they look. Honey, Jelly, Cheese and Goat Cheese all come from machines this room hands out. Cloth normally wants a Loom and a sheep, but a Soggy Newspaper put through a Recycling Machine produces cloth for nothing, which is the cheap route for a farm with no wool. Truffle Oil is the one genuinely expensive slot, since it needs a pig in a twice-upgraded barn and an Oil Maker to press the truffles, and it is the slot most farmers simply leave out. The reward is a Keg, which triples the value of fruit and is the foundation of every wine operation later on.

The bundle has six slots, and any six of the twelve items below fill it.

Item Image Location
Truffle Oil Truffle Oil Made from Truffles using an Oil Maker
Cloth Cloth Loom, Recycling a Soggy Newspaper, Desert Trader, dropped by Mummies in Skull Cavern
Goat Cheese Goat Cheese Cheese Press
Cheese Cheese Cheese Press, Desert Trader
Honey Honey Bee House, Oasis
Jelly - Preserves Jar
Apple Apple Apple Trees during Fall, The Farm Cave (fruit bat option)
Apricot Apricot Apricot Trees during Spring, The Farm Cave (fruit bat option)
Orange Orange Orange Trees during Summer, The Farm Cave (fruit bat option)
Peach Peach Peach Trees during Summer, The Farm Cave (fruit bat option)
Pomegranate Pomegranate Pomegranate Trees during Fall, The Farm Cave (fruit bat option)
Cherry Cherry Cherry Trees during Spring, The Farm Cave (fruit bat option)

Rewards


The greenhouse is the best room reward in the Community Center and the reason this room is worth rushing. Inside it, season stops mattering: Ancient Fruit and Starfruit grow all year, fruit trees ring the walls and bear out of season, and Winter stops being an empty month. Anything the greenhouse grows is grown four times a year instead of once.

The individual rewards are unusually strong as a set, because they are machines rather than consumables. The Quality Sprinkler, the Preserves Jar, the Bee House, the Cheese Press and the Keg are the five pieces of equipment a new farm wants most, and all five normally sit behind skill levels and metal bars that a first-year farmer does not have. Claiming them from scrolls skips that wait completely. Speed-Gro is the one throwaway reward, useful but easily replaced once Pierre stocks it.

Repairing the greenhouse also starts the Giant Stump chain. A storm one night afterwards topples the great tree in Cindersap Forest, and donating hardwood to the stump that remains brings a raccoon family and, in time, their own shop. None of that is announced, so it is worth walking the forest in the weeks after the greenhouse appears.

The table pairs each bundle with what it pays.

Bundle Reward Image Amount
Spring Crops Bundle Speed-Gro Speed-Gro 20
Summer Crops Bundle Quality Sprinkler Quality Sprinkler 1
Fall Crops Bundle Bee House Bee House 1
Quality Crops Bundle Preserves Jar Preserves Jar 1
Animal Bundle Cheese Press Cheese Press 1
Artisan Bundle Keg Keg 1

Strategy


Buy one spare of every seed packet in the week it goes on sale, and keep a chest for scroll produce that is never opened for cooking or shipping. The three seasonal scrolls then fill themselves. Plant corn in Summer rather than Fall, plant melons early, and plant fruit saplings the first time there is gold to spare.

Treat Quality Crops as a Summer and Fall job, not a Spring one. Spread quality fertiliser before planting the melon and pumpkin beds, grow more of each than the scroll needs, and let the gold stars accumulate. Skipping the parsnip option is normal and costs nothing.

On the animal side, buy both chicken colours from the start, pick one barn upgrade and one coop upgrade rather than all four, and pet every animal every morning: Large Milk and large eggs are a mood reward, not a time reward. Check the Traveling Cart on its visits for whichever animal product is holding the scroll up.

The common way this room is lost is the shipping bin. One of each crop vanishes into it on a busy evening, and the scroll then waits a whole year for that season to come round again. Hovering over a crop in the player menu makes the little golden scroll beat if a junimo somewhere still wants it, so a glance at that icon before a big sale is the cheapest insurance on the farm.

Notes


Mixed quality counts. A scroll asking for several of one crop accepts separate stacks adding up to the total, and a scroll asking for gold will also take iridium, so the best of a harvest is never wasted on a lesser slot.

A save made with randomised bundles may swap the Quality Crops scroll for one wanting Ancient Fruit and a Sweet Gem Berry, the Animal scroll for one wanting roe and Squid Ink, or the Artisan scroll for one wanting the five keg drinks. The greenhouse is the reward either way, and the extra crops that randomised Spring, Summer and Fall scrolls can ask for are all bought from the same shelves.

A farmer who takes the JojaMart membership instead buys the greenhouse from the Joja Community Development Form for a flat sum of gold. That route skips the whole year of growing, but it also skips the five machines these scrolls hand out, which is the larger loss on a young farm.

All Bundles


Every room of the Community Center, with the number of bundles it holds and what finishing them repairs.

Name Bundles Reward
Crafts Room Bundles 6 Bridge Repair
Pantry Bundles 6 Greenhouse
Fish Tank Bundles 6 Glittering Boulder Removed
Boiler Room Bundles 3 Minecarts Repaired
Bulletin Board Bundles 5 Friendship
Vault Bundles 4 Bus Repair
The Missing Bundle 1 Movie Theater
Joja Community Development Form 5 Bought with gold