Master Slingshot
| Master Slingshot | |
|---|---|
| Type | Weapon |
| Type | Slingshot |
| Damage | Depends on ammo used |
| Crit Chance | 2% |
| Location | Chest on Floor 70 of The Mines |
| Price | 1000g |
The Master Slingshot takes whatever is loaded into it and doubles the damage. That one property makes it the hardest-hitting weapon in the game, because a pocket of Iridium Ore fired from it lands for 50 to 202, more than the Infinity Gavel manages with a swing. It waits in the Treasure Chest on the seventieth floor of the Mines, and Marlon stocks a replacement for 1,000g once that chest has been opened. Shooting it means standing still to charge and then releasing, which is a different kind of fighting from swinging a sword and suits players who would rather keep Serpents at a distance. It is also the one weapon that costs friendship if it is pointed at a neighbour.
Location
Floor seventy of the Mines holds the chest. Those floors are the icy castle at the end of the frost section, where Skeletons stand guard and Frost Bats and Frost Jellies fill the gaps, so the chest is a reward for surviving the stretch rather than a gift.
After that the Adventurer's Guild lists it at 1,000g. The shop entry is the safety net for anyone who throws one away, and 1,000g is a small price beside the walk back down.
Explosive Ammo is crafted rather than found, unlocking at the eighth combat level, and Marlon sells it by the packet. Its blast breaks rock as well as monsters, which makes the Master Slingshot a mining tool as much as a weapon.
Stats
A slingshot has no damage of its own. Each kind of ammunition carries a multiplier, and the weapon decides how that multiplier is applied, so the gap between the plain Slingshot and this one is simply a factor of two across the whole ladder.
Stone is the everyday choice, hitting for 6 to 22 and available by the hundred from any mining trip. Coal reaches 16 to 62, Iron Ore and Explosive Ammo both 20 to 82, and Gold Ore 30 to 122. Iridium Ore sits at the top with 50 to 202, which is why it is talked about and rarely used: that same ore upgrades tools and makes bars.
Fruit, vegetables and eggs can be loaded and do almost nothing, topping out at 6. The joke is affordable and the damage is not.
Charging is the real cost. The farmer cannot move while drawing the shot, and a reticle appears for aiming, so a monster that is already close will land a hit before the stone leaves the sling. Critical hits are possible at the usual slim chance.
Notes
Firing at a villager, or at a child at any stage, costs thirty friendship points with them, which is the sort of mistake that undoes a season of gifts. A shot at the cat or dog produces a hate bubble and nothing worse.
Ginger Island gives the slingshot a job nothing else can do. A Golden Walnut sits in a curved tree on the side of the volcano and has to be shot down, and Professor Snail can be freed from his cage by a single slingshot hit or any explosion. A farm that binned both slingshots will find itself buying one back for those.
Gems and enchantments at the Forge are for melee weapons, so a slingshot is tuned entirely by what goes into it. The practical setup is a stack of stone for ordinary floors and a few Explosive Ammo for Mummies and stubborn rock.
Against the Skull Cavern's crowds the slingshot is at its weakest, since charging a shot while three Serpents close in rarely ends well. Where it shines is a single dangerous monster across an open floor, shot twice before it arrives.
All Slingshots
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Galaxy Slingshot | Slingshot | - | Depends on ammo used | |
| Master Slingshot | Slingshot | - | Depends on ammo used | |
| Slingshot | Slingshot | - | Depends on ammo used |