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Adventurer's Guild


Adventurer's Guild
Adventurer's Guild
Type Location
Address Just east of the mines, northeast of town.
Open Hours 2:00pm to 2:00am
Residents Marlon Gil

The Adventurer's Guild is the cabin east of the Mines where Marlon and Gil live, and it is the valley's armoury. Marlon sells swords, daggers, clubs, slingshots, boots and rings, and buys the Monster Loot that farmers drag back out of the caves. Gil sits by the fire and pays out the monster eradication bounties, which are the only way to get the rings that make late combat comfortable. Marlon also runs the service that recovers items lost when a farmer collapses underground. The door stays shut until the Initiation quest is done, and after that the guild keeps odd hours, opening in the afternoon and staying open into the small hours, which suits a farmer coming up from the mines at midnight.


Area


One room does most of the work. Marlon stands behind the counter, Gil sits in his rocking chair beside the fireplace, and the eradication list hangs on the wall just to the left of the fire, where it can be read at any time to check progress.

A back room opens once a thousand monsters have been killed. Inside is a box holding Mapping Cave Systems, the book that halves the cost of Marlon's recovery service, which is a fitting reward for a farmer who has clearly been losing things in caves.

The guild keeps its doors locked on festival days, with a handful of exceptions. It stays open through the Desert Festival, the Trout Derby, SquidFest and the Night Market, and also through the Dance of the Moonlight Jellies and Spirit's Eve.

Shops


Stock is gated by mine depth rather than by money, so the shelves grow as the farmer digs. Floor ten brings the Femur, floor fifteen the Iron Dirk, and floor twenty opens up the Silver Saber, the Elf Blade and the Steel Smallsword at once. Floor twenty-five adds the Pirate's Sword and the Cutlass, floor forty the Wood Mallet and the first Slingshot, floor forty-five the Claymore, floor fifty-five the Templar's Blade and floor sixty the Crystal Dagger. Floor seventy stocks the Master Slingshot, floor seventy-five the Bone Sword, and floor ninety both the Steel Falchion and the Obsidian Edge. Reaching the bottom of the Mines puts the Lava Katana on sale, and once the Galaxy Sword has been claimed at the desert pillars, the Galaxy Dagger and Galaxy Hammer appear beside it.

Boots follow the same ladder. Sneakers arrive with the Initiation quest, Leather Boots and Work Boots at floor ten, Combat Boots at forty, Tundra Boots at fifty, Firewalker Boots and Dark Boots at eighty, and Space Boots at a hundred and ten.

Rings are the most important line. The Amethyst Ring and Topaz Ring are available from the start, the Aquamarine Ring and Jade Ring from floor forty, and the Emerald Ring and Ruby Ring from floor eighty. Explosive Ammo joins the list once its recipe is known, and two swords, the Wall Sword and the Decorative Sword, are sold purely as furniture.

Marlon also buys. Weapons, boots, rings and Monster Loot all sell across this counter, which matters because the Blacksmith handles ore and gems instead, so a farmer coming out of the mines has two separate shops to empty their bag into.

Residents


Marlon and Gil are the only occupants. Neither takes gifts, neither builds friendship, and neither has a bedroom the farmer can walk into, which makes them the two most purely functional characters in the valley.

Notes


The eradication board pays out once a kill count is hit. A thousand slimes buy the Slime Charmer Ring, which stops slimes hurting the farmer at all. Five hundred dust sprites buy the Burglar's Ring for extra monster drops, two hundred bats the Vampire Ring for health on every kill, a hundred and fifty void spirits the Savage Ring for a burst of speed on every kill, sixty rock crabs the Crabshell Ring for defence, and two hundred and fifty serpents the Napalm Ring, which makes everything explode when it dies. A hundred and fifty magma sprites buy Marlon's Phone Number instead of a ring.

The rest are headgear: fifty skeletons for the Skeleton Mask, eighty cave insects for the Insect Head, thirty duggies for the Hard Hat, a hundred mummies for the Arcane Hat and fifty Pepper Rex for the Knight's Helmet.

Collecting a reward with a full bag is a trap worth knowing about. Gil will not hand it over twice, and closing the inventory screen loses the chance, though selecting the item in the dialogue and dropping it on the floor works as an escape. Anything missed this way can still be bought from Marlon later, at a price that makes the bag space look cheap.

The recovery service is the guild's quiet lifesaver. Collapsing in the Mines, the Quarry Mine, the Skull Cavern or the Volcano Dungeon scatters items, and Marlon will post one of them back for a fee equal to what it would have sold for. Unsaleable items come back free. Only one item or stack can be reclaimed, and the rest are gone once the choice is made, but the choice can be left open until the next collapse resets it. Marlon's Phone Number lets the whole thing be done from the farmhouse Telephone, and the back-room book takes half off the bill.

Conflicting hours circulate for the guild, because it once closed at ten in the evening rather than two in the morning.

All Shops


Every entry in this group, with its key details.

Name Image Open Hours
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Desert Trader Desert Trader Always
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Trader Island Trader Always
JojaMart JojaMart 9:00am to 11:00pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Oasis Oasis 9:00am to 11:50pm
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Volcano Dungeon - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm