Help us keep improving this website

Slingshot


Slingshot
Slingshot
Type Weapon
Type Slingshot
Damage Depends on ammo used
Crit Chance 2%
Location Chest at Floor 40 of The Mines
Price 500g

The Slingshot is the valley's one ranged weapon, and it is the only one whose power comes from the bag rather than the blade. Loading stone into it produces a weak shot, loading Iridium Ore produces a shot that outdamages every sword in the game, and everything in between scales with the ore. It waits in the chest on floor 40 of the Mines, after which Marlon keeps one in stock for 500g. Pulling it out changes how a floor is played: monsters can be hit from across the room, and Explosive Ammo lets a farmer blast rocks apart without walking into the blast. It also comes with the game's sharpest social penalty, because the shot does not care whether it hits a Bat or a neighbour.


Location


The chest on floor 40 of the Mines holds the first one, and the elevator makes that an easy afternoon for a farm that has already dug that deep. Once it has been claimed, the Adventurer's Guild lists a Slingshot for 500g, which matters for multiplayer farms where one chest cannot arm four people.

The Master Slingshot sits in the chest on floor 70 and costs 1,000g at the Guild afterwards. The upgrade is worth the walk, since it doubles every ammunition figure rather than adding a flat bonus.

Explosive Ammo becomes craftable at Combat level 8 from an Iron Bar and Coal, and the Guild sells it for 300g a shot once the recipe is known. It bursts two tiles around the point of impact and detonates on monsters, cave walls, ladders and water, which makes it a fine way to open a path through a crowded Skull Cavern floor from a safe distance.

Stats


Damage is a multiplier on the ammunition, so the same weapon covers an enormous range. Fruit, vegetables and eggs barely sting at 1 to 3. Wood is no better. Stone, the ammunition the description recommends, lands 3 to 11, which handles slimes and little else. The jump comes with metal: Copper Ore reaches 5 to 21, Coal 8 to 31, Iron Ore 10 to 41, Gold Ore 15 to 61 and Iridium Ore 25 to 101. The Master Slingshot doubles all of those figures, which is how a slingshot ends up out-hitting the Infinity Blade.

Those top numbers come with an obvious cost, since Iridium Ore is the metal that becomes Iridium Bars and everything built from them. Most players settle on Coal or Iron Ore, both of which arrive by the stack from ordinary mining and both of which kill upper-Mines monsters in one hit.

Shots travel until they strike something. They stop on walls, on monsters, on water and on villagers, and they pass over rocks and small buildings rather than breaking them. Critical hits are possible at the common two percent chance, though with ammunition doing the work the crit column rarely decides anything.

The weapon cannot be sold at any price, so a spare takes up a slot forever once it has been bought or found.

Notes


Loading is done by selecting the ammunition in the inventory and right-clicking the slingshot, and the count then sits over the weapon's icon. Firing means holding the attack button to draw back and releasing to shoot, and the aim works in reverse: the shot flies opposite to the direction the pull is dragged, with a red marker showing where it will go. That backwards aim is the single reason most players put the slingshot down, and it is also why the first practice shots belong on the slimes of the upper floors rather than on a Serpent.

Range is the real argument for carrying one. Flying monsters that otherwise trade hits at close quarters, Serpents and Haunted Skulls among them, can be woken and worn down from the far side of a room. The hitbox on a flying Serpent sits slightly ahead of its body, so shots fired a fraction early land more often.

Hitting a villager or a child costs 30 friendship points, which is roughly a fortnight of careful gift-giving undone by one stray stone. The sting is worse because a charged shot flies the moment the button is released, so a slingshot held in town is a liability. Pets are more forgiving: the cat or the dog shows a dislike bubble and thinks no less of the farmer.

One oddity is worth knowing. Using a Warp Totem and then switching to a slingshot breaks the farmer's sprite until the teleport resolves, and drawing the slingshot back before the warp triggers cancels the trip entirely.

All Slingshots


Every entry in this group, with its key details.

Name Image Type Level Damage
Galaxy Slingshot Galaxy Slingshot Slingshot - Depends on ammo used
Master Slingshot Master Slingshot Slingshot - Depends on ammo used
Slingshot Slingshot Slingshot - Depends on ammo used