Quest Items
| Quest Items | |
|---|---|
| Type | Quest |
| Type | Quest item |
| Items | 10 |
| Lost and Found | Mayor's Manor |
A handful of items in the valley exist only to be carried from one person to another. They turn up on the ground, in a bedroom, in a stranger's hand, and each one belongs to a single quest and nothing else. None of them can be sold, which is why no shop will take them and no price appears beside them. Losing one is forgivable, because anything misplaced reappears in Lewis's lost and found box. Most of the group comes from one long chain of errands on Ginger Island, where an old woman asks for a keepsake of her late husband and the answer travels through half the valley before it comes home.
Overview
Quest items behave differently from ordinary goods, and the differences are the point of the group. They carry no sale price, so the shipping bin and every shop counter ignore them. They cannot be given as gifts in the usual sense: handing one over completes an errand instead of earning friendship the way a bouquet of flowers would.
A lost and found box stands inside the Mayor's Manor, and it is the safety net for this whole group. A quest item dropped in a field, left in the wrong chest or lost to a stray bomb turns up in that box rather than vanishing, so an errand is never stranded by an accident. The box sits in Lewis's house beside the prize machine, which makes it an easy stop on the way through town.
Each of these items is tied to a story quest rather than a board posting, and story quests never expire. A basket found in Fall can be returned in Winter, or in the following year, with no penalty beyond the villager waiting a while longer. That makes the whole group low pressure: the only real way to stall is to forget which pocket the thing is in.
Quest Items
Robin's letter in Spring starts the simplest of them. She remembers last using her favourite axe while cutting wood south of Marnie's Ranch, and the Lost Axe is lying in the far corner of Cindersap Forest near the sewer pipe, close to where Spring Onions grow. It is easy to walk past because it sits flat on the grass against the cliff. Carrying it back to the Carpenter's Shop closes the errand and warms Robin by a full heart, which is a cheap head start on a villager whose shop matters all run.
Linus loses his Berry Basket in blackberry season, and he genuinely has no idea where. It waits in the Backwoods, on the north edge of the road before the tunnel entrance, where its woven brown shape disappears into the Fall grass. Returning it pays no gold at all, only friendship, and that is the reward worth having: Linus is slow to warm to anyone and this is one of the few easy ways to move him along early.
The Lucky Purple Shorts are the valley's running joke. Mayor Lewis writes asking, very discreetly, for them back, and they are found either in Marnie's bedroom or down in the dark cellar beneath Lewis's own bedroom, reached by dropping a Staircase beside his bed and walking a barrel maze by torchlight. Handing them over pays well and earns a heart. Keeping them pays in mischief instead. Putting the shorts into the Grange Display at the Stardew Valley Fair disqualifies the entry, and Lewis quietly presses star tokens on the exhibitor to keep the matter quiet. Dropping them into the Luau soup produces a reaction of its own, and stitching them together with a Gold Bar at a Sewing Machine makes a trimmed version that Lewis will wear on the beach at Ginger Island.
Birdie's chain accounts for the rest. She sits by a small hut on the western shore of Ginger Island, mourning a husband whose ship never came back, and she hands over a War Memento, a faded photograph of a soldier that washed up on the sand. The photograph means nothing to anyone in the valley until it reaches Kent, the only person in Pelican Town who has seen a war, and he recognises enough of it to part with his Gourmet Tomato Salt in exchange.
The salt goes to Gus, which is the obvious choice once the item is in hand, since nobody else in the valley cooks for a living. Gus trades a Stardew Valley Rose, a flower that smells of home, and home is exactly what Sandy misses out in the Calico Desert, so the rose rides the bus west. Sandy gives up an Advanced TV Remote with more buttons than anyone in the desert needs.
George is the valley's dedicated television watcher, so the remote goes to him, and he parts with an Arctic Shard that glows with a light nobody in town can explain. The Wizard can explain it, and he takes the shard happily enough and offers a Wriggling Worm in return. The worm belongs with Willy, who has spent his life putting worms on hooks, and Willy produces the last piece: a Pirate's Locket.
Carrying the locket back across the water to Birdie ends the chain. She recognises her husband's keepsake, the story closes, and she pays in Golden Walnuts and the recipe for Fairy Dust. That powder is sprinkled on a machine to finish its work on the spot, which turns a cask of slow wine or a keg mid-brew into a finished bottle, and it is the only lasting reward the chain leaves behind.
Every item that exists only inside a quest, and the quest that asks for it.
| Name | Image | Quest |
|---|---|---|
| Lost Axe | Robin's Lost Axe | |
| Lucky Purple Shorts | Mayor's "Shorts" | |
| Berry Basket | Blackberry Basket | |
| War Memento | The Pirate's Wife | |
| Gourmet Tomato Salt | The Pirate's Wife | |
| Stardew Valley Rose | The Pirate's Wife | |
| Advanced TV Remote | The Pirate's Wife | |
| Arctic Shard | The Pirate's Wife | |
| Wriggling Worm | The Pirate's Wife | |
| Pirate's Locket | The Pirate's Wife |
Strategy
Keep one inventory slot free before setting out after any of these. The Lost Axe and the Berry Basket are picked up off the ground, and a full bag simply refuses them, which wastes the walk.
Birdie's chain runs through five locations and two of its stops have conditions. Kent only moves into Pelican Town in the second year, so the first handover cannot happen before then at all. Sandy cannot be reached until the bus runs, so the gold scrolls in the Vault, or the Joja project that stands in for them, have to be settled before the rose goes anywhere. The Wizard's tower sits at the far west of Cindersap Forest. Planning the chain as one loop through town, the desert and the forest turns several days of walking into one or two.
The one thing worth avoiding is treating a quest item as clutter. It only ever sits in the bag taking up a slot, and the temptation is to dump it in a chest and forget it. A chest is safe enough, but the far simpler habit is to deliver each item the same day it is found.
Notes
Duplicate copies occasionally appear, usually in a farm that has had more than one person working it, and the villager accepts only one of them. The extra copy reads as going to the wrong person when offered, which looks like a broken quest but is simply a spare.
The Lucky Purple Shorts are the only one of these items with a life beyond their errand, through the Fair display, the Luau pot and the tailored version made at a Sewing Machine. The rest are inert once handed over.
Birdie's story is the reason the group looks as lopsided as it does. Seven of these keepsakes belong to her single chain, and each one is a small character note about the person who holds it: the soldier's photograph with the only veteran in town, the rare salt with the cook, the flower with the woman stuck in the desert, the remote with the man who never leaves his chair.
All Quests
The four kinds of work the valley hands out.
| Name | Kind |
|---|---|
| Story Quests | Story |
| Help Wanted Quests | Bulletin board |
| Special Orders | Special order board |
| Quest Items | Items |