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Carpenter's Shop


Carpenter's Shop
Carpenter's Shop
Type Location
Address 24 Mountain Road
Open Hours 9:00am to 5:00pm
Closed Tuesday, and at 4:00pm Friday
Residents Robin Demetrius Sebastian Maru

The Carpenter's Shop is Robin's workshop in the Mountain, north of Pelican Town, and it is also the house she shares with Demetrius, Maru and Sebastian. Robin sells wood, stone and a furniture range that changes every day, and she buys back the building materials the farmer digs up. Far more importantly, she is the only person who will put up a barn, a coop, a shed or a silo, and the only one who will extend the Farmhouse. She also moves and repaints buildings for nothing, and sells the two Community Upgrades that rebuild Pam's home and cut footpaths across the valley. A farm does not grow past a vegetable patch without a trip up this hill.


Area


The shop counter stands inside the family home, so the building has two characters: a hardware store at the front and a household around it. Sebastian lives in the basement, which makes his room the one part of the house a farmer has to go downstairs for.

The house itself can be walked into from morning until eight in the evening even on days the counter is shut, which matters for gifts and friendship scenes.

Shops


Robin's trading hours are the most awkward in the valley, and working around them is a skill in itself.

On Tuesdays the shop is closed, because Robin goes down to Pierre's General Store to exercise with Caroline, Jodi, Emily and Marnie. Rain cancels that trip and the shop opens as usual. Even on a dry Tuesday there is a window: she walks past her own sales counter at about twenty to ten on her way out, and again at eight in the evening on her way back in, and the counter works both times if the farmer is already standing there.

Fridays close early, at four, when Robin and Demetrius head for the Stardrop Saloon. Her counter still works as she passes it on the way out. There is also one fixed day each summer when she is at Harvey's Clinic and the shop is shut all day, and she passes the counter at around ten to six on her way home.

Festival days close the shop, apart from the Desert Festival, the Trout Derby, SquidFest and the Night Market. The Dance of the Moonlight Jellies and Spirit's Eve leave the counter open but still push any job she is working on back by a day. Any day she spends building on the farm closes the shop completely.

Stock comes in two parts. Wood, stone, fences, floors, beds, dressers and the standing recipes are always there, and a rotating line of furniture changes daily, which is what keeps decorators checking in. Wood and stone both get much dearer from a second year onward. On the buying side Robin takes Battery Packs, Clay, Fiber, Hardwood, Stone and Wood, and leaves ore, gems and minerals to Clint.

Residents


The household is Robin, her husband Demetrius, their daughter Maru and her son Sebastian. Sebastian has a room of his own downstairs, reached from inside the house, and both he and Maru are marriage candidates, which makes this the only building in the valley holding two of them.

The family also explains the shop's timetable. Robin's exercise morning, her Friday drink at the saloon with Demetrius and her clinic appointment are all family business rather than shop business, and each one closes the counter.

Notes


Farm buildings are bought from the construction menu rather than the shop counter. Work starts the day after the order and most buildings take two days, with the exact time shown in the menu, so a farmer can plan around it. Robin takes festival days off, which quietly adds a day to anything already in progress.

Placement is fussier than it looks. Every tile of the footprint has to be clear and showing green, and rocks, twigs, weeds, torches and furniture all block it. Tree seeds, crafted paths and artifact spots are the exceptions: they allow the building but are destroyed by it. Animals and pets block placement too, and clicking on top of them simply shoves them out of the way.

Moving and painting cost nothing at all. The same construction menu moves an existing building instantly, contents included, so a shed full of kegs travels as one piece, and even the starting Shipping Bin and the restored Greenhouse can be shifted. Painting is equally free, with the usual colour and shading sliders, and colours can be saved and reused across buildings. Sheds, barns, coops and cabins have to be at their final tier before they take paint, and the Farmhouse only accepts paint on the roof until its exterior is fully upgraded.

Barns and coops come in three tiers each, and the tier decides the animals. A Big Barn allows births and unlocks goats, a Deluxe Barn adds an auto-feeder and unlocks sheep and pigs, a Big Coop comes with an incubator and unlocks ducks and dinosaurs, and a Deluxe Coop unlocks rabbits. A Silo is worth building before either, because it stockpiles Hay from cut grass, and a barn with no hay behind it means buying feed at Marnie's.

House upgrades take three days each and keep the building's footprint the same. The first adds the kitchen, the second adds two rooms along with a crib and child beds, and that second one is the gate on both renovations and building painting. The third digs a cellar under the house, which is where Casks live and where cheese, wine, beer, mead and Pale Ale are aged up to iridium quality.

Renovations behave unlike anything else Robin sells. They apply instantly and they can be undone, with the money refunded, which makes experimenting with the house layout risk-free. Removing the crib costs nothing, opening up the bedroom wall or adding a cubby is cheap, and the dining room is the most expensive single change on the list.

The Community Upgrades come last. Once the Farmhouse is fully upgraded and the Community Center restored, or the Joja route finished, Robin will build Pam and Penny a proper house in place of their trailer for a very large sum of gold and nearly a thousand Wood. That takes three days, and in a multiplayer game only the host can order it. Finishing it unlocks the second upgrade, which spends another large sum on footpaths: Cindersap Forest to the Beach, two riverside routes between the Mountain and the town, a hidden path from below the Museum down to the tide pools, steps from the Bus Stop up to the Backwoods, and a plank bridge from the mountain lake island to the Adventurer's Guild. Only the forest path and the Backwoods steps take a horse.

While Robin is away building, she can be hard to track down for conversation or gifts, which is worth remembering before ordering a barn on the day before her birthday.

All Shops


Every entry in this group, with its key details.

Name Image Open Hours
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Desert Trader Desert Trader Always
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Trader Island Trader Always
JojaMart JojaMart 9:00am to 11:00pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Oasis Oasis 9:00am to 11:50pm
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Volcano Dungeon - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm