Marnie's Ranch
| Marnie's Ranch | |
|---|---|
| Type | Location |
| Open Hours | 9:00am to 4:00pm; (Building open 9am to 6pm) |
| Closed | Monday, Tuesday; (building remains accessible) |
| Residents | Marnie Jas Shane |
Marnie's Ranch sits in the north-east corner of Cindersap Forest, directly south of the farm and a short walk from the south-west gate into Pelican Town. Marnie sells livestock and the kit that goes with it, so every chicken, cow, goat, duck, sheep, rabbit and pig on a farm came through her counter, along with the Milk Pail and Shears needed to get anything out of them. She lives there with her niece Jas and her nephew Shane. The counter keeps short hours and shuts two days a week, which turns a simple animal purchase into something that has to be planned, and the Animal Catalogue she stocks from the second year onwards exists mainly to solve that problem. Later in a save the shop also handles pet licences and, once everything else is finished, a Golden Egg.
Area
The ranch is a single building with a fenced yard, standing where the forest path meets the road into town. The front room is the shop, with Marnie behind a counter, and the bedrooms are off to the back.
The house and the shop keep different hours, which confuses a lot of first-year farmers. The door is unlocked from nine in the morning until six in the evening every day of the week, so the building can be walked into even on a day when nothing is for sale. The counter itself only serves until four in the afternoon, and only from Wednesday to Sunday.
The grass outside is worth a second look. With a Silo standing on the farm, a scythe swung at the grass growing against the ranch fence collects hay and sends it home to the silo, which is free feed for anyone short of it in the first autumn.
Shops
Hay is the everyday purchase and the reason most farmers walk down here in Winter, when nothing grows and the animals still want feeding. The Heater is the other seasonal essential: one in each barn and coop keeps the animals warm and content through the cold months.
The Milk Pail and Shears are one-off buys and both are necessary rather than optional, since a cow without a pail and a sheep without shears produce nothing at all. The Auto-Grabber is the expensive end of the same idea, gathering every animal's produce each morning from inside a barn or coop, and it only appears on the shelf for a farmer who has pushed farming to the top level. The Ornamental Hay Bale is pure decoration.
The Animal Catalogue is the quality-of-life purchase, available from the second year. Reading it once grants permanent access to the shop stock even when Marnie is not standing behind the counter, which means Mondays and Tuesdays stop mattering. It does not unlock the building, so the nine-to-six door hours still apply, and a late-night hay emergency is still a late-night hay emergency.
Livestock is priced in a ladder, and each rung needs the right building standing first. Chickens are the cheapest and only want a Coop. A Cow needs a Barn. Ducks need a Big Coop and Goats a Big Barn. Sheep and Rabbits cost the same and sit at the top of the Deluxe Barn and Deluxe Coop respectively. The Pig is the dearest animal on the board, needs a Deluxe Barn, and is bought for Truffles rather than for anything it produces indoors. Marnie will not sell an animal while its building is mid-construction or mid-upgrade, so a trip to Robin at the Carpenter's Shop has to be finished before a trip here.
Pet licences are the other side of the counter. Once the first pet is a close friend, or a save reaches its second year with no pet at all, Marnie starts offering licences for more. Cats and dogs cost the same, a turtle costs more and an iridium turtle is the single most expensive thing she will ever sell. Each new pet wants its own Pet Bowl outside, bought from Robin, or the whole household sulks.
The Golden Egg is the shop's trophy item, priced in six figures and stocked only for a farmer who has completed everything else the valley has to offer.
Residents
Marnie is the shopkeeper and the one villager whose job directly shapes a farm's income. Jas, her niece, is one of the valley's two children and lives here with her. Shane, her nephew, also lives at the ranch, though for most of a save he spends his working day stocking shelves at JojaMart and his evening at The Stardrop Saloon. Finishing the Community Center closes the mart, and from then on his mornings are spent in the ranch kitchen instead.
Notes
There is a secret in the back bedroom. Mayor Lewis writes early in the first Summer asking, with some embarrassment, for his lucky purple shorts to be recovered and for the matter to be handled discreetly. The shorts are lying on the floor of Marnie's bedroom, and the door to that room stays locked until friendship with her reaches two hearts. Handing them back earns a heart of friendship with Lewis and a fair pile of gold for a first-year errand.
The game only hints at why the mayor's trousers are in Marnie's room. Inspecting her dresser turns up a pair of brown suspenders, and very occasionally the line under her portrait when the shop opens reads that she thought the person at the door might be Lewis. A farmer who collects these small details will be well ahead of the heart event where the two of them argue about whether to tell the town.
The shorts also survive the quest, which has made them the valley's favourite prank. They can be handed to Marnie, dropped in the soup at the Luau or entered in the Grange Display at the Stardew Valley Fair, and Lewis reacts to each with a different kind of panic.
All Shops
Every entry in this group, with its key details.
| Name | Image | Open Hours |
|---|---|---|
| Abandoned House | All Day | |
| Adventurer's Guild | 2:00pm to 2:00am | |
| Blacksmith | 9:00am to 4:00pm | |
| Bookseller | - | |
| Carpenter's Shop | 9:00am to 5:00pm | |
| Casino | 9:00am to 11:50pm | |
| Desert Trader | Always | |
| Fish Shop | 9am to 5pm | |
| Giant Stump | - | |
| Harvey's Clinic | 9:00am to 3:00pm | |
| Ice Cream Stand | 1pm to 5pm during Summer | |
| Island Trader | Always | |
| JojaMart | 9:00am to 11:00pm | |
| Marnie's Ranch | 9:00am to 4:00pm; (Building open 9am to 6pm) | |
| Oasis | 9:00am to 11:50pm | |
| Pierre's General Store | Shop: 9am to 5pm; Building: 9am to 9pm | |
| Qi's Walnut Room | Always | |
| The Stardrop Saloon | 12:00pm to 12:00am | |
| Traveling Cart | 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival | |
| Volcano Dungeon | - | - |
| Wizard's Tower | 6:00am to 11:00pm |