Trash Cans
| Trash Cans | |
|---|---|
| Type | Tool |
The Trash Can is the small square in the corner of the inventory screen, and for most of a save it simply deletes whatever is dropped on it. Upgrading it turns that deletion into a sale, paying back a slice of the item's value with no walk to a shop and no overnight wait in the shipping bin. The slice grows with each tier, from a modest fraction to well over half. It is the cheapest tool on Clint's list, costing half what the other upgrades do at every rung. Best of all, the old can keeps working while the new one is being made, so nothing is lost by starting the ladder early.
Use
Dragging an item onto the Trash Can removes it from the bag. With a basic can that is the end of the matter. With an upgraded one, gold appears instead, calculated from the item's value and the tier of can doing the work.
The real use is a full backpack far from home. A run through Skull Cavern fills every slot with Stone, Cave Carrots and low-grade ore, and a deep floor is no place to be juggling inventory. An upgraded can converts the junk on the spot at a rate that beats carrying it back up. The same applies on a long fishing session: Trash, Seaweed and small Carp can be cashed in between casts rather than hauled home.
Professions carry over into the can, which is the detail most people miss. Anything that raises an item's sale price also raises the amount reclaimed, so a Fisher's bonus on fish and a Tiller's bonus on crops both apply when those items go in the bin. On a farm built around one profession, the gap between the basic can and an upgraded one is wider than the percentages alone suggest.
Upgrades
Clint handles the Trash Can like any other tool, taking five bars of one metal and a payment in gold, and the metals climb from Copper Bars to Iron, Gold and finally Iridium Bars. The ladder must be climbed a rung at a time.
The gold cost is the kind part. Every rung asks half what the same rung costs for an Axe or a Watering Can, which makes the Trash Can the natural first errand for a farm that has just smelted its first five Copper Bars but cannot yet afford a proper tool upgrade.
The returns climb in even steps. Copper pays back a small share of an item's worth, steel roughly double that, gold three times, and iridium takes the return past half. Even the copper tier changes behaviour, because binning something stops feeling wasteful.
Unlike every other tool on the bench, the Trash Can stays in the inventory while the upgrade is underway. The only real cost of the upgrade is the gold and the bars.
Guides that rank the upgrades tend to slot the Trash Can in the middle of the queue, after the Axe and Hoe have done their work but before the Pickaxe, on the strength of how cheap it is relative to what it gives back.
Notes
A few item types pay nothing however good the can is. Flooring, Furniture and Wallpaper return no gold when binned, so a shed full of unwanted decoration is still best sold at a shop or left in the shipping bin.
The Trash Can is one of the tools that cannot itself be thrown away, which is just as well given where it lives on the screen.
The reclaim rate makes an upgraded can a quiet substitute for the shipping bin on anything low in value. Shipping pays the full price but only overnight, while the can pays less and pays at once. For Stone, Sap, Trash and spare ore the difference hardly matters, and the slot freed up in the backpack usually matters more than the gold.
All Tools
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Advanced Iridium Rod | 25000g | |
| Auto-Grabber | 25000g | |
| Auto-Petter | 50000g | |
| Axes | - | - |
| Bamboo Pole | 500g | |
| Fiberglass Rod | 1800g | |
| Golden Scythe | - | |
| Hay Hopper | - | |
| Heater | 2000g | |
| Hoes | - | - |
| Incubator | - | |
| Iridium Rod | 7500g | |
| Iridium Scythe | - | |
| Milk Pail | 1000g | |
| Pans | - | - |
| Pickaxes | - | - |
| Scythe | - | |
| Shears | 1000g | |
| Training Rod | 25g | |
| Trash Cans | - | - |
| Watering Cans | - | - |