Iridium Scythe
| Iridium Scythe | |
|---|---|
| Type | Tool |
The Iridium Scythe is handed over for claiming Farming Mastery, which puts it out of reach until every skill has reached level ten. What it buys is the end of hand-picking: a single swing takes in every crop growing on tilled soil inside its arc, Garden Pots and Spring Onions included. It is also the perfect mowing tool, turning every blade of Grass it cuts into Hay rather than most of them. The purple blade hits hard enough to stand in for a weapon on the farm, and like every scythe it costs no stamina at all. For a late save with wide fields, it changes harvest mornings from a long click-by-click round into a few sweeps.
Use
Harvesting is the headline. Swinging the scythe gathers anything grown on tilled ground within reach, so a block of Ancient Fruit or a field of Starfruit comes in without a single individual pick. Crops in Garden Pots answer to it as well, and so do Spring Onions and the forage plants grown from Wild Seeds. Anything growing on tilled soil inside the swing is fair game, which covers almost every planted tile on a farm.
The arc is wider than the Golden Scythe's and more reliable about catching everything inside it. On a farm laid out in long rectangles, that means walking the rows once rather than twice.
Hay is the other half. Every blade of Grass cut on the farm turns into Hay for the Silo, where the Golden Scythe pays out three times in four and the starting Scythe only half the time. Filling a silo for Winter becomes a single afternoon's work, and a Blue Grass patch gives double on top of that.
The damage is the highest of the three scythes, enough to clear slimes off the farm without switching to a sword. No swing costs energy, which is what makes the long harvest sweeps free.
Upgrades
Mastery is the gate, and it is a long one. Every skill has to sit at level ten first, after which experience keeps accumulating towards a Mastery bar. The first Mastery point unlocks the Mastery Cave in the south-eastern corner of Cindersap Forest, past Marnie's Ranch and Leah's cottage and over the two wooden bridges. The door stays shut until that point is earned, and inside the Farming plaque is the one that hands over the Iridium Scythe.
Spending the first Mastery point on Farming is a real choice, since the other plaques hold their own rewards and points come slowly. A farm with large plantings and a herd of animals gets the most out of taking Farming first.
The scythe arrives complete, with nothing further for the Blacksmith to do and no tier beyond iridium.
Notes
The Iridium Scythe is one of the few tools that genuinely changes a daily routine rather than speeding it up. Sprinklers removed watering, and this removes picking, which leaves the morning free for the Mines or the sea.
Hay is the quiet benefit. A single pass over a grass field with this scythe fills a Silo at a rate neither of the other two can match, which is what keeps a large herd fed through Winter without buying from Marnie.
Garden Pots answer to the swing as well, so a shed or farmhouse lined with pots is harvested in a sweep rather than pot by pot.
All Tools
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Advanced Iridium Rod | 25000g | |
| Auto-Grabber | 25000g | |
| Auto-Petter | 50000g | |
| Axes | - | - |
| Bamboo Pole | 500g | |
| Fiberglass Rod | 1800g | |
| Golden Scythe | - | |
| Hay Hopper | - | |
| Heater | 2000g | |
| Hoes | - | - |
| Incubator | - | |
| Iridium Rod | 7500g | |
| Iridium Scythe | - | |
| Milk Pail | 1000g | |
| Pans | - | - |
| Pickaxes | - | - |
| Scythe | - | |
| Shears | 1000g | |
| Training Rod | 25g | |
| Trash Cans | - | - |
| Watering Cans | - | - |