Golden Scythe
| Golden Scythe | |
|---|---|
| Type | Tool |
The Golden Scythe waits in the hands of a Reaper statue at the very back of the Quarry Mine, and taking it from the statue is the only way to get one. It beats the starting Scythe on every count: a wider arc, a far better chance of Hay from every blade of Grass, and enough damage to work as a real weapon in a pinch. For a farm raising animals it is the single most useful pickup in the game, because filling a Silo stops being a chore. Getting to it means repairing the bridge to the Quarry first, then surviving a short trip through a cave full of Haunted Skulls.
Use
Swinging the Golden Scythe clears a noticeably bigger circle than the starting tool, and it is more reliable about catching every blade of Grass inside that circle. Mowing a field goes from a slow pass up and down the rows to a few sweeps.
The Hay rate is the reason to want it. Where the plain Scythe pays out on roughly half the Grass it cuts, the Golden Scythe pays out on three cuts in four. Across a full field that difference is the gap between topping up a Silo and filling it in an afternoon, which matters most in late Fall when Grass is about to stop growing for the season.
It hits hard enough to count. The arc does real damage rather than the token scratch of the starting Scythe, which is handy on the way back out of the Quarry Mine and on a farm bothered by slimes. Like every scythe it costs no energy at all, so a long clear-up never needs a Field Snack.
Everything the plain Scythe does, this one does as well: weeds, saplings, moss and the crops that must be cut rather than picked, which are Amaranth, Kale and Wheat.
Upgrades
The Blacksmith has nothing to offer here, and no second Golden Scythe exists to collect, so the one taken from the statue is the one that lasts. It does stay in the inventory through a death in the Mines, which makes a single trip enough to own it for the rest of the save.
The step above it is the Iridium Scythe, handed over for claiming Farming Mastery. That one takes the Hay chance up to every single cut, hits harder still, and gathers crops out of tilled soil in one sweep. Mastery is a long way off, needing level ten in every skill before the bar even begins, so the Golden Scythe carries the middle of a save on its own.
Notes
Reaching the Quarry is the first job. The bridge beside the Adventurer's Guild has to be rebuilt, either by finishing the Crafts Room bundles in the Community Center or by paying for the repair through the Joja Community Development Form. The Quarry Mine entrance then sits on the western side of the Quarry.
The mine itself is a single level and is harder than its one floor suggests. Haunted Skulls drift through it and hit sharply, so a decent sword and a stack of food are worth bringing. The Reaper statue stands at the far end, and interacting with it hands the scythe over. Interacting with the statue a second time teleports the way out, which saves the walk back.
The Quarry is worth the trip for more than the scythe. Ore nodes scattered across the open ground grow back over time, so the same walk that fetched the scythe becomes a regular ore round once a Steel Pickaxe is in hand.
All Tools
Every entry in this group, with its key details.
| Name | Image | Cost |
|---|---|---|
| Advanced Iridium Rod | 25000g | |
| Auto-Grabber | 25000g | |
| Auto-Petter | 50000g | |
| Axes | - | - |
| Bamboo Pole | 500g | |
| Fiberglass Rod | 1800g | |
| Golden Scythe | - | |
| Hay Hopper | - | |
| Heater | 2000g | |
| Hoes | - | - |
| Incubator | - | |
| Iridium Rod | 7500g | |
| Iridium Scythe | - | |
| Milk Pail | 1000g | |
| Pans | - | - |
| Pickaxes | - | - |
| Scythe | - | |
| Shears | 1000g | |
| Training Rod | 25g | |
| Trash Cans | - | - |
| Watering Cans | - | - |