Giant Remains
| Giant Remains | |
|---|---|
| The rib cage or skull of a dead giant, mined for black marble. | |
| Biome | Mistlands |
| Type | Natural feature |
| Per World | Up to 335 (2 variants) |
| Enemies | Tick |
| Boss | - |
| Loot | Black Marble, Soft Tissue, Scrap Iron |
| Entry | Black Metal Pickaxe |
Giant Remains are the bones of giants lying across the Mistlands: a rib cage, a skull, or both. You mine them for Black Marble with a Black Metal Pickaxe, and a skull also hides a brain of Soft Tissue.
Where to Find It
They come in two layouts. The full skeleton, with skull and rib cage, has up to 250 in a world and keeps 180 m from other giant bones. The lone rib cage has up to 85, keeps 256 m away and needs ground with at most 4 m of height difference. Both need solid Mistlands ground from 1 m below sea level upwards, and plants grow around them. Until you have spoken to Hugin in the Mistlands, he appears near Giant Remains, which helps you find them in the mist. Dvergr Excavation Sites are built around them too.
What's Inside
A rib cage is made of 132 mining nodes and a skull of 129. Each node has 100 health and tool tier 3, and only takes pickaxe damage. The brain inside the skull has 118 nodes of 5 health each. The full skeleton has five Ticks inside the ribs and a 25% chance of an Ancient Sword sticking out of the stomach.
Creatures
| Creature | Image | Notes |
|---|---|---|
| Tick | Five inside the ribs of the full skeleton; up to 2 stars |
Loot
| Container | Item | Image | Amount | Chance |
|---|---|---|---|---|
| Giant Skull | Black Marble | 2-4 per node, 387 on average | 100% | |
| Giant Ribs | Black Marble | 2-4 per node, 396 on average | 100% | |
| Giant Brain | Soft Tissue | 1 per node, 59 on average | 50% | |
| Ancient Sword | Scrap Iron | 1 per node | 50% | |
| Ancient Sword | Copper Scrap | 1 per node | 50% |
Notes
- Some skulls lie at the waterline or on steep ground, where you cannot mine the whole brain.
All Mistlands Locations
| Location | Image | Type | Description |
|---|---|---|---|
| Ancient Sword | Natural feature | A giant ancient sword in the ground, mined for scrap iron and copper scrap. | |
| Dvergr Excavation Site | Structure | A walled dvergr camp around a pit where giant bones are mined for black marble. | |
| Dvergr Guard Tower | Structure | A black marble dvergr tower with one component crate, or a ruined one taken over by seekers. | |
| Dvergr Harbor | Structure | A wooden dvergr dock on the Mistlands shore, often with a small black marble hut. | |
| Dvergr Lighthouse | Structure | A two-storey dvergr tower near the coast with a large blue mist light on its upper floor. | |
| Dvergr Road Post | Structure | A dvergr lamp post that clears the mist within 15 m. | |
| Dvergr Viaduct | Structure | A black marble dvergr viaduct on one to three pillars, framed inside with iron cage pieces. | |
| Giant Remains | Natural feature | The rib cage or skull of a dead giant, mined for black marble. | |
| Infested Citadel | Boss altar | A sealed dvergr vault under a rock where The Queen lives and is fought. | |
| Infested Mine | Dungeon | A dvergr mine under a black marble building or a rock outcrop, overrun by seekers. | |
| Mistlands Statues | Point of interest | Statues standing in the Mistlands in three layouts. | |
| Rock Spire | Natural feature | A tall terraced rock with dvergr road posts on its ledges and a treasure chest on top. |
All Categories