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Mistlands


Mistlands
Mistlands
Black crags under permanent fog, and the source of magic.
Tier 6
Distance 5,900 to 10,000 m
Boss The Queen
Metal Black marble
Dungeon Infested Mine
Weather Clear, 88%
Threat The mist
Travel Longship

The Mistlands are jagged black crags under a permanent fog that hugs the ground, threaded with glowing ancient roots and littered with the skeletons of giants. You cannot see far, the ground drops away without warning, and the seekers can fly. This is where magic comes from.

Locations


The Mistlands run from 5,900 m out to 10,000 m, the outermost ring before the world edge. The coast is sheer cliff and rocky bars, so just landing a longship takes work.

Location Image What's Inside
Infested Mine Infested Mine A dungeon under black marble. Seekers, ticks, black cores, royal jelly and the sealbreaker fragments.
Infested Citadel Infested Citadel A sealed dvergr vault opened with a sealbreaker. The Queen is inside.
Dvergr Tower Dvergr Tower Black marble and blue jute, held by dvergr who stay peaceful until you break something. One component crate each.
Dvergr Excavation Site Dvergr Excavation Site Stake walls around a pit, with the extractor rigged over giant remains.
Dvergr Harbor Dvergr Harbor Docks, a crane and mist lights, with crates and chains to strip.
Giant Remains Giant Remains A rib cage or a skull. Roughly 390 black marble per set, plus soft tissue inside the skull.
Rock Spire Rock Spire A tall terraced rock. Three in four hold a dvergr treasure chest at the top.

Boss


The Queen

You do not summon The Queen in the open. She lives inside the Infested Citadel, behind a runed dvergr vault that only the sealbreaker opens. Its nine fragments sit in glass cases across the infested mines. She has 12,500 health, starts teleporting once she is hurt, and hatches seekers out of the floor as she fights.

She drops majestic carapace and opens the way to the Drakkar and the Ashlands. Her power doubles eitr regeneration and lets you sneak without spending stamina. The door she was sealed behind reads: "We sealed the door and scattered the key. Leave her be."



Creatures


Creature Image Health Drops
Dvergr Mage Dvergr Mage 350 coins, black marble, soft tissue, dvergr trophy
Dvergr Rogue Dvergr Rogue 350 coins, black marble, soft tissue, dvergr trophy
Gjall Gjall 1500 bilebag, gjall trophy
Hare Hare 10 hare meat, scale hide, hare trophy
Mistile - 1 -
Seeker Seeker 200 seeker meat, carapace, seeker trophy
Seeker Brood Seeker Brood 20 royal jelly
Seeker Soldier Seeker Soldier 1500 carapace, mandible, seeker meat, seeker soldier trophy
The Queen The Queen 12, 500 majestic carapace, the queen trophy, the queen's power
Tick Tick 50 blood clot, tick trophy

Resources


Material Image Kind
Anglerfish Anglerfish Fish
Bilebag Bilebag Materials
Black Core Black Core Materials
Black Marble Black Marble Materials
Blood Clot Blood Clot Materials
Blue Jute Blue Jute Materials
Carapace Carapace Materials
Ceramic Plate Ceramic Plate Materials
Copper Scrap Copper Scrap Metals & Ores
Dvergr Extractor Dvergr Extractor Materials
Dvergr Tankard Dvergr Tankard Materials
Hare Meat Hare Meat Food
Herbs of the Hidden Hills Herbs of the Hidden Hills Food
Jotun Puffs Jotun Puffs Food
Magecap Magecap Food
Majestic Carapace Majestic Carapace Materials
Mandible Mandible Materials
Mechanical Spring Mechanical Spring Materials
Pot Shard Pot Shard Materials
Pufferfish Pufferfish Fish
Refined Eitr Refined Eitr Materials
Royal Jelly Royal Jelly Food
Sap Sap Materials
Scale Hide Scale Hide Materials
Sealbreaker Sealbreaker Materials
Sealbreaker Fragment Sealbreaker Fragment Materials
Seeker Meat Seeker Meat Food
Shield Core Shield Core Materials
Soft Tissue Soft Tissue Materials
Wisp Wisp Materials
Yggdrasil Wood Yggdrasil Wood Materials

Hazards


  • The mist itself is permanent and waist-high, and it is why you walk off ledges. A wisplight, wisp torches or any Mistlands weapon push it back.
  • The terrain drops away without warning. Until they have the feather cape, falling is what kills most people here.
  • Seekers fly, move fast, and deal almost all their damage as pierce.
  • A gjall floats overhead, spitting fire and dropping ticks three at a time. Its weak point is the egg cluster underneath.
  • Ticks latch on and chew through your health twice a second.
  • The dvergr stay neutral until you damage one of their buildings. Then every one nearby turns on you, with fireballs, frost novas and summoned mistiles.

Lore


The jotunn stone reads: "Here lie the Jotunn, most ancient of all Odin's kin and fiercest of all his adversaries. In life they were bringers of ruin but now, in death, they nurture new growth."

The dvergr descend from the great smiths. Cut off from their kin in Nidavellir, they mine the bones of the giants and distil eitr. Leave them alone and they ignore you; attack them and they defend themselves.

The best stone in the biome is about the fog. A party of seven kept counting eight, and by morning the eighth was gone. "Trust nothing in the mist."

Notes


  • The wisp chain starts with Yagluth. Torn spirits build a wisp fountain, wisps gather around it after dark, and a wisp plus silver makes the wisplight.
  • A wisp torch burns without fuel. It does not count as a player base, so mobs still spawn around it.
  • Magecap is the first food that gives eitr. Magecaps and jotun puffs grow only here and need open sky, and the wild ones do not respawn.
  • An eitr refinery gives off lightning and poison while it runs. Build it inside black marble, which is immune to both.
  • Black marble and carapace can go through a portal. Black metal, iron, copper scrap and the dvergr extractor cannot.
  • The feather cape removes all fall damage and is how you survive the terrain. It also doubles the fire damage you take, so take it off for gjall.

All Biomes


Biome Image Where Boss Materials
Meadows Meadows 0 to 5,100 m from the centre. Your world starts here. Eikthyr
Black Forest Black Forest 500 to 8,000 m out, the ring just past the Meadows. The Elder
Swamp Swamp 2,000 to 6,000 m out, low and flooded. Bonemass
Mountain Mountain Any ground above 50 m, from 600 m out. Moder
Plains Plains 2,900 to 8,000 m out, open golden grass. Yagluth
Mistlands Mistlands 5,900 to 10,000 m out, the last ring before the edge. The Queen
Ashlands Ashlands A crescent island at the far south, past boiling water. Fader
Deep North Deep North The far north, against the world edge. Kall Fimbulbringer
Ocean Ocean Anything below 26 m of water, between every landmass. -

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