Stardew Valley - Hats
Hats are worn for looks alone. Most are earned: bought from the Hat Mouse, won at festivals, fished out of the water or given for an achievement.
Overview
A hat changes nothing about how a farm works, which is exactly why this branch is interesting. Every one of them drops into the single slot above the shirt in the player menu, does no damage, carries no defence and asks for no upkeep. What a hat carries instead is a story: where it came from, what had to be finished before it existed, and how long the farm spent on that. The branch is the valley's trophy cabinet, and it is far and away the largest group of items in the game that exists purely to be looked at.
The cabinet has a keeper. A mouse living in the ruined house at the southern edge of Cindersap Forest writes a letter the morning after a farm earns its very first achievement, and from that day its shelf is open. Nearly every achievement after that puts another hat on the shelf, which turns the shop into a running record of what the save has managed. Milking the achievements for hats is the cheapest motivation the game provides for finishing the long, dull goals nobody would otherwise bother with.
Once a hat is owned it is owned for good. The shipping bin, the shops and the mouse itself all decline to take one back, so the only things to do with a hat are wear it, store it in a dresser, or put it on something else. That last option is broader than it sounds: a hat fits a horse, a child, a cat, a dog and a Sea Urchin kept in a Fish Tank, and a handful of ornaments around the valley will wear one too.
Groups
Five routes supply the whole branch. The mouse's shelf is the largest, and almost everything on it is keyed to an achievement. The Sewing Machine is the second: one piece of Cloth plus one other item produces a hat, and the other item decides which. Feed the spool a pearl and a Bridal Veil comes out. An Ostrich Egg yields a warrior's helmet, a Dwarvish Helm yields a wearable copy of itself, a blobfish yields a mask of its own startled face, a Cinder Shard yields sunglasses, and a dragon's tooth yields a swashbuckler's hat.
The third route is the festival circuit. Winning the egg hunt in Spring, the fishing contest at the Festival of Ice and the two fishing derbies each pay a hat, and the Desert Festival runs a stall of bows and masks priced in Calico Eggs rather than gold. The fourth route is pure chance during ordinary work: felling a tree, smashing a crate, digging an Artifact Spot, panning a riverbed, rummaging through a bin and killing a monster all carry a small chance of a hat falling out.
The fifth route is the traders. A short rack of helmets and masks sits on the Adventurer's Guild counter at the same steep price each, the Casino sells one for tokens, the Traveling Cart carries one occasionally, the trader out in the desert deals in sealed shells rather than coin, and the trader on Ginger Island asks for taro on three set Days of the Week.
Order
The branch opens on whichever morning the first achievement lands, which for most farms is earning a modest pile of gold or catching a first fish. The shelf then fills in the order a farm happens to tick things off, and the prices rise with the difficulty of the achievement behind each hat, so the early cabinet is cheap and the late cabinet is expensive.
The Sewing Machine joins in as soon as a piece of Cloth and a sunny morning bring Emily to the farmhouse door, which is usually in the first year. From there tailoring is opportunistic: whatever odd item the day produced goes on the spool to see what comes out, and several hats are made from things a farm would otherwise have sold without thinking.
The festivals pace themselves on the calendar and come round once a year each, which means a hat missed at a competition is a hat waiting twelve months. The desert stall and the island counter both wait on larger unlocks, the bus and the boat, so those hats belong to a second or third year. The last few in the branch sit behind the longest goals in the game: a turban for earning every achievement, a cap woven from Forest Magic for reaching the summit, and a crown for forging the most powerful weapon.
Best
Rank this branch by what a hat proves rather than what it looks like. The turban on the mouse's top shelf is the hardest purchase in the valley, because it only appears once every achievement in the game has been earned, and the price on it is appropriately absurd. The Junimo cap behind it belongs to a farm that has reached the summit, which is the end of everything. Between them they are the two hats that cannot be mistaken for anything else.
The best value in the branch is the hat Mr. Qi sells in the room behind the walnut door, which costs five of his gems. Next to everything else on his shelves that is pocket change, and it is the only hat in the game bought in a currency that has to be earned by passing his tests.
Among the hats that come by luck, three are worth knowing about because their odds are so long that most farms never see them. One grows on the mushroom trees and falls when a mature tree is chopped. One comes out of a town bin with an explosion and sends the lid flying across the alley. One is alive, and it drops only from the golems on the wilderness map or, with absurd rarity, from cutting weeds.
The quietest trick in the branch has nothing to do with collecting. A pan dropped into the hat slot sits on the farmer's head and still works, which clears a space in the backpack for the rest of the day. It is the only hat in the game that does a job.
Locations
The ruined house in the forest is the centre of everything, and its shelf is worth checking after every milestone rather than once a year. The Adventurer's Guild beside the mine entrance keeps its helmets and masks behind the counter at a price only a mature farm notices. The Casino behind the Oasis trades one for tokens, and the prize machine in the Mayor's Manor hands one out as a late prize before the mouse starts stocking it.
The desert and the island hold the strangest shops in the branch. The trader beside the Oasis sells a plain turban for a pile of sealed shells and two magical ones for an eye-watering quantity of them, alternating between the two on odd and even days of the month. The trader on Ginger Island takes thirty taro roots for a cap, with a different cap on offer on Mondays, Wednesdays and Fridays.
Three hats are lying in the dark waiting to be found. The treasure rooms of the Skull Cavern hold cowboy hats in three colours, the volcano holds a pirate's hat and a bow in its chests, and a Golden Coconut cracked open gives up a Golden Helmet. A monkey in the volcano's caldera hands over one last hat to a farm that has finished absolutely everything. Finally, on one morning in Spring a pot of gold appears at the foot of the forest waterfall, and whoever reaches it gets a hat and a handful of coin.
Uses
Wearing a hat is the obvious use and dressing the household is the better one. A horse in a hat, a child in a hat and a dog in a hat are three of the small pleasures the valley offers for free, and a hat put on an animal can be taken back off again, so nothing is risked by experimenting.
Beyond that the branch is a display case. A dresser in the farmhouse holds the whole collection without taking up backpack space, and a farmer who rotates hats by season or by job gets a surprising amount out of items that do nothing at all. Several hats also exist as the visible half of a reward that is otherwise invisible: the eradication goals at the guild, for instance, pay out in headgear as well as in rings, which makes a mask the only outward sign that hundreds of monsters have fallen.
Prices
The mouse prices its stock by how hard the achievement behind it was, running from a modest sum for a first harvest or a first fish up to the enormous figure on the turban for earning everything. The pattern is consistent enough to be useful: a cheap hat on the shelf means an easy goal is still outstanding, and an expensive one means the save is nearly finished.
Elsewhere the currencies are the interesting part. Calico Eggs buy bows and masks at the Desert Festival and are worthless the rest of the year. Taro roots buy caps on the island, which makes an island crop into a wardrobe. Sealed shells buy turbans in the desert, and the magical pair cost so many that only a farm with a mine habit of several years can afford one. Qi's gems buy his own hat for next to nothing.
Strategy
Treat the achievement list as the shopping list. Almost every hat on the shelf is downstream of a goal that a farm will reach eventually, so the efficient approach is to pick off the cheap achievements deliberately: cook a handful of recipes, craft a handful of items, ship one of each crop, reach five hearts with a few people. Each one is a hat, and most of them are an afternoon's work.
Go to the festivals with a plan. The competitions that pay hats are won by preparation rather than luck, and the stalls that sell them only exist for a few days a year, so a note of which hat is still missing saves an entire year of waiting.
Pan, chop and rummage regularly. The random drops in this branch are the only ones that cannot be earned deliberately, and the farms that end up with a full cabinet are the ones that kept panning the riverbed and checking the bins out of habit.
Notes
The lids of the town bins behave differently when a hat is in them. The usual rummage is a quiet animation, and the one that produces a hat is a bang loud enough to be startling, after which the can sits lidless for a while.
A hat lost somewhere in a save is not lost forever. The secret shop that appears behind the fallen column in the Secret Woods sells back the one-off items a farm has managed to mislay, at a flat and painful price, and several hats are on that list.
One hat drops from a particular armoured monster on a strict counter rather than on a chance, which means the first one takes a long and oddly precise grind and arrives exactly when the count says it should.
All Hats
Every entry in this group, with its key details.
| Name | Image | Location |
|---|---|---|
| ??? (hat) | Volcano Caldera | |
| Abigail's Bow | Desert Festival | |
| Arcane Hat | Adventurer's Guild | |
| Archer's Cap | Abandoned House | |
| Beanie | Tailoring | |
| Blobfish Mask | Tailoring | |
| Blue Bonnet | Abandoned House | |
| Blue Bow | Desert Festival | |
| Blue Cowboy Hat | Skull Cavern | |
| Blue Ribbon | Abandoned House | |
| Bluebird Mask | Island Trader | |
| Bowler Hat | Abandoned House | |
| Bridal Veil | Tailoring | |
| Bucket Hat | Trout Derby | |
| Butterfly Bow | Abandoned House | |
| Cat Ears | Abandoned House | |
| Chef Hat | Abandoned House | |
| Chicken Mask | Abandoned House | |
| Cone Hat | Night Market | |
| Cool Cap | Abandoned House | |
| Copper Pan (hat) | Copper Pan | |
| Cowboy Hat | Abandoned House | |
| Cowgal Hat | Abandoned House | |
| Cowpoke Hat | Abandoned House | |
| Daisy | Abandoned House | |
| Dark Ballcap | Desert Festival | |
| Dark Cowboy Hat | Skull Cavern | |
| Dark Velvet Bow | Desert Festival | |
| Delicate Bow | Abandoned House | |
| Deluxe Cowboy Hat | Island Trader | |
| Deluxe Pirate Hat | Volcano Dungeon | |
| Dinosaur Hat | Tailoring | |
| Earmuffs | Abandoned House | |
| Elegant Turban | Abandoned House | |
| Emily's Magic Hat | Emily's 14-heart event | |
| Eye Patch | Abandoned House | |
| Fashion Hat | Tailoring | |
| Fedora | Stardew Valley Fair | |
| Fishing Hat | Tailoring | |
| Flat Topped Hat | Tailoring | |
| Floppy Beanie | Tailoring | |
| Forager's Hat | Tailoring | |
| Frog Hat | Ginger Island | |
| Garbage Hat | Garbage Cans | |
| Gil's Hat | Desert Festival | |
| Gnome's Cap | Abandoned House | |
| Goblin Mask | Abandoned House | |
| Goggles | Tailoring | |
| Gold Pan (hat) | Gold Pan | |
| Golden Helmet | Golden Coconuts | |
| Golden Mask (hat) | Tailoring | |
| Good Ol' Cap | Abandoned House | |
| Governor's Hat | Abandoned House | |
| Green Turban | Desert Trader | |
| Hair Bone | Tailoring | |
| Hard Hat | Adventurer's Guild | |
| Hunter's Cap | Abandoned House | |
| Infinity Crown | Abandoned House | |
| Iridium Pan (hat) | Iridium Pan | |
| Jester Hat | Abandoned House | |
| Joja Cap | Desert Festival | |
| Junimo Hat | Abandoned House | |
| Knight's Helmet | Adventurer's Guild | |
| Laurel Wreath Crown | Desert Festival | |
| Leprechaun Hat | Cindersap Forest | |
| Living Hat | Weeds; Wilderness Golems; Iridium Golems | |
| Logo Cap | Tailoring | |
| Lucky Bow | Abandoned House | |
| Magic Cowboy Hat | Desert Trader | |
| Magic Turban | Desert Trader | |
| Mouse Ears | Abandoned House | |
| Mr. Qi's Hat | Qi's Walnut Room | |
| Mummy Mask | Desert Festival | |
| Mushroom Cap | Mushroom Trees | |
| Mystery Hat | Mystery Boxes; Golden Mystery Boxes | |
| Official Cap | Abandoned House | |
| Pageboy Cap | Abandoned House | |
| Panda Hat | WeGame exclusive | |
| Paper Hat | Abandoned House | |
| Party Hat (blue) | Tailoring | |
| Party Hat (green) | Tailoring | |
| Party Hat (red) | Tailoring | |
| Pink Bow | Volcano Dungeon | |
| Pirate Hat | Tailoring | |
| Plum Chapeau | Abandoned House | |
| Polka Bow | Abandoned House | |
| Propeller Hat | Tailoring | |
| Pumpkin Mask | Tailoring | |
| Qi Mask | Tailoring | |
| Raccoon Hat | Giant Stump; Raccoon Wife's Shop | |
| Radioactive Goggles | Tailoring | |
| Red Cowboy Hat | Skull Cavern | |
| Red Fez | Traveling Cart | |
| Sailor's Cap | Festival of Ice | |
| Santa Hat | Abandoned House | |
| Skeleton Mask | Adventurer's Guild | |
| Small Cap | Island Trader | |
| Sombrero | Abandoned House | |
| Sou'wester | Abandoned House | |
| Space Helmet | Abandoned House | |
| Sports Cap | Mayor's Manor; Abandoned House | |
| Spotted Headscarf | Tailoring | |
| Squid Hat | SquidFest | |
| Squire's Helmet | Metal Heads; Hot Heads; Metal Head (dangerous) | |
| Star Helmet | Tailoring | |
| Steel Pan (hat) | Steel Pan | |
| Straw Hat | Egg Festival | |
| Sunglasses | Tailoring | |
| Swashbuckler Hat | Tailoring | |
| Tiara | Abandoned House | |
| Tiger Hat | Tiger Slimes | |
| Top Hat | Casino | |
| Totem Mask | Tailoring | |
| Tricorn Hat | Desert Festival | |
| Tropiclip | Abandoned House | |
| Trucker Hat | Abandoned House | |
| Warrior Helmet | Tailoring | |
| Watermelon Band | Abandoned House | |
| Wearable Dwarf Helm | Tailoring | |
| White Bow | Abandoned House | |
| White Turban | Tailoring; Skull Cavern | |
| Witch Hat | Tailoring |
Pages in category "Stardew Valley - Hats"
The following 122 pages are in this category, out of 122 total.
B
C
D
E
F
G
- Stardew Valley:Garbage Hat
- Stardew Valley:Gil's Hat
- Stardew Valley:Gnome's Cap
- Stardew Valley:Goblin Mask
- Stardew Valley:Goggles
- Stardew Valley:Gold Pan (hat)
- Stardew Valley:Golden Helmet
- Stardew Valley:Golden Mask (hat)
- Stardew Valley:Good Ol' Cap
- Stardew Valley:Governor's Hat
- Stardew Valley:Green Turban
L
M
P
- Stardew Valley:Pageboy Cap
- Stardew Valley:Panda Hat
- Stardew Valley:Paper Hat
- Stardew Valley:Party Hat (blue)
- Stardew Valley:Party Hat (green)
- Stardew Valley:Party Hat (red)
- Stardew Valley:Pink Bow
- Stardew Valley:Pirate Hat
- Stardew Valley:Plum Chapeau
- Stardew Valley:Polka Bow
- Stardew Valley:Propeller Hat
- Stardew Valley:Pumpkin Mask
R
S
- Stardew Valley:Sailor's Cap
- Stardew Valley:Santa Hat
- Stardew Valley:Skeleton Mask
- Stardew Valley:Small Cap
- Stardew Valley:Sombrero
- Stardew Valley:Sou'wester
- Stardew Valley:Space Helmet
- Stardew Valley:Sports Cap
- Stardew Valley:Spotted Headscarf
- Stardew Valley:Squid Hat
- Stardew Valley:Squire's Helmet
- Stardew Valley:Star Helmet
- Stardew Valley:Steel Pan (hat)
- Stardew Valley:Straw Hat
- Stardew Valley:Sunglasses
- Stardew Valley:Swashbuckler Hat