Borrowed Time
| Borrowed Time | |
|---|---|
| Class | Technical Ability Perk |
| Attribute | Technical Ability |
| Tier | Pro (9) |
| Levels | 1 |
| Requires | Health Freak |
Borrowed Time hands V a health item back at the worst possible moment. If V is badly hurt with no charges left and kills an enemy, a charge returns instantly. It sits in the supply branch of the Technical Ability tree. It is an emergency rather than a bonus.
Effect
Three conditions have to line up. Health has to be low, the item has to be empty, and an enemy has to die. When they do, the recharge is skipped entirely.
That makes it a safety net rather than something to plan around. A build that is managing its items well will rarely see it, and a build in real trouble gets exactly one more chance out of it.
How to Unlock Borrowed Time
It sits behind the Pro gate of the Technical Ability tree and is bought from Health Freak.
Perk Tree
Borrowed Time is bought from Health Freak in the Technical Ability tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Health Freak | Pro (9) | +8% recharge speed for Health Items and grenades. |
Character Builds
It suits a Technical Ability build playing on a high difficulty, where running out of health items is a regular event rather than a rare one.
Buy it at the Pro gate from Health Freak. Transfusion below makes the last charge worth more and this returns another one, so the two are bought as a pair. A build that manages its items carefully will rarely trigger it, which is the point of a safety net.
Notes
Transfusion lower in the branch makes the final charge heal for more, and this perk is what provides another one after that.
Glutton For War also returns part of the recharge on a kill, so the two read the same event.
All Technical Ability Perks