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Transfusion



Transfusion
Transfusion
Class Technical Ability Perk
Attribute Technical Ability
Tier Rookie (4)
Levels 1
Requires Glutton For War

Transfusion makes the last charge of a health item count for more. When the supply is almost gone, the final dose returns noticeably more health than the ones before it. It is an early pick in the Technical Ability tree. The moment it helps is the worst moment in any fight.

Effect


The bonus is on the final charge alone, which means it cannot be used freely. It is there for the point at which V has nothing left and has to survive on what remains.

In practice that makes the health bar deeper than it looks. A build that has spent everything still has one larger heal in reserve, and that is often the difference between a fight won and a reload.

How to Unlock Transfusion


It sits behind the Rookie gate of the Technical Ability tree and is bought from Glutton For War.

Perk Tree


Transfusion is bought from Glutton For War in the Technical Ability tree.

Name Image Tier Effect
Glutton For War Glutton For War Rookie (4) 5% instant recharge of Health Items and Grenades after neutralizing an enemy.

Character Builds


The build is a Technical Ability build that runs its health item down to nothing in hard fights, which is most of them on the higher difficulties.

Buy it at the Rookie gate from Glutton For War. Borrowed Time at the Pro gate hands a charge back after this one is spent, so the two together are the build's answer to being out of options. Dorph-Head in the Body tree covers the same moment with mitigation.

Notes


Borrowed Time higher in the branch hands a charge straight back if a kill is made at low health with nothing left, which covers the moment just after this one.

First Aid works at the other end of the supply, speeding up the first charge.

All Technical Ability Perks