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Fly Swatter



Fly Swatter
Fly Swatter
Class Body Perk
Attribute Body
Tier Pro (9)
Levels 1
Affects Only affects Blunt Weapons

Fly Swatter makes a blunt weapon into cover. Blocking with one cuts incoming ranged damage heavily, so a hammer held up is worth as much as a wall. It belongs to the blunt weapon branch of the Body tree. A melee build crossing open ground is the one that needs it.

Effect


Blocking already stops melee attacks, and this extends it to bullets. The reduction is large enough that walking into fire with a club raised stops being suicide and becomes a way to close the distance.

That solves the oldest problem a melee build has. The gap between cover and the enemy is where melee characters die, and this perk lets V spend that gap behind the weapon instead of behind a crate.

How to Unlock Fly Swatter


It sits behind the Pro gate of the Body tree, which takes a real run of points in Body. Nothing has to be bought before it.

Character Builds


The build is a blunt weapon Body build with no ranged answer at all, which is the only kind that has to cross open ground with a club raised.

Buy it at the Pro gate with Kinetic Absorption and Clapback, as part of the blocking set rather than on its own. Pair it with the healing branch below, since a build walking into fire behind a hammer is still taking some of it, and with Wrecking Ball above, whose charge is performed while sprinting and blocking.

Notes


It only covers ranged damage while the block is up, so it does nothing while swinging.

Kinetic Absorption pays stamina and damage for the same blocks, so the two are usually taken together.

All Body Perks



Every body perk in the game is listed below.

Name Image Tier Requires Effect
Army Of One Army Of One Rookie (4) Painkiller +10% Health Regen Rate for each nearby enemy.
Comeback Kid Comeback Kid Rookie (4) Painkiller +1% Health Regen Rate for each percent of missing Health.
Dorph-Head Dorph-Head Rookie (4) Painkiller When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec. Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%).
Fury Road Fury Road Rookie (4) - In vehicle collisions: +50% damage to enemy vehicles and their occupants. -50% damage to your vehicles. You take no damage as a vehicle occupant in collisions.
Painkiller Painkiller Rookie (4) - Unlocks slow Health Regen in combat.
Speed Junkie Speed Junkie Rookie (4) Painkiller +60% Health Regen Rate while sprinting.
Breakthrough Breakthrough Pro (9) - -40% enemy Armor for 7 sec. after hitting them with a strong attack.
Bullet Ballet Bullet Ballet Pro (9) Die! Die! Die! -25% bullet spread when moving.
Clapback Clapback Pro (9) - +100% Knockdown chance with defensive attacks. Cooldown: 10 sec. +100% Stun chance with counterattacks.
Die! Die! Die! Die! Die! Die! Pro (9) - +12.5% Crit Chance at low Stamina.
Don't Stop Me Now Don't Stop Me Now Pro (9) Die! Die! Die! When below 33% Stamina: +15% Mitigation Chance,. +5% Mitigation Strength.
Fly Swatter Fly Swatter Pro (9) - -40% incoming ranged damage when blocking with Blunt Weapons.
Kinetic Absorption Kinetic Absorption Pro (9) - Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec.
Like A Feather Like A Feather Pro (9) Die! Die! Die! No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns.
Wrecking Ball Wrecking Ball Pro (9) - -15% Stamina cost for attacks with Blunt Weapons.
Adrenaline Rush Adrenaline Rush Phenom (15) Painkiller +35 max Health
Aftershock Aftershock Phenom (15) Quake +30 Stamina for each enemy hit with Quake.
Bloodlust Bloodlust Phenom (15) - When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy.
Calm Mind Calm Mind Phenom (15) Adrenaline Rush When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay.
Close-Quarters Carnage Close-Quarters Carnage Phenom (15) Spontaneous Obliteration Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%).
Dread Dread Phenom (15) Spontaneous Obliteration -15% enemy Armor when using ranged attacks. Dismembering spreads the effect to nearby enemies.
Epicenter Epicenter Phenom (15) Quake When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance.
Juggernaut Juggernaut Phenom (15) Adrenaline Rush When Adrenaline Rush is active: +20% movement speed,. +10% damage.
Quake Quake Phenom (15) Wrecking Ball -15% Stamina cost for attacks with Blunt Weapons.
Ripple Effect Ripple Effect Phenom (15) Aftershock, Calm Mind +15% Health for each enemy hit by Quake.
Rush Of Blood Rush Of Blood Phenom (15) Spontaneous Obliteration +20% reload speed for 8 sec. after dismembering an enemy.
Skullcracker Skullcracker Phenom (15) Spontaneous Obliteration Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina)
Spontaneous Obliteration Spontaneous Obliteration Phenom (15) - +12.5% Crit Chance at low Stamina.
Unstoppable Force Unstoppable Force Phenom (15) Adrenaline Rush When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc.
Finisher: Savage Sling Finisher: Savage Sling Legend (20) Quake Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land.
Onslaught Onslaught Legend (20) Spontaneous Obliteration +20% ammo refill after neutralizing an enemy with a Light Machine Gun.
Pain To Gain Pain To Gain Legend (20) Adrenaline Rush When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy.
Rip And Tear Rip And Tear Legend (20) Spontaneous Obliteration +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun. +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack.