Kinetic Absorption
| Kinetic Absorption | |
|---|---|
| Class | Body Perk |
| Attribute | Body |
| Tier | Pro (9) |
| Levels | 1 |
| Affects | Only affects Blunt Weapons |
Kinetic Absorption turns a block into an opening. Stopping an attack with a blunt weapon hands back stamina and raises blunt weapon damage for a few seconds, so the defence pays for the attack that follows. It is part of the blunt weapon branch of the Body tree. Builds that block on purpose get the most from it.
Effect
Two things arrive at once. Some stamina comes straight back, which matters because blunt weapon swings are expensive, and damage goes up sharply for a short window.
That turns blocking into part of the attack rhythm rather than a pause in it. Block, then swing while the bonus is up, and the stamina for that swing has already been refunded by the block itself.
How to Unlock Kinetic Absorption
It sits behind the Pro gate of the Body tree and needs nothing bought ahead of it.
Character Builds
It belongs to the blunt weapon Body build that treats blocking as part of its attack rhythm rather than a pause in it. A fast club suits it better than a slow hammer, since the damage window is short.
Buy it at the Pro gate alongside Fly Swatter and Clapback. The stamina it returns matters most before Quake is bought, when swings are still expensive, and it keeps paying afterwards because the ground slam is a large stamina cost of its own.
Notes
The damage window is short, so the value depends on swinging immediately rather than waiting.
Fly Swatter makes the same blocks absorb ranged fire, and Clapback makes defensive attacks knock enemies down, so the three cover one playstyle between them.
All Body Perks