Focus
| Focus | |
|---|---|
| Class | Cool Perk |
| Attribute | Cool |
| Tier | Pro (9) |
| Levels | 2 |
| Affects | Only affects Pistols, Revolvers, Precision Rifles, and Sniper Rifles |
Focus is where the marksman branch of the Cool tree begins. It raises headshot and weak spot damage, and then adds a mode that switches on by itself whenever V aims at full stamina, letting shots be taken without paying for them. A whole branch is bought through it. Pistol, revolver and rifle builds start here.
Effect
The damage increase applies to the shots this branch is built around, which are the ones aimed at a head or an exposed weak point.
The mode is the mechanic. Aiming at full stamina starts it automatically, shooting costs nothing while it runs, and it ends with a large stamina cost. That makes it a short window of free, accurate fire rather than a toggle, and the whole branch is about extending or paying off that window.
| Level | Effect |
|---|---|
| 1 | +10% Headshot and Weakspot damage |
| 2 | Unlocks Focus mode. This mode automatically activates when you aim while at full Stamina. While active: No Stamina cost for shooting, allowing for more accurate shots. When it ends: -40 Stamina. Duration: 2.5 sec. |
How to Unlock Focus
It sits behind the Pro gate of the Cool tree and needs nothing bought ahead of it, though the second level is where the mode appears.
Perk Tree
Buying Focus opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Head To Head | Pro (9) | While Focus is active, neutralizing an enemy with a ranged attack resets its duration. | |
| No Sweat | Pro (9) | -50% Stamina cost from Focus for each enemy neutralized while it was active. | |
| Pull! | Pro (9) | When Focus is active, shooting grenades out of the air is easier and the blast is more powerful. | |
| Rinse And Reload | Pro (9) | +10% Reload speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to 0 whenever you start aiming. |
Character Builds
The build is the marksman, carrying a pistol, a revolver, a precision rifle or a sniper rifle and managing stamina rather than ammunition.
Buy both levels as the Pro gate opens, then Head To Head and No Sweat, which between them make the mode nearly permanent and nearly free. Deadeye at the Phenom gate is where the damage arrives, and the two Legend perks above it pick a weapon class each.
Notes
Head To Head resets the window on a kill, No Sweat removes its cost, Deep Breath slows time during it, and Pull! and Rinse And Reload each read it in their own way.
Pistols, revolvers, precision rifles and sniper rifles are the weapons it applies to.
All Cool Perks
Every cool perk in the game is listed below.
| Name | Image | Tier | Requires | Effect |
|---|---|---|---|---|
| Blind Spot | Rookie (4) | Feline Footwork | When crouched, the higher your Mitigation Chance, the longer it takes for enemies to detect you. | |
| Feline Footwork | Rookie (4) | - | When crouched: +15% Movement Speed. +15% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%.) | |
| Gag Order | Rookie (4) | Killer Instinct | Landing an attack on an enemy right after they detect you will delay detection from other nearby enemies. | |
| Killer Instinct | Rookie (4) | - | +25% damage with knives, axes and silenced guns outside of combat. They also provide a preview of the estimated damage. | |
| Quick Getaway | Rookie (4) | Killer Instinct | +10% Movement Speed after neutralizing an enemy while undetected. Duration: 30 sec. or until detected. Stacks 2 times. New stacks reset duration. All stacks removed when duration ends. | |
| Road Warrior | Rookie (4) | - | Allows you to use Sandevistan to slow time while driving. Allows Kerenzikov to be activated when aiming and handbraking simultaneously. +25% weapon damage when your vehicle is drifting or airborne. | |
| Small Target | Rookie (4) | Feline Footwork | +20% Mitigation Chance when crouched and not moving. | |
| Unexposed | Rookie (4) | Feline Footwork | +20% Mitigation Chance when aiming from cover. | |
| Accelerated Toxin Absorption | Pro (9) | Scorpion Sting | Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects. | |
| Corrosion | Pro (9) | Scorpion Sting | Allows you to apply Poison to mechs, robots, drones and turrets. | |
| Deep Breath | Pro (9) | Head To Head | Time slows by 25% for you and enemies when Focus is active. | |
| Focus | Pro (9) | - | +10% Headshot and Weakspot damage | |
| Head To Head | Pro (9) | Focus | While Focus is active, neutralizing an enemy with a ranged attack resets its duration. | |
| Neurotoxin | Pro (9) | Scorpion Sting | Applying Poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec. | |
| No Sweat | Pro (9) | Focus | -50% Stamina cost from Focus for each enemy neutralized while it was active. | |
| Parasite | Pro (9) | Scorpion Sting | +15 Health on Crit Hit and headshots with thrown weapons. | |
| Pull! | Pro (9) | Focus | When Focus is active, shooting grenades out of the air is easier and the blast is more powerful. | |
| Rinse And Reload | Pro (9) | Focus | +10% Reload speed for your next reload after neutralizing an enemy while aiming. Stacks 2 times. The stack resets to 0 whenever you start aiming. | |
| Scorpion Sting | Pro (9) | - | -15% recovery time for throwable weapons. | |
| California Reaper | Phenom (15) | Deadeye | +30% Stamina after neutralizing an enemy via headshot or weak spot. | |
| Creeping Death | Phenom (15) | Ninjutsu | While Optical Camo is active or you are undetected, neutralizing an enemy grants: +15% Health, +15% Stamina, and +10% Movement Speed for 6 sec. | |
| Deadeye | Phenom (15) | - | +10% headshot and weak spot damage. | |
| Finisher: Act Of Mercy | Phenom (15) | Juggler | Unlocks a Throwable Weapon Finisher. Can be used on low enemy Health. Automatically activates Juggler. Restores 25% Health. | |
| High Noon | Phenom (15) | Deadeye | When Deadeye is active: +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot. Effect available for 3 sec. Slows time by 50% during reload. | |
| Juggler | Phenom (15) | Scorpion Sting | -15% recovery time for throwable weapons. | |
| Long Shot | Phenom (15) | Deadeye | When Deadeye is active, your shots always deal full damage regardless of distance. | |
| Ninjutsu | Phenom (15) | Feline Footwork | +15% Movement Speed. | |
| Pay It Forward | Phenom (15) | Juggler | After retrieving a thrown knife or axe from an enemy, your first melee attack with a throwable weapon gains +200% damage. | |
| Pounce | Phenom (15) | Finisher: Act Of Mercy | Allows you to perform Finishers from a greater distance if you've hit the enemy with a throwable weapon. Each successful throw also makes them more susceptible to Finishers. Finishers can be performed when an enemy's Health is low. | |
| Quick Draw | Phenom (15) | Deadeye | +30% weapon swap speed when swapping to pistols, revolvers, precision rifles, and sniper rifles, +30% Stamina when swapping during combat. | |
| Serpentine | Phenom (15) | Ninjutsu | +30% Mitigation Chance when crouch-sprinting. | |
| Shinobi Sprint | Phenom (15) | Ninjutsu | -75% Stamina cost for crouch-sprinting during combat. | |
| Sleight Of Hand | Phenom (15) | Juggler | +20% Crit Damage for 8 sec. whenever Juggler is activated. Stacks 5 times. New stacks reset duration. All stacks are removed when duration ends. | |
| Vanishing Act | Phenom (15) | Creeping Death | Optical Camo activates automatically and consumes its charge gradually while crouch-sprinting or sliding. | |
| Nerves Of Tungsten-Steel | Legend (20) | Deadeye | When Deadeye is active: guaranteed critical hits for headshots and weak spots, increased damage as distance increases (max +25%). | |
| Run 'N' Gun | Legend (20) | Deadeye | Hip-firing does not consume Stamina. When Focus is active +25% Movement Speed. | |
| Style Over Substance | Legend (20) | - | Guaranteed Crit Hits with throwable weapons when crouch-sprinting, sliding, dodging or Dashing. No movement speed penalty when aiming a throwable weapon. |