Deadeye
| Deadeye | |
|---|---|
| Class | Cool Perk |
| Attribute | Cool |
| Tier | Phenom (15) |
Deadeye raises the damage of V's headshots and weak spot hits. It is the marksman payoff of the Cool tree and the pick most of the upper branch is bought through. The increase is plain and it applies to the shots this branch takes anyway. A pistol, revolver or rifle build aims for it.
Effect
Headshots and weak spots are already where a precision weapon does its damage, so a flat increase to both is felt on almost every shot V fires.
What makes it important is what hangs off it. The branch above reads the perk by name, which means several of the strongest effects in the tree are only available once it is bought.
How to Unlock Deadeye
It sits behind the Phenom gate of the Cool tree, which takes a long run of points in Cool.
Perk Tree
Buying Deadeye opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| California Reaper | Phenom (15) | +30% Stamina after neutralizing an enemy via headshot or weak spot. | |
| High Noon | Phenom (15) | When Deadeye is active: +35% reload speed for your next reload after neutralizing an enemy via headshot or weak spot. Effect available for 3 sec. Slows time by 50% during reload. | |
| Long Shot | Phenom (15) | When Deadeye is active, your shots always deal full damage regardless of distance. | |
| Nerves Of Tungsten-Steel | Legend (20) | When Deadeye is active: guaranteed critical hits for headshots and weak spots, increased damage as distance increases (max +25%). | |
| Quick Draw | Phenom (15) | +30% weapon swap speed when swapping to pistols, revolvers, precision rifles, and sniper rifles, +30% Stamina when swapping during combat. | |
| Run 'N' Gun | Legend (20) | Hip-firing does not consume Stamina. When Focus is active +25% Movement Speed. |
Character Builds
The build is the marksman at full strength, with Focus already bought and a pistol, revolver, precision rifle or sniper rifle in hand.
Buy it as the Phenom gate opens, then California Reaper for the stamina and Long Shot for the range, then High Noon and Quick Draw. Nerves Of Tungsten-Steel and Run 'N' Gun at the Legend gate split the branch by weapon, so the build chooses between a rifle and a pistol at the end.
Notes
California Reaper, High Noon, Long Shot, Quick Draw, Nerves Of Tungsten-Steel and Run 'N' Gun are all bought from it.
Cool raises critical damage for every point spent in it, so the attribute and the perk reward the same shots.
All Cool Perks